Commit 3aa498e4 authored by salix5's avatar salix5 Committed by GitHub

LEDE (#2407)

* LEDE

* fix 隠し砦 ストロング・ホールド, 地縛死霊ゾーマ(#2411)

* fix

* Add hint for 天盃龍 (#2431)

* Update c27260347.lua (#2433)

* fix 燦幻開門

* Fix 冥骸融合-メメント・フュージョン (#2449)

Fix ② effect cannot select face-down monsters

* Update c70636044.lua (#2448)

* typos

* fix ワイトロード (#2490)

* Update 盃満ちる燦幻荘 (#2513)

* Fix 冥骸融合-メメント・フュージョン (#2503)

* Fix 蕾禍ノ毬首 (#2517)

* Fix 百鬼羅刹 ダリアーレ三傑 (#2533)

* Update c93729896.lua (#2468)

* fix 神光の龍

* fix 幻惑のバリア -ミラージュフォース-

* Fix 蛇眼の大炎魔 (#2553)

* fix ブリンクアウト

* fix

* fix

* Fix 終戒超獸-ヴァルドラス (#2617)

* fix 古代の進軍

close #2614

* fix 古代の機械戦車兵 (#2650)

修复②效果能以里侧表示的卡为对象发动的问题。

* Fix 天盃龍 IsSynchroSummonable_check (#2664)

* fix 天盃龍

* newline

* Fix 天魔の聲選姫 (#2729)

修复②效果在自身里侧表示时,应不能适用的问题(自分フィールドに「天魔の聲選姫」以外のモンスターが存在する限り、相手モンスターはこのカードを攻撃対象に選択できない)。

https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=19863&request_locale=ja

* add s.fusion_effect

* fix ライトロード・アテナ ミネルバ

* fix ライトロード・アテナ ミネルバ (#2750)

光道雅典娜 密涅瓦的“②:自己场上的「光道」怪兽不能用效果除外。”是影响怪兽的效果,不能对不受怪兽效果影响的怪兽适用

* Fix 神光の龍 (#2784)

