Commit 648f33b2 authored by salix5's avatar salix5

update comment

parent 3b8c69d8
......@@ -472,7 +472,7 @@ EFFECT_ONLY_BE_ATTACKED =196 --只能攻击此卡
EFFECT_ATTACK_DISABLED =197 --攻击已被無效(Duel.NegateAttack()成功的標記)
EFFECT_NO_BATTLE_DAMAGE =200 --不会给对方造成战斗伤害
EFFECT_AVOID_BATTLE_DAMAGE =201 --不会对自己造成战斗伤害
EFFECT_REFLECT_BATTLE_DAMAGE =202 --反弹战斗伤害
EFFECT_REFLECT_BATTLE_DAMAGE =202 --战斗伤害由对方代为承受
EFFECT_PIERCE =203 --贯穿伤害
EFFECT_BATTLE_DESTROY_REDIRECT =204 --战斗破坏时重新指定去向
EFFECT_BATTLE_DAMAGE_TO_EFFECT =205 --战斗伤害视为效果伤害
......
......@@ -2174,6 +2174,7 @@ function Auxiliary.SZoneSequence(seq)
if seq>4 then return nil end
return seq
end
--generate the value function of EFFECT_CHANGE_BATTLE_DAMAGE on monsters
function Auxiliary.ChangeBattleDamage(player,value)
return function(e,damp)
if player==0 then
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment