--紋章変換
function c17536995.initial_effect(c)
	--end battle phase
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetCondition(c17536995.condition)
	e1:SetTarget(c17536995.target)
	e1:SetOperation(c17536995.operation)
	c:RegisterEffect(e1)
end
function c17536995.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetAttacker()~=tp
end
function c17536995.filter(c,e,tp)
	return c:IsSetCard(0x76) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c17536995.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c17536995.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c17536995.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c17536995.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then
		Duel.BreakEffect()
		Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE,1)
	end
end