自身特殊召唤手续里增加可以“取消操作”的设置。

---------
Co-authored-by: default avatarUytrewq <79453236+465uytrewq@users.noreply.github.com>
Co-authored-by: mercury233's avatarMercury233 <me@mercury233.me>
Co-authored-by: wind2009's avatarWind2009-Louse <wind.jackey@qq.com>
Co-authored-by: default avatar想象力很好的毛虫 <71340108+Crescent0v0@users.noreply.github.com>
Co-authored-by: default avatar八宫一月 <135235980+kiritosoft@users.noreply.github.com>
Co-authored-by: default avatarzengsxing <127161407+zengsxing@users.noreply.github.com>
Co-authored-by: default avatara597449807 <148566174+a597449807@users.noreply.github.com>
parent 132d4ff3
--粛声なる竜神サフィラ
function c10804018.initial_effect(c)
c:EnableReviveLimit()
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(10804018,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,10804018)
e1:SetCondition(c10804018.drcon)
e1:SetTarget(c10804018.drtg)
e1:SetOperation(c10804018.drop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(10804018,1))
e2:SetCategory(CATEGORY_HANDES)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,10804019)
e2:SetCondition(c10804018.hscon)
e2:SetTarget(c10804018.hstg)
e2:SetOperation(c10804018.hsop)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(10804018,2))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCountLimit(1,10804020)
e3:SetCondition(c10804018.thcon)
e3:SetTarget(c10804018.thtg)
e3:SetOperation(c10804018.thop)
c:RegisterEffect(e3)
end
function c10804018.cfilter(c)
return c:IsFaceupEx() and c:IsCode(25801745)
end
function c10804018.drcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function c10804018.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c10804018.cfilter,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,1,nil) and Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function c10804018.drop(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
if Duel.Draw(p,2,REASON_EFFECT)==2 then
Duel.ShuffleHand(p)
Duel.BreakEffect()
Duel.DiscardHand(p,nil,1,1,REASON_EFFECT+REASON_DISCARD)
end
end
function c10804018.filter(c)
return c:IsFaceup() and c:IsType(TYPE_RITUAL) and (c:IsRace(RACE_DRAGON) or c:IsRace(RACE_WARRIOR)) and c:IsAttribute(ATTRIBUTE_LIGHT)
end
function c10804018.hscon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
return c10804018.filter(a) or (d and c10804018.filter(d))
end
function c10804018.hstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1)
end
function c10804018.hsop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
if g:GetCount()==0 then return end
local sg=g:RandomSelect(tp,1)
Duel.SendtoGrave(sg,REASON_DISCARD+REASON_EFFECT)
end
function c10804018.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp
end
function c10804018.thfilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToHand()
end
function c10804018.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c10804018.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function c10804018.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c10804018.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--ライトロード・アテナ ミネルバ
local s,id,o=GetID()
function s.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--to grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.tgcon)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
--cannot remove
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_REMOVE)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,1)
e2:SetTarget(s.efilter)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(id)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetTarget(s.eftg)
c:RegisterEffect(e3)
--remove and tograve
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_DECKDES)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,id+o)
e4:SetCost(s.recost)
e4:SetTarget(s.retg)
e4:SetOperation(s.reop)
c:RegisterEffect(e4)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.tgfilter(c)
return c:IsSetCard(0x38) and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return e:GetHandler():GetMaterial():FilterCount(Card.IsSetCard,nil,0x38)>0 and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,0,tp,LOCATION_DECK)
end
function s.fselect(g)
return g:GetClassCount(Card.GetRace)==g:GetCount()
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local mc=e:GetHandler():GetMaterial():FilterCount(Card.IsSetCard,nil,0x38)
local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>0 and mc>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
Duel.SendtoGrave(g:SelectSubGroup(tp,s.fselect,false,1,mc),REASON_EFFECT)
end
end
function s.efilter(e,c,rp,r,re)
return c:IsHasEffect(id) and r&REASON_EFFECT>0
end
function s.eftg(e,c)
return c:IsSetCard(0x38) and c:IsFaceup()
end
function s.refilter(c)
return c:IsSetCard(0x38) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost()
end
function s.recost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
if chk==0 then return true end
end
function s.retg(e,tp,eg,ep,ev,re,r,rp,chk)
local dc=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)
if chk==0 then
if e:GetLabel()~=100 then return false end
e:SetLabel(0)
return Duel.IsPlayerCanDiscardDeck(tp,1) and Duel.IsExistingMatchingCard(s.refilter,tp,LOCATION_GRAVE,0,1,nil) and dc>0
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local cg=Duel.SelectMatchingCard(tp,s.refilter,tp,LOCATION_GRAVE,0,1,math.min(dc,4),nil)
e:SetLabel(0,cg:GetCount())
Duel.Remove(cg,POS_FACEUP,REASON_COST)
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,cg:GetCount())
end
function s.reop(e,tp,eg,ep,ev,re,r,rp)
local label,count=e:GetLabel()
Duel.DiscardDeck(tp,count,REASON_EFFECT)
end
--燦幻超龍ドランセンド·ドラギオン
function c18969888.initial_effect(c)
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON),aux.NonTuner(Card.IsRace,RACE_DRAGON),1)
c:EnableReviveLimit()
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(18969888,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(c18969888.poscon)
e1:SetTarget(c18969888.postg)
e1:SetOperation(c18969888.posop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_MUST_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_ACTIVATE)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(0,1)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(1)
e3:SetCondition(c18969888.actcon)
c:RegisterEffect(e3)
--
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(18969888,2))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetHintTiming(0,TIMING_BATTLE_START+TIMING_ATTACK+TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e4:SetRange(LOCATION_GRAVE)
e4:SetCountLimit(1,18969888+EFFECT_COUNT_CODE_DUEL)
e4:SetCondition(c18969888.spcon)
e4:SetCost(c18969888.spcost)
e4:SetTarget(c18969888.sptg)
e4:SetOperation(c18969888.spop)
c:RegisterEffect(e4)
if not c18969888.global_check then
c18969888.global_check=true
local ge1=Effect.GlobalEffect()
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_ATTACK_ANNOUNCE)
ge1:SetOperation(c18969888.checkop)
Duel.RegisterEffect(ge1,0)
end
end
function c18969888.checkop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(tp,18969888,RESET_PHASE+PHASE_END,0,1)
Duel.RegisterFlagEffect(1-tp,18969888,RESET_PHASE+PHASE_END,0,1)
end
function c18969888.poscon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function c18969888.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDefensePos,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
local sg=Duel.GetMatchingGroup(Card.IsDefensePos,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,sg,sg:GetCount(),0,0)
end
function c18969888.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local sg=Duel.GetMatchingGroup(Card.IsDefensePos,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if sg:GetCount()>0 then
local sc=sg:GetFirst()
while sc do
Duel.ChangePosition(sc,POS_FACEUP_ATTACK)
sc=sg:GetNext()
end
end
end
function c18969888.actcon(e)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function c18969888.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,18969888)>=3
end
function c18969888.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return true end
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(18969888,4))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function c18969888.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c18969888.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 and Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD):GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(18969888,3)) then
local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD):Select(tp,1,1,nil)
if #g>0 then
Duel.BreakEffect()
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
end
--メメント・ツイン・ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x1a1),2,true)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_DESTROY+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_BATTLE_DESTROY_REDIRECT)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(s.tdtg)
e2:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DESTROYED)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.filter1(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x1a1) and c:IsFaceupEx()
end
function s.filter2(c)
return c:IsSetCard(0x1a1) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND+LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,s.filter1,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 and Duel.Destroy(g,REASON_EFFECT)~=0 then
local g2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_DECK,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tg=g2:SelectSubGroup(tp,aux.dncheck,false,1,2)
if tg then
Duel.SendtoHand(tg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tg)
Duel.ShuffleHand(tp)
end
end
end
function s.tdtg(e,c)
return c:IsSetCard(0x1a1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsSummonType(SUMMON_TYPE_FUSION)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x1a1) and c:IsLevelBelow(6) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--円喚妖精キクロス
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
local e0=aux.AddThisCardInGraveAlreadyCheck(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id+o)
e3:SetLabelObject(e0)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.filter(c)
return not c:IsCode(id) and c:IsType(TYPE_TUNER) and c:IsRace(RACE_PLANT+RACE_INSECT) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.cfilter(c,tp,se)
return c:IsRace(RACE_PLANT+RACE_INSECT) and c:IsType(TYPE_SYNCHRO)
and (se==nil or c:GetReasonEffect()~=se)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local se=e:GetLabelObject():GetLabelObject()
return eg:IsExists(s.cfilter,1,nil,tp,se)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end
--ワイトロード
local s,id,o=GetID()
function s.initial_effect(c)
--change code
aux.EnableChangeCode(c,32274490,LOCATION_GRAVE)
--to grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND+LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.tgcon)
e1:SetCost(s.tgcost)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_GRAVE,0,1,nil)
end
function s.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToGraveAsCost() end
Duel.SendtoGrave(c,REASON_COST)
end
function s.tgfilter(c)
return c:IsCode(32274490,36021814)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 and Duel.IsPlayerCanDiscardDeck(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local max=math.min(Duel.GetFieldGroupCount(tp,LOCATION_DECK,0),Duel.GetMatchingGroupCount(s.tgfilter,tp,LOCATION_GRAVE,0,nil))
if max==0 then return end
local t={}
for i=1,max do
t[i]=max-i+1
end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
local announce=Duel.AnnounceNumber(tp,table.unpack(t))
Duel.DiscardDeck(tp,announce,REASON_EFFECT)
end
function s.spfilter(c,e,tp)
return c:IsCode(32274490,36021814) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
--天魔の聲選姫
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(s.thcon)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.atcon)
e3:SetValue(aux.imval1)
c:RegisterEffect(e3)
--
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCountLimit(1,id+o)
e4:SetTarget(s.thtg2)
e4:SetOperation(s.thop2)
c:RegisterEffect(e4)
end
function s.thfilter(c)
return c:IsSetCard(0x1a3) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_PENDULUM)
end
function s.cfilter(c)
return not c:IsCode(id) or c:IsFacedown()
end
function s.atcon(e)
return Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,e:GetHandler())
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand()
and Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_PZONE,0,2,nil,0x1a3) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
