--護封剣の剣士
function c64605089.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(64605089,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(c64605089.condition)
	e1:SetTarget(c64605089.target)
	e1:SetOperation(c64605089.operation)
	c:RegisterEffect(e1)
	--effect gain
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_BE_MATERIAL)
	e2:SetCondition(c64605089.efcon)
	e2:SetOperation(c64605089.efop)
	c:RegisterEffect(e2)
end
function c64605089.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetAttacker():IsControler(1-tp) and Duel.GetAttackTarget()==nil
end
function c64605089.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
	if Duel.GetAttacker():GetAttack()<e:GetHandler():GetDefence() then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,Duel.GetAttacker(),1,0,0)
	end
end
function c64605089.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local at=Duel.GetAttacker()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0
		and at:IsFaceup() and at:IsRelateToBattle() and at:GetAttack()<c:GetDefence() then
		Duel.BreakEffect()
		Duel.Destroy(at,REASON_EFFECT)
	end
end
function c64605089.efcon(e,tp,eg,ep,ev,re,r,rp)
	return r==REASON_XYZ and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c64605089.efop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local rc=c:GetReasonCard()
	local e1=Effect.CreateEffect(rc)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
	e1:SetCountLimit(1)
	e1:SetValue(c64605089.valcon)
	e1:SetReset(RESET_EVENT+0x1fe0000)
	rc:RegisterEffect(e1)
	if not rc:IsType(TYPE_EFFECT) then
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_CHANGE_TYPE)
		e2:SetValue(TYPE_MONSTER+TYPE_EFFECT+TYPE_XYZ)
		e2:SetReset(RESET_EVENT+0x1fe0000)
		rc:RegisterEffect(e2)
	end
end
function c64605089.valcon(e,re,r,rp)
	return bit.band(r,REASON_BATTLE)~=0
end
