Commit aff94e43 authored by Vury Leo's avatar Vury Leo

add Tatsunoko

parent 98f9633c
......@@ -3375,7 +3375,7 @@ end
Synchro = {}
-- Use this as the "infinite" maximum count
Synchro.Infinite={}
Synchro.Infinite=math.huge
--- Add Synchro procedure effect to a card using a single params table
--- @param c Card -- the Synchro monster card
......@@ -3419,6 +3419,10 @@ function Synchro.FindValidSelection(candidates,target_level,
return c:IsCode(57261568,33541430,89818984)
end
local function is_tatsunoko(c)
return c:IsCode(55863245)
end
table.sort(candidates,function(a,b)
if is_mono(a)~=is_mono(b) then
return is_mono(a) -- monos first
......@@ -3426,11 +3430,17 @@ function Synchro.FindValidSelection(candidates,target_level,
if is_flower(a)~=is_flower(b) then
return is_flower(a) -- then flowers
end
if is_tatsunoko(a)~=is_tatsunoko(b) then
return is_tatsunoko(a) -- then tatsunoko
end
if tuner_filter(a,tc)~=tuner_filter(b,tc) then
return tuner_filter(a,tc) -- then tuner
end
-- otherwise normals: sort descending by level
return a:GetLevel()>b:GetLevel()
end)
-- 2) Find the index of the last dynamic card
-- 2) Find the index of the last level card
local level_prune_index=0
for i, c in ipairs(candidates) do
if is_mono(c) or is_flower(c) then
......@@ -3438,6 +3448,14 @@ function Synchro.FindValidSelection(candidates,target_level,
end
end
-- 3) Find the index of the last hand card
local hand_prune_index=0
for i, c in ipairs(candidates) do
if is_tatsunoko(c) then
hand_prune_index=i
end
end
-- 3) Invoke the core DFS, passing last_dyn along
return Synchro.CanCompleteSelection(
candidates,target_level,
......@@ -3453,9 +3471,12 @@ function Synchro.FindValidSelection(candidates,target_level,
non_tuner_count=0,
level_mapper=base_mapper,
level_mapper_priority=0,
hand_count_limit=0,
hand_count=0,
},
{
level_prune_index=level_prune_index
level_prune_index=level_prune_index,
hand_prune_index=hand_prune_index,
}
)
end
......@@ -3489,8 +3510,8 @@ function Synchro.CanCompleteSelection(candidates,target_level,tuner_filter,non_t
--- Mono Synchron (priority=2) > Flower Cardian (1) > normal (0)
local mapper = state.level_mapper
if Synchro.ExceedsMax(state.tuner_count,tuner_max) then return false end
if Synchro.ExceedsMax(state.non_tuner_count,non_tuner_max) then return false end
if state.tuner_count>tuner_max then return false end
if state.non_tuner_count>non_tuner_max then return false end
if index>#candidates then
-- check if target_level achievable exactly
......@@ -3511,88 +3532,111 @@ function Synchro.CanCompleteSelection(candidates,target_level,tuner_filter,non_t
local mc=candidates[index]
local tuner_inc=tuner_filter(mc,tc) and 1 or 0
local non_tuner_inc=non_tuner_filter(mc,tc) and 1 or 0
local hand_inc=mc:IsLocation(LOCATION_HAND) and 1 or 0
-- include branch
local variants={}
-- 1) MonoSynchron branch (priority<2 → first Mono; priority==2 → full Mono)
if mc:IsCode(56897896) then
if state.level_mapper_priority<2 then
-- first Mono: that one keeps its real level, others=1
local firstMono=mc
local mono_mapper=function(c,tc_arg)
if c==firstMono then
return {c:GetLevel()}
else
return {1}
-- build inclusion variants if prune not blocking
-- before/at hand_prune_index: allow any hand inclusion (no limit)
-- after hand_prune_index: enforce state.hand_count + hand_inc <= hand_max
local can_include=(index<=prune_indexes.hand_prune_index) or (state.hand_count+hand_inc<=state.hand_count_limit)
if can_include then
-- 1) MonoSynchron branch (priority<2 → first Mono; priority==2 → full Mono)
if mc:IsCode(56897896) then
if state.level_mapper_priority<2 then
-- first Mono: that one keeps its real level, others=1
local firstMono=mc
local mono_mapper=function(c,tc_arg)
if c==firstMono then
return {c:GetLevel()}
else
return {1}
end
end
end
-- reset your sums_so_far into a single bucket of (#selected)*1+self
local sums1={[#selected+mc:GetLevel()]=true}
if next(sums1)~=nil then
-- reset your sums_so_far into a single bucket of (#selected)*1+self
local sums1={[#selected+mc:GetLevel()]=true}
if next(sums1)~=nil then
table.insert(variants,{
possible_sums=sums1,
level_mapper=mono_mapper,