--破壊竜ガンドラG
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,79791878)
--atk gain
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.value)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetCondition(s.condition)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--destroy + special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.descon)
e3:SetCost(s.descost)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.value(e,c)
return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_REMOVED,LOCATION_REMOVED)*300
end
function s.cfilter(c)
return c:IsCode(79791878) and c:IsFaceup()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.spfilter(c,e,tp)
return aux.IsCodeListed(c,79791878) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLevelBelow(7)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
local sg=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local sg=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,aux.ExceptThisCard(e))
local ct=Duel.Destroy(sg,REASON_EFFECT,LOCATION_REMOVED)
if ct==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.BreakEffect()
if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)==1 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(ct)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
tc:RegisterEffect(e1)
end
end
end
--ヘルグレイブ・スクワーマー
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,78371393)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DRAW_PHASE+TIMING_STANDBY_PHASE,TIMING_DRAW_PHASE+TIMING_STANDBY_PHASE+TIMING_MAIN_END+TIMING_BATTLE_START+TIMING_ATTACK+TIMING_BATTLE_END+TIMING_END_PHASE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsRace(RACE_FIEND) and c:IsFaceup()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.desfilter(c)
return c:IsFaceupEx() and (c:IsCode(78371393) or aux.IsCodeListed(c,78371393))
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 and Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
end
function s.spfilter(c,e,tp)
return not c:IsCode(id)
and c:IsRace(RACE_FIEND) and c:IsAttack(0) and c:IsDefense(0)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
--連慄砲固定式
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_TOEXTRA)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.rcheck(g,ct)
return g:GetSum(s.lv_or_rk)==ct and g:FilterCount(Card.IsType,nil,TYPE_XYZ)==2 and g:IsExists(s.xyzfilter,1,nil,g)
end
function s.xyzfilter(c,g)
return g:IsExists(Card.IsRank,1,c,c:GetRank())
end
function s.lv_or_rk(c)
if c:IsType(TYPE_XYZ) then return c:GetRank()
else return c:GetLevel() end
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetMatchingGroupCount(nil,tp,LOCATION_ONFIELD+LOCATION_HAND,LOCATION_ONFIELD+LOCATION_HAND,nil)
local g=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_EXTRA,0,nil,TYPE_FUSION+TYPE_XYZ):Filter(Card.IsAbleToRemove,nil,POS_FACEUP)
if chk==0 then return g and g:CheckSubGroup(s.rcheck,3,3,ct) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,3,tp,LOCATION_EXTRA)
end
function s.lrfilter(c,tp)
local g=Duel.GetMatchingGroup(aux.AND(Card.IsType,Card.IsFaceupEx),tp,LOCATION_REMOVED,0,nil,TYPE_FUSION+TYPE_XYZ):Filter(Card.IsAbleToExtra,nil)
local lr=0
if c:IsType(TYPE_XYZ) then lr=c:GetRank() else lr=c:GetLevel() end
return c:IsFaceup() and g:CheckSubGroup(s.lrcheck,2,2,lr)
end
function s.lrcheck(g,ct)
return g:GetSum(s.lv_or_rk)==ct and g:FilterCount(Card.IsType,nil,TYPE_XYZ)==g:FilterCount(Card.IsType,nil,TYPE_FUSION)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetMatchingGroupCount(nil,tp,LOCATION_ONFIELD+LOCATION_HAND,LOCATION_ONFIELD+LOCATION_HAND,nil)
local g=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_EXTRA,0,nil,TYPE_FUSION+TYPE_XYZ):Filter(Card.IsAbleToRemove,nil,POS_FACEUP)
if not g:CheckSubGroup(s.rcheck,3,3,ct) then return false end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=g:SelectSubGroup(tp,s.rcheck,false,3,3,ct)
if not sg or not Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)==3 then return false end
if Duel.IsExistingMatchingCard(s.lrfilter,tp,0,LOCATION_MZONE,1,nil,tp) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
local tc=Duel.SelectMatchingCard(tp,s.lrfilter,tp,0,LOCATION_MZONE,1,1,nil,tp):GetFirst()
local tg=Duel.GetMatchingGroup(aux.AND(Card.IsType,Card.IsFaceupEx),tp,LOCATION_REMOVED,0,nil,TYPE_FUSION+TYPE_XYZ):Filter(Card.IsAbleToExtra,nil)
local lr=0
if tc:IsType(TYPE_XYZ) then lr=tc:GetRank() else lr=tc:GetLevel() end
local rg=tg:SelectSubGroup(tp,s.lrcheck,false,2,2,lr)
if rg then
Duel.ConfirmCards(1-tp,rg)
if Duel.SendtoDeck(rg,nil,1,REASON_EFFECT)==2 then
Duel.BreakEffect()
local qg=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,nil,POS_FACEUP)
Duel.Remove(qg,POS_FACEUP,REASON_EFFECT)
end
end
end
end
--ライトロード・アイギス
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--sset
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.setcon)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsSetCard(0x38) and c:IsFaceup()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ct=Duel.GetFieldGroup(tp,LOCATION_MZONE,0):FilterCount(s.filter,nil)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and aux.NegateAnyFilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,nil) and ct>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,g:GetCount(),0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tg=Duel.GetTargetsRelateToChain()
for tc in aux.Next(tg) do
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsCanBeDisabledByEffect(e,false) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
end
end
end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_DECK)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SSet(tp,c)
end
end
--廻る罪宝
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_GRAVE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg2)
e2:SetOperation(s.thop2)
c:RegisterEffect(e2)
end
function s.sfilter(c,e,tp)
return c:IsRace(RACE_ILLUSION) and c:IsLevelAbove(5) and (c:IsAbleToHand()
or (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local tc=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
if tc then
local th=tc:IsAbleToHand()
local sp=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
local op=0
if th and sp then op=Duel.SelectOption(tp,1190,1152)
elseif th then op=0
else op=1 end
if op==0 then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
else
if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetCondition(s.condition)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function s.thfilter(c)
return c:IsFacedown() and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_ONFIELD) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then
local g=Duel.GetMatchingGroup(Card.IsSSetable,tp,LOCATION_HAND,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.ShuffleHand(tp)
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local sg=g:Select(tp,1,1,nil)
Duel.SSet(tp,sg,tp,false)
end
end
end
--蕾禍ノ矢筈天牛
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon2)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
end
function s.spfilter(c)
return c:IsFaceup() and c:IsRace(RACE_INSECT+RACE_PLANT+RACE_REPTILE) and c:IsAbleToDeckAsCost()
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_REMOVED,0,1,nil)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil)
Duel.HintSelection(g)
Duel.SendtoDeck(g,nil,1,REASON_COST)
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsLocation(LOCATION_GRAVE) and r==REASON_LINK and c:GetReasonCard():IsSetCard(0x1ab)
end
function s.spfilter2(c,e,tp)
return not c:IsCode(id) and c:IsLevelBelow(4) and c:IsRace(RACE_INSECT+RACE_PLANT+RACE_REPTILE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter2(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.spfilter2,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter2,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
--隠し砦 ストロング・ホールド
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,79791878)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.atkcon)
e2:SetValue(s.atkval)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPES_EFFECT_TRAP_MONSTER,0,2000,4,RACE_MACHINE,ATTRIBUTE_EARTH) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPES_EFFECT_TRAP_MONSTER,0,2000,4,RACE_MACHINE,ATTRIBUTE_EARTH) then return end
c:AddMonsterAttribute(TYPE_EFFECT+TYPE_TRAP)
Duel.SpecialSummon(c,SUMMON_VALUE_SELF,tp,tp,true,false,POS_FACEUP)
end
function s.atkfilter(c)
return (c:IsCode(79791878) or (aux.IsCodeListed(c,79791878) and c:IsLocation(LOCATION_MZONE))) and c:IsFaceup()
end
function s.atkcon(e)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+SUMMON_VALUE_SELF
end
function s.atkval(e,c)
local tp=e:GetHandlerPlayer()
return Duel.GetMatchingGroupCount(s.atkfilter,tp,LOCATION_ONFIELD,0,nil)*1000
end
function s.filter(c)
return c:IsCode(79791878) and c:IsFaceup()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsControler(1-tp) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,0,1,nil)
and e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+SUMMON_VALUE_SELF
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local tg=Duel.GetAttacker()
if chk==0 then return tg:IsOnField() end
Duel.SetTargetCard(tg)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,tg,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--蛇眼の大炎魔
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.mvcon)
e1:SetTarget(s.mvtg)
e1:SetOperation(s.mvop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(s.mvcon2)
e2:SetTarget(s.mvtg2)
e2:SetOperation(s.mvop2)
c:RegisterEffect(e2)
end
function s.mvcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ac=c:GetBattleTarget()
local ft1=0
local ft2=0
if c:GetOwner()==tp then
ft1=ft1+1
else
ft2=ft2+1
end
if ac and ac:GetOwner()==tp then
ft1=ft1+1
else
ft2=ft2+1
end
return ac and ac:IsControler(1-tp) and Duel.GetLocationCount(tp,LOCATION_SZONE)>=ft1
and Duel.GetLocationCount(1-tp,LOCATION_SZONE)>=ft2
end
function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local ac=c:GetBattleTarget()
if chk==0 then return ac~=nil end
Duel.SetTargetCard(ac)
end
function s.mvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ac=Duel.GetFirstTarget()
if not ac:IsRelateToEffect(e) or not c:IsRelateToEffect(e) or ac:IsStatus(STATUS_BATTLE_DESTROYED) or c:IsStatus(STATUS_BATTLE_DESTROYED) or not ac:IsControler(1-tp) then return false end
local ft1=0
local ft2=0
if c:GetOwner()==tp then
ft1=ft1+1
else
ft2=ft2+1
end
if ac and ac:GetOwner()==tp then
ft1=ft1+1
else
ft2=ft2+1
end
if not (Duel.GetLocationCount(tp,LOCATION_SZONE)>=ft1)
or not (Duel.GetLocationCount(1-tp,LOCATION_SZONE)>=ft2) then return false end
if not ac:IsControler(1-tp) then return false end
if ac:IsType(TYPE_MONSTER) and not ac:IsImmuneToEffect(e)
and Duel.MoveToField(ac,tp,ac:GetOwner(),LOCATION_SZONE,POS_FACEUP,true) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
ac:RegisterEffect(e1)
end
if not c:IsImmuneToEffect(e)
and Duel.MoveToField(c,tp,c:GetOwner(),LOCATION_SZONE,POS_FACEUP,true) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
c:RegisterEffect(e1)
end
end
function s.mvcon2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsType(TYPE_SPELL) and c:IsType(TYPE_CONTINUOUS)
end
function s.filter2(c,tp)
return not c:IsCode(id) and c:IsAttribute(ATTRIBUTE_FIRE)
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
end
function s.mvtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.filter2(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter2,tp,LOCATION_GRAVE,0,1,nil,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.filter2,tp,LOCATION_GRAVE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.mvop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e)
and Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEUP,true) then
local e1=Effect.CreateEffect(c)
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
end
end
end
--古代の機械司令
function c27483935.initial_effect(c)
aux.AddCodeList(c,83104731)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(27483935,0))
e1:SetCategory(CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,27483935)
e1:SetCost(c27483935.scost)
e1:SetTarget(c27483935.stg)
e1:SetOperation(c27483935.sop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(27483935,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,27483936)
e2:SetCondition(c27483935.spcon)
e2:SetTarget(c27483935.sptg)
e2:SetOperation(c27483935.spop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(27483935,2))
