Commit 4cae99d7 authored by salix5's avatar salix5
parent 648f33b2
...@@ -37,7 +37,7 @@ function c8529136.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -37,7 +37,7 @@ function c8529136.activate(e,tp,eg,ep,ev,re,r,rp)
e1:SetCondition(c8529136.actcon) e1:SetCondition(c8529136.actcon)
e1:SetValue(1) e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1) tc:RegisterEffect(e1,true)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE) e2:SetCode(EFFECT_PIERCE)
...@@ -50,7 +50,7 @@ function c8529136.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -50,7 +50,7 @@ function c8529136.activate(e,tp,eg,ep,ev,re,r,rp)
e3:SetCondition(c8529136.damcon) e3:SetCondition(c8529136.damcon)
e3:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE)) e3:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE))
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3) tc:RegisterEffect(e3,true)
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE) e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
...@@ -65,7 +65,7 @@ function c8529136.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -65,7 +65,7 @@ function c8529136.activate(e,tp,eg,ep,ev,re,r,rp)
e5:SetCondition(c8529136.descon) e5:SetCondition(c8529136.descon)
e5:SetOperation(c8529136.desop) e5:SetOperation(c8529136.desop)
e5:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e5:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e5) tc:RegisterEffect(e5,true)
end end
end end
function c8529136.actcon(e) function c8529136.actcon(e)
......
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