level_mapper_priority=2,
})
end
elseif state.level_mapper_priority==2 then
-- second (or later) Mono: full override—all cards=Level 1
local full_mapper=function() return {1} end
-- reset your sums_so_far into a single bucket of (#selected+1)*1
local cnt=#selected+1
local sums2={[cnt]=true}
table.insert(variants,{
possible_sums=sums1,
level_mapper=mono_mapper,
level_mapper_priority=2,
possible_sums=sums2,
level_mapper=full_mapper,
level_mapper_priority=2, -- stays in Mono mode
})
end
elseif state.level_mapper_priority==2 then
-- second (or later) Mono: full override—all cards=Level 1
local full_mapper=function() return {1} end
-- reset your sums_so_far into a single bucket of (#selected+1)*1
local cnt=#selected+1
local sums2={[cnt]=true}
table.insert(variants,{
possible_sums=sums2,
level_mapper=full_mapper,
level_mapper_priority=2, -- stays in Mono mode
})
end
end
if not mc:IsCode(56897896) then
-- 1) Normal include branch
local lvls=mapper(mc,tc)
local sums_norm=Synchro.UpdatepossibleSums(state.possible_sums,lvls,prune_level)
if next(sums_norm) then
table.insert(variants,{possible_sums=sums_norm,level_mapper=mapper})
--- mono is mandatory so it can not be include Normal
--- Tatsunoko never harm to enable
if not mc:IsCode(56897896,55863245) then
-- 1) Normal include branch
local lvls=mapper(mc,tc)
local sums_norm=Synchro.UpdatepossibleSums(state.possible_sums,lvls,prune_level)
if next(sums_norm) then
table.insert(variants,{possible_sums=sums_norm})
end
end
end
-- 2) override if Flower Cardian
if mc:IsCode(57261568,33541430,89818984) then
if state.level_mapper_priority<1 then
local cnt=#selected+1
local sums_ovr={[2*cnt]=true}
-- override if Flower Cardian
if mc:IsCode(57261568,33541430,89818984) then
if state.level_mapper_priority<1 then
local cnt=#selected+1
local sums_ovr={[2*cnt]=true}
table.insert(variants,{
possible_sums=sums_ovr,
level_mapper=function() return{2} end,
level_mapper_priority=1
})
end
end
-- Tatsunoko effect: include and grant hand material slot
if mc:IsCode(55863245) then
-- include Tatsunoko's own level contributions
local lvls=mapper(mc,tc)
local sums_tats=Synchro.UpdatepossibleSums(state.possible_sums,lvls,prune_level)
table.insert(variants,{
possible_sums=sums_ovr,
level_mapper=function() return{2} end,
level_mapper_priority=1
possible_sums=sums_tats,
hand_count_limit=1,
})
end
end
for _,var in ipairs(variants) do
local new_state={
possible_sums=var.possible_sums,
tuner_count=state.tuner_count+tuner_inc,
non_tuner_count=state.non_tuner_count+non_tuner_inc,
level_mapper=var.level_mapper,
level_mapper_priority=var.level_mapper_priority,
}
table.insert(selected,mc)
if Synchro.CanCompleteSelection(
candidates,target_level,
tuner_filter,non_tuner_filter,tc,
tuner_min,tuner_max,non_tuner_min,non_tuner_max,
base_mapper,selected,index+1,new_state,prune_indexes
)
then
for _,var in ipairs(variants) do
local new_state={
possible_sums=var.possible_sums,
tuner_count=state.tuner_count+tuner_inc,
non_tuner_count=state.non_tuner_count+non_tuner_inc,
level_mapper=var.level_mapper or state.level_mapper,
level_mapper_priority=var.level_mapper_priority or state.level_mapper_priority,
hand_count_limit=var.hand_count_limit or state.hand_count_limit,
hand_count=state.hand_count+hand_inc,
}
table.insert(selected,mc)
if Synchro.CanCompleteSelection(
candidates,target_level,
tuner_filter,non_tuner_filter,tc,
tuner_min,tuner_max,non_tuner_min,non_tuner_max,
base_mapper,selected,index+1,new_state,prune_indexes
)
then
table.remove(selected)
return true
end
table.remove(selected)
return true
end
table.remove(selected)
end
-- exclude branch
......@@ -3736,18 +3780,6 @@ function Synchro.SynOperation()
end
end
function Synchro.ExceedsMax(count,max)
if max==Synchro.Infinite then return false end
return count>max
end
function Synchro.GetDisplayMax(tuner_max,non_tuner_max)
if tuner_max==Synchro.Infinite or non_tuner_max==Synchro.Infinite then
return 99
end
return tuner_max+non_tuner_max
end
function Synchro.IsSelectionValid(selection,target_level,tuner_filter,non_tuner_filter,tc,tuner_min,tuner_max,non_tuner_min,non_tuner_max)
local states=Synchro.BuildStatesFromSelection(