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_GRAVE)
e4:SetCountLimit(1,27483937)
e4:SetCost(aux.bfgcost)
e4:SetTarget(c27483935.tftg)
e4:SetOperation(c27483935.tfop)
c:RegisterEffect(e4)
end
function c27483935.costfilter(c,tp)
return c:IsCode(83104731) and c:IsAbleToGraveAsCost()
and Duel.IsExistingMatchingCard(c27483935.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,c)
end
function c27483935.scost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c27483935.costfilter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_ONFIELD,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c27483935.costfilter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_ONFIELD,0,1,1,nil,tp)
Duel.SendtoGrave(g,REASON_COST)
end
function c27483935.stg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c27483935.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function c27483935.sumfilter(c)
return c:IsSummonable(true,nil) and c:IsSetCard(0x7)
end
function c27483935.sop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local g=Duel.SelectMatchingCard(tp,c27483935.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.Summon(tp,tc,true,nil)
end
end
function c27483935.cfilter(c)
return c:IsFaceup() and c:IsCode(83104731)
end
function c27483935.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c27483935.cfilter,1,nil)
end
function c27483935.filter1(c,e,tp)
return c:IsCode(83104731) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function c27483935.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c27483935.filter1,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c27483935.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c27483935.filter1),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
end
end
function c27483935.pfilter(c,tp)
return c:IsType(TYPE_CONTINUOUS) and c:IsType(TYPE_TRAP) and c:IsSetCard(0x7)
and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function c27483935.tftg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(c27483935.pfilter,tp,LOCATION_HAND,0,1,nil,tp) end
end
function c27483935.tfop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,c27483935.pfilter,tp,LOCATION_HAND,0,1,1,nil,tp):GetFirst()
if tc then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end
end
--ブリンクアウト
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOEXTRA+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and c:IsType(TYPE_LINK) and c:IsAbleToExtra()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,g,1,0,0)
end
function s.mgfilter(c,e,tp,link)
return c:IsControler(tp) and c:IsLocation(LOCATION_GRAVE)
and bit.band(c:GetReason(),0x10000008)==0x10000008 and c:GetReasonCard()==link
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end
local mg=tc:GetMaterial():Filter(aux.NecroValleyFilter(s.mgfilter),nil,e,tp,tc)
local sumtype=tc:GetSummonType()
if Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)~=0 and sumtype==SUMMON_TYPE_LINK
and tc:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and mg:GetCount()>0
and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=mg:Select(tp,1,1,nil)
Duel.BreakEffect()
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
--盃満ちる燦幻荘
function c30336082.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_IMMUNE_EFFECT)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetCondition(c30336082.indcon)
e2:SetTarget(c30336082.indtg)
e2:SetValue(c30336082.efilter)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(30336082,1))
e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_HANDES)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_FZONE)
e3:SetCountLimit(1,30336082)
e3:SetTarget(c30336082.thtg)
e3:SetOperation(c30336082.thop)
c:RegisterEffect(e3)
--
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(30336082,2))
e4:SetCategory(CATEGORY_ATKCHANGE)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_DESTROYED)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e4:SetCondition(c30336082.atkcon)
e4:SetTarget(c30336082.atktg)
e4:SetOperation(c30336082.atkop)
c:RegisterEffect(e4)
end
function c30336082.indcon(e)
return Duel.GetCurrentPhase()==PHASE_MAIN1 and Duel.GetTurnPlayer()==e:GetHandlerPlayer()
end
function c30336082.indtg(e,c)
return c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_FIRE)
end
function c30336082.efilter(e,re)
return e:GetHandlerPlayer()~=re:GetOwnerPlayer() and re:IsActivated()
end
function c30336082.filter(c)
return c:IsSetCard(0x1aa) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c30336082.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c30336082.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function c30336082.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c30336082.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,g)
Duel.BreakEffect()
local dg=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_HAND,0,1,1,nil)
Duel.ShuffleHand(tp)
Duel.SendtoGrave(dg,REASON_EFFECT+REASON_DISCARD)
end
end
function c30336082.atkcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function c30336082.atkfilter(c)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsRace(RACE_DRAGON)
end
function c30336082.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c30336082.atkfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c30336082.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c30336082.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c30336082.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(tc:GetAttack()*2)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
--幻奏協奏曲
function c31458630.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,31458630)
e1:SetTarget(c31458630.target)
e1:SetOperation(c31458630.activate)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(31458630,1))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,31458631)
e2:SetCondition(c31458630.drcon)
e2:SetTarget(c31458630.drtg)
e2:SetOperation(c31458630.drop)
c:RegisterEffect(e2)
end
c31458630.fusion_effect=true
function c31458630.filter0(c,e)
return c:IsCanBeFusionMaterial() and not c:IsImmuneToEffect(e)
end
function c31458630.filter1(c,e)
return not c:IsImmuneToEffect(e)
end
function c31458630.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsRace(RACE_FAIRY) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function c31458630.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp)
mg1:Merge(Duel.GetMatchingGroup(c31458630.filter0,tp,LOCATION_PZONE,0,nil,e))
local res=Duel.IsExistingMatchingCard(c31458630.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(c31458630.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c31458630.activate(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(c31458630.filter1,nil,e)
mg1:Merge(Duel.GetMatchingGroup(c31458630.filter0,tp,LOCATION_PZONE,0,nil,e))
local sg1=Duel.GetMatchingGroup(c31458630.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(c31458630.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
function c31458630.cfilter(c,tp)
return c:IsType(TYPE_FUSION) and c:IsSetCard(0x9b) and c:IsControler(tp)
end
function c31458630.drcon(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(c31458630.cfilter,1,nil,tp)
end
function c31458630.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and c:IsAbleToDeck() end
Duel.SetOperationInfo(0,CATEGORY_TODECK,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c31458630.drop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SendtoDeck(c,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0
and c:IsLocation(LOCATION_DECK) then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
--仲間の絆
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,79791878)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter1(c)
return c:IsFaceup() and c:IsCode(79791878)
end
function s.cfilter2(c)
return c:IsFaceup() and aux.IsCodeListed(c,79791878)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_MZONE,0,1,nil)
end
function s.spfilter(c,e,tp)
return aux.IsCodeListed(c,79791878) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLevelBelow(4)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,nil,e,tp)
if g:GetCount()>0 and ft>0 then
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
local ct=math.min(ft,2)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:SelectSubGroup(tp,aux.dncheck,false,1,ct)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function s.splimit(e,c)
return c:IsLocation(LOCATION_EXTRA)
end
--ヴァルモニカ・インヴィターレ
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOEXTRA+CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x1a3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.thfilter(c,tp)
return c:IsSetCard(0x1a3) and c:IsType(TYPE_PENDULUM)
and (c:IsAbleToExtra() or c:IsAbleToHand())
end
function s.cfilter(c)
return not c:IsType(TYPE_PENDULUM) and c:IsSetCard(0x1a3) and c:IsFaceup()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
local b2=g:CheckSubGroup(s.Group,2,2)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
if chk==0 then return b1 or b2 end
end
function s.thfilter2(c,g)
return c:IsAbleToExtra() and g:FilterCount(Card.IsAbleToHand,c)==1
end
function s.Group(g)
return aux.dncheck(g) and g:FilterCount(s.thfilter2,nil,g)~=0
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
local b2=g:CheckSubGroup(s.Group,2,2)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
local op=0
if b1 and b2 then
op=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))+1
elseif b1 then
op=Duel.SelectOption(tp,aux.Stringid(id,1))+1
elseif b2 then
op=Duel.SelectOption(tp,aux.Stringid(id,2))+2
end
if op==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if sg:GetCount()>0 then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,0)
e1:SetValue(s.aclimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
elseif op==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:SelectSubGroup(tp,s.Group,false,2,2)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tc=sg:FilterSelect(tp,Card.IsAbleToHand,1,1,nil):GetFirst()
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
sg:RemoveCard(tc)
Duel.SendtoExtraP(sg,nil,REASON_EFFECT)
end
end
function s.aclimit(e,re,tp)
local c=re:GetHandler()
return not c:IsSetCard(0x1a3) and re:IsActiveType(TYPE_MONSTER) and c:IsLocation(LOCATION_MZONE)
end
--マシマシュマロン
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,79791878)
--battle indestructable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetCondition(s.indescon)
e1:SetValue(1)
c:RegisterEffect(e1)
--atk limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e2:SetCondition(s.indescon)
e2:SetValue(s.atlimit)
c:RegisterEffect(e2)
--self spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_HAND)
e3:SetCountLimit(1,id)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
--special summon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_DESTROYED)
e4:SetCountLimit(1,id+o)
e4:SetCondition(s.spcon2)
e4:SetTarget(s.sptg2)
e4:SetOperation(s.spop2)
c:RegisterEffect(e4)
end
function s.indesfilter(c)
return c:IsFaceup() and c:IsCode(79791878)
end
function s.indescon(e)
return Duel.IsExistingMatchingCard(s.indesfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
end
function s.atlimit(e,c)
return c~=e:GetHandler()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.indesfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil) and Duel.GetTurnPlayer()~=tp
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.GetMZoneCount(tp)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_EFFECT)
end
function s.spfilter2(c,e,tp)
return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and (c:IsLocation(LOCATION_HAND+LOCATION_DECK) or c:IsFaceup())
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,1,e:GetHandler(),e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter2),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,e:GetHandler(),e,tp)
if g:GetCount()>0 then
if Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) then
Duel.Damage(1-tp,1000,REASON_EFFECT)
end
end
end
--粛声なる祝福
function c39114494.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(39114494,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,39114494)
e2:SetTarget(c39114494.thtg)
e2:SetOperation(c39114494.thop)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(39114494,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,39114495)
e3:SetCondition(c39114494.ricon)
e3:SetTarget(c39114494.ritg)
e3:SetOperation(c39114494.riop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
end
function c39114494.filter(c,e,tp)
