--バチバチバチ
function c83272895.initial_effect(c)
	--effect gain
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_BE_MATERIAL)
	e1:SetCondition(c83272895.efcon)
	e1:SetOperation(c83272895.efop)
	c:RegisterEffect(e1)
end
function c83272895.efcon(e,tp,eg,ep,ev,re,r,rp)
	return r==REASON_XYZ
end
function c83272895.efop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local rc=c:GetReasonCard()
	local e1=Effect.CreateEffect(rc)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_PIERCE)
	e1:SetReset(RESET_EVENT+0x1fe0000)
	rc:RegisterEffect(e1)
	if not rc:IsType(TYPE_EFFECT) then
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_ADD_TYPE)
		e2:SetValue(TYPE_EFFECT)
		e2:SetReset(RESET_EVENT+0x1fe0000)
		rc:RegisterEffect(e2,true)
	end
end