selection,
......@@ -3755,16 +3787,14 @@ function Synchro.IsSelectionValid(selection,target_level,tuner_filter,non_tuner_
Synchro.LevelMapper,
tc,0xff
)
for _,state in ipairs(states)do
if not Synchro.ExceedsMax(state.tuner_count,tuner_max) then
if not Synchro.ExceedsMax(state.non_tuner_count,non_tuner_max) then
if state.possible_sums[target_level]
and state.tuner_count>=tuner_min
and state.non_tuner_count>=non_tuner_min
then
return true
end
end
for _,state in ipairs(states) do
if state.tuner_count<=tuner_max
and state.non_tuner_count<=non_tuner_max
and state.possible_sums[target_level]
and state.tuner_count>=tuner_min
and state.non_tuner_count>=non_tuner_min
then
return true
end
end
......@@ -3827,16 +3857,22 @@ function Synchro.BuildStatesFromSelection(selection,tuner_filter,non_tuner_filte
non_tuner_count=0,
level_mapper=base_mapper,
level_mapper_priority=0,
hand_count_limit=0,
hand_count=0,
}
}
-- 1) Sort candidates: Mono first, then Flower, then normals
-- 1) Sort candidates: Mono first, then Flower, then Tatsunoko then normals
local function is_mono(c)
return c:IsCode(56897896)
end
local function is_flower(c)
return c:IsCode(57261568, 33541430, 89818984)
return c:IsCode(57261568,33541430,89818984)
end
local function is_tatsunoko(c)
return c:IsCode(55863245)
end
table.sort(selection,function(a,b)
......@@ -3846,6 +3882,12 @@ function Synchro.BuildStatesFromSelection(selection,tuner_filter,non_tuner_filte
if is_flower(a)~=is_flower(b) then
return is_flower(a) -- then flowers
end
if is_tatsunoko(a)~=is_tatsunoko(b) then
return is_tatsunoko(a) -- then tatsunoko
end
if tuner_filter(a,tc)~=tuner_filter(b,tc) then
return tuner_filter(a,tc) -- then tuner
end
-- otherwise normals: sort descending by level
return a:GetLevel()>b:GetLevel()
end)
......@@ -3856,6 +3898,7 @@ function Synchro.BuildStatesFromSelection(selection,tuner_filter,non_tuner_filte
for _,st in ipairs(states) do
local tuner_inc=tuner_filter(card,tc) and 1 or 0
local non_tuner_inc=non_tuner_filter(card,tc) and 1 or 0
local hand_inc=card:IsLocation(LOCATION_HAND) and 1 or 0
local mapper=st.level_mapper
-- 1) MonoSynchron branch (priority<2 → first Mono; priority==2 → full Mono)
......@@ -3877,6 +3920,8 @@ function Synchro.BuildStatesFromSelection(selection,tuner_filter,non_tuner_filte
non_tuner_count=st.non_tuner_count+non_tuner_inc,
level_mapper=mono_mapper,
level_mapper_priority=2,
hand_count_limit=st.hand_count_limit,
hand_count=st.hand_count+hand_inc,
})
elseif st.level_mapper_priority==2 then
-- second (or later) Mono: full override—all cards=Level 1
......@@ -3889,6 +3934,8 @@ function Synchro.BuildStatesFromSelection(selection,tuner_filter,non_tuner_filte
non_tuner_count=st.non_tuner_count+non_tuner_inc,
level_mapper=full_mapper,
level_mapper_priority=2, -- stays in Mono mode
hand_count_limit=st.hand_count_limit,
hand_count=st.hand_count+hand_inc,
})
end
end
......@@ -3904,6 +3951,8 @@ function Synchro.BuildStatesFromSelection(selection,tuner_filter,non_tuner_filte
non_tuner_count=st.non_tuner_count+non_tuner_inc,
level_mapper=mapper,
level_mapper_priority=st.level_mapper_priority,
hand_count_limit=st.hand_count_limit,
hand_count=st.hand_count+hand_inc,
})
end
end
......@@ -3918,12 +3967,31 @@ function Synchro.BuildStatesFromSelection(selection,tuner_filter,non_tuner_filte
non_tuner_count=st.non_tuner_count+non_tuner_inc,
level_mapper=function() return {2} end,
level_mapper_priority=1,
hand_count_limit=st.hand_count_limit,
hand_count=st.hand_count+hand_inc,
})
end
end
-- increase hand count limit if tatsunoko
if card:IsCode(55863245) then
-- include Tatsunoko's own level contributions
local lvls=mapper(card,tc)
local sums_tats=Synchro.UpdatepossibleSums(st.possible_sums,lvls,prune_level)
table.insert(next_states,{
possible_sums=sums_tats,
tuner_count=st.tuner_count+tuner_inc,
non_tuner_count=st.non_tuner_count+non_tuner_inc,
level_mapper=mapper,
level_mapper_priority=st.level_mapper_priority,
hand_count_limit=1,
hand_count=st.hand_count+hand_inc,
})
end
end
states=next_states
if #states==0 then
break
end
......
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