return not c:IsCode(39114494) and c:IsFaceupEx() and c:IsSetCard(0x1a6) and c:IsAbleToHand()
end
function c39114494.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and c39114494.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(c39114494.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tc=Duel.SelectTarget(tp,c39114494.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp):GetFirst()
if tc:IsLocation(LOCATION_GRAVE) then
e:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,tc,1,0,0)
else
e:SetCategory(CATEGORY_TOHAND)
end
end
function c39114494.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
if tc then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
function c39114494.cfilter(c)
return c:IsFaceup() and not c:IsType(TYPE_RITUAL)
end
function c39114494.ricon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c39114494.cfilter,1,nil)
end
function c39114494.rfilter(c,e,tp)
return c:IsType(TYPE_RITUAL) and (c:IsRace(RACE_DRAGON) or c:IsRace(RACE_WARRIOR)) and c:IsAttribute(ATTRIBUTE_LIGHT)
end
function c39114494.ritg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local mg=Duel.GetRitualMaterial(tp)
return Duel.IsExistingMatchingCard(aux.RitualUltimateFilter,tp,LOCATION_HAND,0,1,nil,c39114494.rfilter,e,tp,mg,nil,Card.GetLevel,"Greater")
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c39114494.riop(e,tp,eg,ep,ev,re,r,rp)
::cancel::
local mg=Duel.GetRitualMaterial(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.SelectMatchingCard(tp,aux.RitualUltimateFilter,tp,LOCATION_HAND,0,1,1,nil,c39114494.rfilter,e,tp,mg,nil,Card.GetLevel,"Greater")
local tc=tg:GetFirst()
if tc then
mg=mg:Filter(Card.IsCanBeRitualMaterial,tc,tc)
if tc.mat_filter then
mg=mg:Filter(tc.mat_filter,tc,tp)
else
mg:RemoveCard(tc)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
aux.GCheckAdditional=aux.RitualCheckAdditional(tc,tc:GetLevel(),"Greater")
local mat=mg:SelectSubGroup(tp,aux.RitualCheck,true,1,tc:GetLevel(),tp,tc,tc:GetLevel(),"Greater")
aux.GCheckAdditional=nil
if not mat then goto cancel end
tc:SetMaterial(mat)
local lv=mat:GetSum(Card.GetLevel)
Duel.ReleaseRitualMaterial(mat)
Duel.BreakEffect()
if Duel.SpecialSummonStep(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(39114494,3))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
tc:CompleteProcedure()
end
Duel.SpecialSummonComplete()
end
end
--サイレント・ソードマン・ゼロ
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,79791878)
--level up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetOperation(s.lvop)
c:RegisterEffect(e1)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(s.value)
c:RegisterEffect(e2)
--negate & level up
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_NEGATE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetCode(EVENT_CHAINING)
e3:SetCountLimit(1,id)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.negcon)
e3:SetTarget(s.negtg)
e3:SetOperation(s.negop)
c:RegisterEffect(e3)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
function s.value(e,c)
return math.max(0,c:GetLevel()-c:GetOriginalLevel())*500
end
function s.tfilter(c,tp)
return c:IsLocation(LOCATION_ONFIELD) and (aux.IsCodeListed(c,79791878) or c:IsCode(79791878))
and c:IsControler(tp) and c:IsFaceup()
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
if rp==tp or e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return tg and tg:IsExists(s.tfilter,1,nil,tp) and Duel.IsChainNegatable(ev)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.NegateActivation(ev) and c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(1)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
end
--天盃龍パイドラ
local s,id,o=GetID()
function c39931513.initial_effect(c)
--to hand or set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--avoid battle damage
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetTarget(s.target)
e3:SetValue(1)
c:RegisterEffect(e3)
--synchro effect
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(50091196,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetHintTiming(0,TIMING_BATTLE_START+TIMING_BATTLE_STEP_END+TIMING_BATTLE_END)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1)
e4:SetCondition(s.sccon)
e4:SetTarget(s.sctarg)
e4:SetOperation(s.scop)
c:RegisterEffect(e4)
end
function s.thfilter(c)
if not (c:IsSetCard(0x1a9) and c:IsType(TYPE_SPELL+TYPE_TRAP)) then return false end
return c:IsAbleToHand() or c:IsSSetable()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,0))
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc then
if tc:IsAbleToHand() and (not tc:IsSSetable() or Duel.SelectOption(tp,1190,1153)==0) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
else
Duel.SSet(tp,tc)
end
end
end
function s.target(e,c)
return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_DRAGON)
end
function s.sccon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function s.sctarg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,c) end
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,1))
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.scop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),c)
end
end
--古代の進軍
function c4064925.initial_effect(c)
aux.AddCodeList(c,83104731)
--
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,4064925+EFFECT_COUNT_CODE_OATH)
e1:SetCost(c4064925.cost)
e1:SetTarget(c4064925.target)
e1:SetOperation(c4064925.activate)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(4064925,0))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCost(c4064925.drcost)
e2:SetTarget(c4064925.drtg)
e2:SetOperation(c4064925.drop)
c:RegisterEffect(e2)
if not c4064925.global_check then
c4064925.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SSET)
ge1:SetOperation(c4064925.checkop)
Duel.RegisterEffect(ge1,0)
local ge2=ge1:Clone()
ge2:SetCode(EVENT_MSET)
Duel.RegisterEffect(ge2,0)
local ge3=ge1:Clone()
ge3:SetCode(EVENT_SPSUMMON_SUCCESS)
ge3:SetCondition(c4064925.ssetcon)
Duel.RegisterEffect(ge3,0)
local ge4=ge1:Clone()
ge4:SetCode(EVENT_CHANGE_POS)
ge4:SetCondition(c4064925.cpcon)
Duel.RegisterEffect(ge4,0)
end
end
function c4064925.checkop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(rp,4064925,RESET_PHASE+PHASE_END,0,1)
end
function c4064925.cfilter(c)
return c:IsFacedown()
end
function c4064925.ssetcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c4064925.cfilter,1,nil)
end
function c4064925.cfilter2(c)
return c:IsPreviousPosition(POS_FACEUP) and c:IsFacedown()
end
function c4064925.cpcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c4064925.cfilter2,1,nil)
end
function c4064925.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,4064925)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_MSET)
e1:SetTargetRange(1,0)
e1:SetTarget(aux.TRUE)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_SSET)
Duel.RegisterEffect(e2,tp)
local e3=e1:Clone()
e3:SetCode(EFFECT_CANNOT_TURN_SET)
Duel.RegisterEffect(e3,tp)
local e4=e1:Clone()
e4:SetCode(EFFECT_LIMIT_SPECIAL_SUMMON_POSITION)
e4:SetTarget(c4064925.sumlimit)
Duel.RegisterEffect(e4,tp)
end
function c4064925.sumlimit(e,c,sump,sumtype,sumpos,targetp)
return bit.band(sumpos,POS_FACEDOWN)>0
end
function c4064925.filter(c)
return not c:IsCode(4064925) and c:IsSetCard(0x7) and (c:IsType(TYPE_SPELL) or c:IsType(TYPE_TRAP)) and c:IsAbleToHand()
end
function c4064925.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c4064925.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c4064925.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c4064925.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c4064925.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,nil,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectReleaseGroup(tp,nil,1,1,nil,tp)
Duel.Release(g,REASON_COST)
end
function c4064925.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c4064925.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Draw(p,d,REASON_EFFECT)~=0 and Duel.GetFlagEffect(tp,4064926)==0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(4064925,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetTargetRange(LOCATION_HAND,0)
e1:SetCountLimit(1,4064925)
e1:SetCondition(c4064925.ntcon)
e1:SetTarget(c4064925.nttg)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,4064926,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
end
end
function c4064925.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function c4064925.nttg(e,c)
return c:IsLevelAbove(5) and (c:IsCode(83104731) or aux.IsCodeListed(c,83104731))
end
--蕾禍ノ大王鬼牙
local s,id,o=GetID()
function s.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkRace,RACE_INSECT+RACE_PLANT+RACE_REPTILE),2,5)
c:EnableReviveLimit()
--destroy
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.decon)
e1:SetTarget(s.detg)
e1:SetOperation(s.deop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.defilter(c,tp)
return c:IsSummonLocation(LOCATION_DECK+LOCATION_EXTRA) and c:IsSummonPlayer(1-tp)
end
function s.decon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.defilter,1,nil,tp)
end
function s.detg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,LOCATION_MZONE,LOCATION_MZONE,2,nil) end
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0)
end
function s.deop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if g:GetCount()<2 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_MZONE,LOCATION_MZONE,2,2,nil)
if sg:GetCount()==2 then
Duel.HintSelection(sg)
Duel.Destroy(sg,REASON_EFFECT)
end
end
function s.spfilter(c,tp)
return Duel.GetMZoneCount(tp,c)>0 and c:IsFaceup() and c:IsRace(RACE_INSECT+RACE_PLANT+RACE_REPTILE) and c:IsAbleToDeck()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.spfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_MZONE,0,1,nil,tp)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) and Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)~=0
and tc:IsLocation(LOCATION_DECK+LOCATION_EXTRA)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsRace(RACE_INSECT+RACE_PLANT+RACE_REPTILE)
end
--蕾禍ノ武者髑髏
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddLinkProcedure(c,nil,2,2,s.lcheck)
c:EnableReviveLimit()
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg1)
e1:SetOperation(s.spop1)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
function s.counterfilter(c)
return c:IsRace(RACE_INSECT+RACE_PLANT+RACE_REPTILE)
end
function s.lcheck(g)
return g:IsExists(Card.IsLinkRace,1,nil,RACE_INSECT+RACE_PLANT+RACE_REPTILE)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsRace(RACE_INSECT+RACE_PLANT+RACE_REPTILE)
end
function s.spfilter1(c,e,tp)
return c:IsSetCard(0x1ab) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter1(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter1,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function s.tdfilter(c,tp)
return c:IsFaceup() and c:IsRace(RACE_INSECT+RACE_PLANT+RACE_REPTILE) and Duel.GetMZoneCount(tp,c)>0 and c:IsAbleToDeck()
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tdfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_MZONE,0,1,nil,tp)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) and Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)~=0
and tc:IsLocation(LOCATION_DECK+LOCATION_EXTRA)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--百鬼羅刹 ダリアーレ三傑
local s,id,o=GetID()
function s.initial_effect(c)
--xyz summon
c:EnableReviveLimit()
aux.AddXyzProcedure(c,nil,3,2,nil,nil,14)
--direct attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetCondition(s.dacon)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0xac))
c:RegisterEffect(e1)
--pos
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--negate attack
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_ATTACK_ANNOUNCE)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1)
e4:SetCondition(s.negcon)
e4:SetOperation(s.negop)
c:RegisterEffect(e4)
end
function s.dacon(e)
return Duel.GetOverlayCount(0,1,1)>=3
end
function s.filter(c,e)
return c:IsCanChangePosition() and c:IsCanBeEffectTarget(e) and c:IsLocation(LOCATION_MZONE)
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(s.filter,1,nil,e) and not eg:IsContains(e:GetHandler()) and Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) end
local tc=eg:FilterSelect(tp,s.filter,1,1,nil,e)
Duel.SetTargetCard(tc)
Duel.SetOperationInfo(0,CATEGORY_POSITION,tc,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.RemoveOverlayCard(tp,1,1,1,1,REASON_EFFECT)~=0 then
Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
end
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():GetControler()~=tp and Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
if Duel.RemoveOverlayCard(tp,1,1,1,1,REASON_EFFECT)~=0 then
Duel.NegateAttack()
end
end
--GP-アニヒレーター
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,60203670)
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOEXTRA+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.tdcon)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function s.desfilter(c)
return c:IsFaceup() and c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return s.desfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
local g=nil
if Duel.GetLP(tp)<Duel.GetLP(1-tp) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,2,nil)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e):Filter(Card.IsType,nil,TYPE_MONSTER)
if tg:GetCount()>0 then
Duel.Destroy(tg,REASON_EFFECT)
end
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_DECK)
end
function s.spfilter(c,e,tp)
return c:IsCode(60203670) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsExtraDeckMonster()
and Duel.SendtoDeck(c,nil,SEQ_DECKTOP,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_EXTRA)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
--神光の龍
local s,id,o=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddMaterialCodeList(c,19959563,57774843)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_EXTRA)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--remove
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e3:SetCost(s.recost)
e3:SetTarget(s.retg)
e3:SetOperation(s.reop)
c:RegisterEffect(e3)
--discard deck
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e4:SetCategory(CATEGORY_DECKDES)
e4:SetCountLimit(1)
e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(s.tgcon)
e4:SetTarget(s.tgtg)
e4:SetOperation(s.tgop)
c:RegisterEffect(e4)
--to hand
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,2))
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_DESTROYED)
e5:SetProperty(EFFECT_FLAG_DELAY)
e5:SetCondition(s.thcon)
e5:SetTarget(s.thtg)
e5:SetOperation(s.thop)
c:RegisterEffect(e5)
end
function s.fusfilter(c)
return c:IsCode(19959563,57774843) and c:IsAbleToRemoveAsCost()
end
function s.fselect(g)
return g:GetClassCount(Card.GetCode)==2 and g:IsExists(Card.IsLocation,1,nil,LOCATION_ONFIELD) and g:IsExists(Card.IsLocation,1,nil,LOCATION_GRAVE)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local fg=Duel.GetMatchingGroup(s.fusfilter,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,nil)
return fg:CheckSubGroup(s.fselect,2,2)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local cp=c:GetControler()
local g=Duel.GetMatchingGroup(s.fusfilter,cp,LOCATION_ONFIELD+LOCATION_GRAVE,0,nil)
Duel.Hint(HINT_SELECTMSG,cp,HINTMSG_REMOVE)
local sg=g:SelectSubGroup(cp,s.fselect,true,2,2)
if sg then
sg:KeepAlive()
e:SetLabelObject(sg)
return true
else return false end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local sg=e:GetLabelObject()
c:SetMaterial(sg)
Duel.Remove(sg,POS_FACEUP,REASON_COST)
end
function s.recost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,2000) end
Duel.PayLPCost(tp,2000)
end
function s.retg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_ONFIELD+LOCATION_GRAVE,LOCATION_ONFIELD+LOCATION_GRAVE,1,c) end
local sg=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD+LOCATION_GRAVE,LOCATION_ONFIELD+LOCATION_GRAVE,c)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,sg,sg:GetCount(),0,0)
end
function s.reop(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD+LOCATION_GRAVE,LOCATION_ONFIELD+LOCATION_GRAVE,aux.ExceptThisCard(e))
Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,4)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.DiscardDeck(tp,4,REASON_EFFECT)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and e:GetHandler():IsPreviousControler(tp)
end
function s.thfilter1(c)
return c:IsFaceup() and c:IsCode(19959563) and c:IsAbleToHand()
end
function s.thfilter2(c)
return c:IsFaceup() and c:IsCode(57774843) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter1,tp,LOCATION_REMOVED,0,1,nil) and Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_REMOVED,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,0,LOCATION_REMOVED)
end
function s.fselect2(g)
return g:GetClassCount(Card.GetCode)==g:GetCount()
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g1=Duel.GetMatchingGroup(s.thfilter1,tp,LOCATION_REMOVED,0,nil)
local g2=Duel.GetMatchingGroup(s.thfilter2,tp,LOCATION_REMOVED,0,nil)
if #g1>0 and #g2>0 then
Duel.SendtoHand((g1+g2):SelectSubGroup(tp,s.fselect2,false,2,2),nil,REASON_EFFECT)
local tg=Duel.GetOperatedGroup()
Duel.ConfirmCards(1-tp,tg)
if tg:FilterCount(s.spfilter,nil,e,tp)==2 and Duel.GetLocationCount(tp,LOCATION_MZONE)>=2 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.BreakEffect()
for tc in aux.Next(tg) do
Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP)
end
Duel.SpecialSummonComplete()
end
end
end
--蕾禍繚乱狂咲
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetValue(s.val)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--
local e4=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1,id)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
end
function s.val(e,c)
local r=c:GetRace()
if bit.band(r,RACE_INSECT+RACE_PLANT+RACE_REPTILE)~=0 then return 300
else return -300 end
end
function s.filter1(c)
return c:IsSetCard(0x1ab) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.spfilter(c,e,tp)
return c:IsFaceupEx() and c:IsSetCard(0x1ab) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local b1=Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_DECK,0,1,nil)
local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp)
if chk==0 then return b1 or b2 end
local op=0
if b1 and b2 then
op=Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3))
elseif b1 then
op=Duel.SelectOption(tp,aux.Stringid(id,2))
else
op=Duel.SelectOption(tp,aux.Stringid(id,3))+1
end
e:SetLabel(op)
if op==0 then
e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
else
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter1,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
Duel.BreakEffect()
Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT+REASON_DISCARD,nil)
end
else
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP_DEFENSE)
end
end
end
--蕾禍ノ鎧石竜
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.spcostfilter1(c)
return c:IsAbleToRemoveAsCost() and c:IsRace(RACE_INSECT+RACE_PLANT+RACE_REPTILE)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
if Duel.GetMZoneCount(tp)<=0 then return false end
local g=Duel.GetMatchingGroup(s.spcostfilter1,tp,LOCATION_GRAVE,0,nil)
return #g>0
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.GetMatchingGroup(s.spcostfilter1,tp,LOCATION_GRAVE,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=g:Select(tp,1,1,nil)
if #sg>0 then
Duel.Remove(sg,POS_FACEUP,REASON_COST)
end
end
function s.costfilter(c)
return c:IsRace(RACE_INSECT+RACE_PLANT+RACE_REPTILE) and c:IsDiscardable()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,s.costfilter,1,1,REASON_COST+REASON_DISCARD)
end
function s.thfilter(c)
return not c:IsRace(RACE_INSECT+RACE_PLANT+RACE_REPTILE) and c:IsFaceup()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
--幻惑のバリア -ミラージュフォース-
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local at=Duel.GetAttacker()
return at:IsControler(1-tp)
end
function s.filter(c,e,tp)
return c:IsRace(RACE_ILLUSION) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local at=Duel.GetAttacker()
if chk==0 then return at:IsRelateToBattle() and at:IsAbleToHand()
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,at,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) then
local at=Duel.GetAttacker()
if at:IsRelateToBattle() then
Duel.SendtoHand(at,nil,REASON_EFFECT)
end
end
end
function s.spcfilter(c,tp)
return bit.band(c:GetPreviousRaceOnField(),RACE_ILLUSION)~=0 and c:IsPreviousControler(tp)
and c:IsPreviousPosition(POS_FACEUP) and c:GetReasonPlayer()==1-tp
and c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.spcfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local at=Duel.GetAttacker()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--微睡の罪宝-モーリアン
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_BATTLE_PHASE,TIMINGS_CHECK_MONSTER+TIMING_BATTLE_PHASE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.setcon)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsSummonType(SUMMON_TYPE_SPECIAL) and c:IsFaceup() and c:IsCanTurnSet()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsLocation(LOCATION_MZONE) and tc:IsFaceup() then
Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
end
end
function s.setfilter(c)
return c:IsRace(RACE_ILLUSION) and c:IsLevelAbove(5) and c:IsFaceup()
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SSet(tp,c)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1)
end
end
--古代の機械競闘
function c53541822.initial_effect(c)
aux.AddCodeList(c,83104731)
--
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetRange(LOCATION_SZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(c53541822.indtg)
e1:SetValue(c53541822.efilter)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_SZONE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e2:SetCountLimit(1,53541822)
e2:SetCondition(c53541822.condition)
e2:SetTarget(c53541822.target)
e2:SetOperation(c53541822.activate)
c:RegisterEffect(e2)
end
c53541822.fusion_effect=true
function c53541822.indtg(e,c)
return c:IsCode(83104731) or aux.IsCodeListed(c,83104731)
end
function c53541822.efilter(e,re)
return e:GetHandlerPlayer()~=re:GetOwnerPlayer() and re:IsActivated() and re:IsActiveType(TYPE_MONSTER)
end
function c53541822.filter0(c)
return c:IsOnField() and c:IsAbleToRemove()
end
function c53541822.filter1(c,e)
return c:IsOnField() and c:IsAbleToRemove() and not c:IsImmuneToEffect(e)
end
function c53541822.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and aux.IsCodeListed(c,83104731) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function c53541822.filter3(c)
return c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and c:IsAbleToRemove()
end
function c53541822.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_MZONE,1,nil)
end
function c53541822.fcheck(tp,sg,fc)
return sg:IsExists(c53541822.filter,1,nil)
end
function c53541822.filter(c)
return c:IsLocation(LOCATION_ONFIELD) and c:IsCode(83104731)
end
function c53541822.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(c53541822.filter0,nil)
local mg2=Duel.GetMatchingGroup(c53541822.filter3,tp,LOCATION_GRAVE,0,nil)
mg1:Merge(mg2)
aux.FCheckAdditional=c53541822.fcheck
local res=Duel.IsExistingMatchingCard(c53541822.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg3=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(c53541822.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg3,mf,chkf)
end
end
aux.FCheckAdditional=nil
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_ONFIELD+LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,0,1-tp,LOCATION_MZONE)
end
function c53541822.activate(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(c53541822.filter1,nil,e)
local mg2=Duel.GetMatchingGroup(c53541822.filter3,tp,LOCATION_GRAVE,0,nil)
mg1:Merge(mg2)
aux.FCheckAdditional=c53541822.fcheck
local sg1=Duel.GetMatchingGroup(c53541822.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg3=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg3=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(c53541822.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg3,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
Duel.Remove(mat1,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg3,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(53541822,2))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetValue(2)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1,true)
end
aux.FCheckAdditional=nil
end
--原罪のディアベルゼ
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,1)
e2:SetValue(s.aclimit)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SSET)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and
Duel.IsExistingMatchingCard(Card.IsSetCard,c:GetControler(),LOCATION_GRAVE,LOCATION_GRAVE,1,nil,0x19e)
end
function s.aclimit(e,re,tp)
if not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return false end
local c=re:GetHandler()
return not c:IsLocation(LOCATION_SZONE)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g1=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g2=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,2,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()>0 then
Duel.Destroy(tg,REASON_EFFECT)
end
end
--幻奏の音姫スペクタキュラー・バッハ
local s,id,o=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x9b),2,true)
--spsummon_deck
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--inactivatable
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_DISEFFECT)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.inacon)
e2:SetValue(s.effectfilter)
c:RegisterEffect(e2)
--spsummon_grave
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,id+o)
e3:SetTarget(s.sptg1)
e3:SetOperation(s.spop1)
c:RegisterEffect(e3)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x9b) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end
end
function s.inacon(e)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.effectfilter(e,ct)
local p=e:GetHandler():GetControler()
local te,tp=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER)
return p==tp and te:GetHandler():IsSetCard(0x9b) and te:IsActiveType(TYPE_FUSION)
end
function s.spfilter1(c,e,tp)
return not c:IsCode(id) and c:IsSetCard(0x9b) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter1(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter1,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetTargetsRelateToChain()
if tc then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end
end
--フィッシュボーグ-バープナー
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_HANDES+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.tgcost)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetCondition(s.discon)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
end
function s.costfilter(c,ec,e,tp)
if not c:IsAttribute(ATTRIBUTE_WATER) or c:IsPublic() then return false end
local g=Group.FromCards(c,ec)
return g:IsExists(s.tgspfilter,1,nil,g,e,tp)
end
function s.tgspfilter(c,g,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and g:IsExists(Card.IsAbleToGrave,1,c)
end
function s.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return not c:IsPublic() and Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,c,c,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local sc=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,1,c,c,e,tp):GetFirst()
Duel.ConfirmCards(1-tp,sc)
Duel.ShuffleHand(tp)
sc:CreateEffectRelation(e)
e:SetLabelObject(sc)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local c=e:GetHandler()
local sc=e:GetLabelObject()
local g=Group.FromCards(c,sc)
local fg=g:Filter(Card.IsRelateToEffect,nil,e)
if fg:GetCount()~=2 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=fg:FilterSelect(tp,s.tgspfilter,1,1,nil,fg,e,tp)
if #sg>0 and Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.SendtoGrave(g-sg,REASON_EFFECT+REASON_DISCARD)
end
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
and e:GetHandler():GetReasonCard():IsAttribute(ATTRIBUTE_WATER)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(aux.NegateAnyFilter,tp,0,LOCATION_MZONE,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,nil,1,tp,LOCATION_MZONE)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectMatchingCard(tp,aux.NegateAnyFilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.HintSelection(g)
local tc=g:GetFirst()
if tc then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
end
end
end
--時の沈黙-ターン・サイレンス
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,79791878)
--level up
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.lvtg)
e1:SetOperation(s.lvop)
c:RegisterEffect(e1)
--end the battle phase
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(s.bacon)
e2:SetCost(aux.bfgcost)
e2:SetOperation(s.baop)
c:RegisterEffect(e2)
end
function s.lvfilter(c)
return c:IsFaceup() and c:IsLevelAbove(1)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.lvfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.nfilter1(c)
return c:IsFaceup() and c:IsCode(79791878)
end
function s.nfilter2(c)
return c:IsFaceup() and aux.IsCodeListed(c,79791878)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(3)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
end
local ct=Duel.GetCurrentChain()
if ct<2 then return end
local te,tep=Duel.GetChainInfo(ct-1,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER)
if tep==1-tp and te:IsActiveType(TYPE_MONSTER) and Duel.IsExistingMatchingCard(s.nfilter1,tp,LOCATION_ONFIELD,0,1,nil) and Duel.IsExistingMatchingCard(s.nfilter2,tp,LOCATION_MZONE,0,1,nil) then
Duel.NegateEffect(ct-1)
end
end
function s.bacon(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
if not tc then return false end
e:SetLabelObject(tc)
return tc:IsFaceup() and aux.IsCodeListed(tc,79791878)
end
function s.baop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=e:GetLabelObject()
if tc:IsRelateToBattle() then
Duel.NegateAttack()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SKIP_BP)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,1)
e1:SetReset(RESET_PHASE+PHASE_END,1)
Duel.RegisterEffect(e1,Duel.GetTurnPlayer())
end
end
--幻惑の見習い魔術師
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e4:SetRange(LOCATION_MZONE)
e4:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e4:SetTarget(s.indtg)
e4:SetValue(1)
c:RegisterEffect(e4)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_HAND,0,1,c)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_HAND,0,1,1,c)
Duel.SendtoGrave(g,REASON_COST+REASON_DISCARD)
end
function s.filter(c)
return not c:IsCode(id) and c:IsRace(RACE_ILLUSION) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.indtg(e,c)
local tc=e:GetHandler()
return c==tc or c==tc:GetBattleTarget()
end
--鋼鉄の大魔人ゴルゴイル
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(s.indtg)
e1:SetValue(1)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLED)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_REMOVE)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.spcon2)
e3:SetTarget(s.sptg2)
e3:SetOperation(s.spop2)
c:RegisterEffect(e3)
end
function s.indtg(e,c)
local tc=e:GetHandler()
return c==tc or c==tc:GetBattleTarget()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
return a:IsControler(tp) and a:IsRace(RACE_MACHINE+RACE_ILLUSION) or d and d:IsControler(tp) and d:IsRace(RACE_MACHINE+RACE_ILLUSION)
end
function s.filter(c,e,tp)
return c:IsFaceupEx() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
--光道の龍
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,id+o*2)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.spfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x38)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.tgfilter(c)
return c:IsSetCard(0x38) and not c:IsCode(id) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.thfilter(c)
return c:IsAttack(3000) and c:IsDefense(2600) and c:IsType(TYPE_MONSTER) and c:IsRace(RACE_DRAGON) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--GP-アニヒレーター
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOKEN+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCountLimit(1,id+o)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(s.tokencost)
e2:SetTarget(s.tokentg)
e2:SetOperation(s.tokenop)
c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetLP(tp)<Duel.GetLP(1-tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
end
function s.cfilter(c,tp)
return c:IsSetCard(0x192) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost() and c:IsLevelAbove(1) and c:IsFaceupEx()
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0,TYPES_TOKEN_MONSTER,0,0,c:GetLevel(),RACE_MACHINE,ATTRIBUTE_DARK) and Duel.GetMZoneCount(tp,c)>0
end
function s.tokencost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE,0,1,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local tc=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE,0,1,1,c,tp):GetFirst()
e:SetLabel(tc:GetLevel())
Duel.Remove(tc,POS_FACEUP,REASON_COST)
end
function s.tokentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local res=e:GetLabel()==100
e:SetLabel(0)
return res
end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.tokenop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local lv=e:GetLabel()
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0,TYPES_TOKEN_MONSTER,0,0,lv,RACE_MACHINE,ATTRIBUTE_DARK) then
local tk=Duel.CreateToken(tp,id+o)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD)
e1:SetValue(lv)
tk:RegisterEffect(e1,true)
Duel.SpecialSummonStep(tk,0,tp,tp,false,false,POS_FACEUP)
end
Duel.SpecialSummonComplete()
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(s.synlimit)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetValue(s.fsynlimit)
e3:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
c:RegisterEffect(e3)
local e4=e2:Clone()
e4:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
c:RegisterEffect(e4)
local e5=e2:Clone()
e5:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
c:RegisterEffect(e5)
end
function s.synlimit(e,c)
if not c then return false end
return not c:IsSetCard(0x192)
end
function s.fsynlimit(e,c,sumtype)
if not c then return false end
return sumtype==SUMMON_TYPE_FUSION and not c:IsSetCard(0x192)
end
--古代の機械暗黒巨人
function c64603182.initial_effect(c)
aux.EnableChangeCode(c,83104731,LOCATION_MZONE+LOCATION_GRAVE)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(64603182,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,64603182)
e1:SetTarget(c64603182.thtg)
e1:SetOperation(c64603182.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EFFECT_CANNOT_ACTIVATE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,1)
e3:SetValue(c64603182.aclimit)
e3:SetCondition(c64603182.actcon)
c:RegisterEffect(e3)
end
function c64603182.thfilter(c)
return not c:IsCode(64603182) and (c:IsSetCard(0x7) or c:IsCode(37694547)) and c:IsAbleToHand()
end
function c64603182.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c64603182.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c64603182.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c64603182.thfilter,tp,LOCATION_DECK,0,1,2,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
Duel.BreakEffect()
Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT+REASON_DISCARD)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_MSET)
e1:SetTargetRange(1,0)
e1:SetTarget(aux.TRUE)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_SSET)
Duel.RegisterEffect(e2,tp)
local e3=e1:Clone()
e3:SetCode(EFFECT_CANNOT_TURN_SET)
Duel.RegisterEffect(e3,tp)
local e4=e1:Clone()
e4:SetCode(EFFECT_LIMIT_SPECIAL_SUMMON_POSITION)
e4:SetTarget(c64603182.sumlimit)
Duel.RegisterEffect(e4,tp)
end
function c64603182.sumlimit(e,c,sump,sumtype,sumpos,targetp)
return bit.band(sumpos,POS_FACEDOWN)>0
end
function c64603182.aclimit(e,re,tp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function c64603182.actcon(e)
return Duel.GetAttacker()==e:GetHandler()
end
--共界神淵体
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE+CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.tgfilter(c,e,tp)
return c:IsFaceup() and not c:IsType(TYPE_TOKEN)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_HAND,0,1,nil,e,tp,c:GetRace(),c:GetAttribute(),c:GetAttack())
end
function s.spfilter(c,e,tp,race,att,atk)
local res=0
if bit.band(c:GetRace(),race)~=0 then res=res+1 end
if bit.band(c:GetAttribute(),att)~=0 then res=res+1 end
if c:GetAttack()==atk then res=res+1 end
if res<2 then return false end
return ((c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0) or not c:IsLocation(LOCATION_EXTRA) and Duel.GetMZoneCount(tp)>0)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.tgfilter,tp,0,LOCATION_MZONE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.tgfilter,tp,0,LOCATION_MZONE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_HAND)
Duel.SetChainLimit(s.limit(g:GetFirst()))
end
function s.limit(c)
return function (e,lp,tp)
return e:GetHandler()~=c
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsRelateToEffect(e) and tc:IsFaceup() then
local race=tc:GetRace()
local att=tc:GetAttribute()
local atk=tc:GetAttack()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_HAND,0,1,1,nil,e,tp,race,att,atk)
local sc=g:GetFirst()
if sc and Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
sc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
sc:RegisterEffect(e2)
Duel.SpecialSummonComplete()
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_DISABLE_EFFECT)
e4:SetValue(RESET_TURN_SET)
e4:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e4)
if tc:IsType(TYPE_TRAPMONSTER) then
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e5:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e5:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e5)
end
local rg=Group.FromCards(tc,sc)
if (sc:IsCode(tc:GetCode()) or tc:IsCode(sc:GetCode())) and rg:IsExists(Card.IsAbleToRemove,2,nil,POS_FACEDOWN)
and rg:IsExists(Card.IsLocation,2,nil,LOCATION_MZONE)
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.Remove(rg,POS_FACEDOWN,REASON_EFFECT)
end
end
end
end
--幻奏の歌姫ルフラン
function c64881644.initial_effect(c)
aux.EnablePendulumAttribute(c)
--
local e0=Effect.CreateEffect(c)
e0:SetDescription(aux.Stringid(64881644,0))
e0:SetCategory(CATEGORY_ATKCHANGE)
e0:SetType(EFFECT_TYPE_IGNITION)
e0:SetRange(LOCATION_PZONE)
e0:SetProperty(EFFECT_FLAG_CARD_TARGET)
e0:SetCountLimit(1,64881644)
e0:SetTarget(c64881644.atktg)
e0:SetOperation(c64881644.atkop)
c:RegisterEffect(e0)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(64881644,1))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,64881645)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetTarget(c64881644.thtg)
e1:SetOperation(c64881644.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(64881644,2))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_EXTRA)
e3:SetCountLimit(1,64881646)
e3:SetCondition(c64881644.pencon)
e3:SetTarget(c64881644.pentg)
e3:SetOperation(c64881644.penop)
c:RegisterEffect(e3)
end
function c64881644.tgfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x9b) and c:IsAbleToGrave()
end
function c64881644.filter(c)
return c:IsType(TYPE_FUSION) and c:IsSetCard(0x9b) and c:IsFaceup()
end
function c64881644.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c64881644.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c64881644.filter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(c64881644.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,c64881644.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function c64881644.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local tg=Duel.SelectMatchingCard(tp,c64881644.tgfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if tg and Duel.SendtoGrave(tg,REASON_COST)~=0 and tg:IsLocation(LOCATION_GRAVE) then
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_UPDATE_ATTACK)
e0:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e0:SetValue(tg:GetLevel()*200)
tc:RegisterEffect(e0)
end
end
end
function c64881644.thfilter(c)
return not c:IsCode(64881644) and c:IsType(TYPE_MONSTER) and c:IsSetCard(0x9b) and c:IsAbleToHand()
end
function c64881644.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c64881644.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c64881644.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c64881644.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c64881644.cfilter(c,tp)
return c:IsFaceup() and c:IsType(TYPE_FUSION) and c:IsSetCard(0x9b) and c:IsControler(tp)
end
function c64881644.pencon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsFaceup() and eg:IsExists(c64881644.cfilter,1,nil,tp)
end
function c64881644.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function c64881644.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and (Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1)) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
--天盃龍ファドラ
function c65326118.initial_effect(c)
--Special summon from grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(65326118,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,65326118)
e1:SetTarget(c65326118.sptg)
e1:SetOperation(c65326118.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_START)
e3:SetRange(LOCATION_MZONE)
c:RegisterEffect(e3)
--inde
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e4:SetRange(LOCATION_MZONE)
e4:SetTargetRange(LOCATION_MZONE,0)
e4:SetTarget(c65326118.indtg)
e4:SetValue(1)
c:RegisterEffect(e4)
--synchro summon
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(65326118,2))
e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
e5:SetType(EFFECT_TYPE_QUICK_O)
e5:SetCode(EVENT_FREE_CHAIN)
e5:SetHintTiming(0,TIMING_BATTLE_START+TIMING_BATTLE_STEP_END+TIMING_BATTLE_END)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1)
e5:SetCondition(c65326118.sccon)
e5:SetTarget(c65326118.sctg)
e5:SetOperation(c65326118.scop)
c:RegisterEffect(e5)
end
function c65326118.filter(c,e,tp)
return c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsLevelBelow(4)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c65326118.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c65326118.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c65326118.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(65326118,0))
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c65326118.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c65326118.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function c65326118.indtg(e,c)
return c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_FIRE)
end
function c65326118.sccon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function c65326118.sctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,e:GetHandler()) end
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(65326118,2))
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c65326118.scop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),c)
end
end
--ヴァルモニカ・ディサルモニア
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER+CATEGORY_TOHAND+CATEGORY_DAMAGE+CATEGORY_COUNTER+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.pfilter(c)
return c:IsFaceup() and c:IsCanAddCounter(0x6a,1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:IsHasType(EFFECT_TYPE_ACTIVATE) or Duel.IsExistingMatchingCard(s.pfilter,tp,LOCATION_PZONE,0,1,nil) end
local g=Duel.GetMatchingGroup(s.pfilter,tp,LOCATION_PZONE,0,nil)
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
Duel.SetOperationInfo(0,CATEGORY_COUNTER,g,1,0,0)
end
end
function s.filter(c)
return c:IsFaceupEx() and c:IsSetCard(0x1a3) and c:IsAbleToHand() and not c:IsCode(id)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp,op)
if op==nil then
if not Duel.IsExistingMatchingCard(s.pfilter,tp,LOCATION_PZONE,0,1,nil) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_COUNTER)
local tc=Duel.SelectMatchingCard(tp,s.pfilter,tp,LOCATION_PZONE,0,1,1,nil):GetFirst()
tc:AddCounter(0x6a,1)
if tc:GetCounter(0x6a)==3 then
Duel.RaiseEvent(tc,EVENT_CUSTOM+39210885,e,0,tp,tp,0)
end
op=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))+1
end
if op==1 then
if Duel.Recover(tp,500,REASON_EFFECT)<1 then return end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_REMOVED,0,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.BreakEffect()
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
elseif Duel.Damage(tp,500,REASON_EFFECT)>0 then
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE,0,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,4)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.BreakEffect()
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
end
--サイレント・マジシャン・ゼロ
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,79791878)
--level up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_DRAW)
e1:SetCondition(s.lucon)
e1:SetOperation(s.luop)
c:RegisterEffect(e1)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(s.value)
c:RegisterEffect(e2)
--negate & level up
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_NEGATE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetCode(EVENT_CHAINING)
e3:SetCountLimit(1,id)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.negcon)
e3:SetTarget(s.negtg)
e3:SetOperation(s.negop)
c:RegisterEffect(e3)
end
function s.lucon(e,tp,eg,ep,ev,re,r,rp)
e:SetLabel(#eg)
return ep~=tp
end
function s.luop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(e:GetLabel())
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
end
function s.value(e,c)
return math.max(0,c:GetLevel()-c:GetOriginalLevel())*500
end
function s.cfilter(c)
return c:IsFaceup() and c:IsCode(79791878)
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil) then return false end
return not c:IsStatus(STATUS_BATTLE_DESTROYED) and ep~=tp and re:IsActiveType(TYPE_SPELL) and Duel.IsChainNegatable(ev)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.NegateActivation(ev) and c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(1)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
end
--冥骸融合-メメント・フュージョン
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
if not s.global_check then
s.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_DESTROYED)
ge1:SetCondition(s.regcon)
ge1:SetOperation(s.regop)
Duel.RegisterEffect(ge1,0)
end
end
s.fusion_effect=true
function s.spcfilter(c)
return c:IsReason(REASON_EFFECT) and (c:IsType(TYPE_MONSTER) or c:IsPreviousLocation(LOCATION_MZONE))
and not c:IsPreviousLocation(LOCATION_SZONE)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.spcfilter,1,nil)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(s.spcfilter,nil)
if g:IsExists(Card.IsPreviousControler,1,nil,0) then
Duel.RegisterFlagEffect(0,id,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
end
if g:IsExists(Card.IsPreviousControler,1,nil,1) then
Duel.RegisterFlagEffect(1,id,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
end
function s.filter1(c,e)
return c:IsSetCard(0x1a1) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeck() and c:IsCanBeFusionMaterial() and not c:IsImmuneToEffect(e)
end
function s.filter2(c,e)
return not c:IsImmuneToEffect(e)
end
function s.spfilter(c,e,tp,m,f,chkf)
return (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.exfilter(c,tp)
return c:IsControler(tp) and c:IsLocation(LOCATION_GRAVE)
end
function s.fcheck(tp,sg,fc)
if Duel.GetFlagEffect(tp,id)~=0 then
return sg:IsExists(Card.IsSetCard,1,nil,0x1a1)
else
return sg:IsExists(Card.IsSetCard,1,nil,0x1a1) and not sg:IsExists(s.exfilter,1,nil,tp)
end
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter2,nil,e)
local mg2=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_GRAVE,0,nil,e)
if Duel.GetFlagEffect(tp,id)~=0 then
mg1:Merge(mg2)
end
aux.FCheckAdditional=s.fcheck
local res=Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg3=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg3,mf,chkf)
end
end
aux.FCheckAdditional=nil
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,0,tp,LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter2,nil,e)
local mg2=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter1),tp,LOCATION_GRAVE,0,nil,e)
if Duel.GetFlagEffect(tp,id)~=0 then
mg1:Merge(mg2)
end
aux.FCheckAdditional=s.fcheck
local sg1=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg3=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg3=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_EXTRA,0,nil,e,tp,mg3,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
local mat2=mat1:Filter(Card.IsLocation,nil,LOCATION_GRAVE)
mat1:Sub(mat2)
if #mat2>0 then
Duel.HintSelection(mat2)
end
Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.SendtoDeck(mat2,nil,2,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg3,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
aux.FCheckAdditional=nil
end
function s.filter(c)
return c:IsSetCard(0x1a1) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,0,nil)
if chk==0 then return #g>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_MZONE,0,1,1,nil)
if Duel.Destroy(g,REASON_EFFECT)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
--燦幻開門
function c66730191.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,66730191+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(c66730191.target)
e1:SetOperation(c66730191.activate)
c:RegisterEffect(e1)
end
function c66730191.filter(c)
return c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsLevelBelow(4) and c:IsAbleToHand()
end
function c66730191.spfilter(c,e,tp)
return c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_FIRE)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c66730191.target(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(c66730191.filter,tp,LOCATION_DECK,0,1,nil)
local b2=Duel.GetMZoneCount(tp)>0 and Duel.IsExistingMatchingCard(c66730191.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
if chk==0 then return b1 or b2 end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c66730191.activate(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
local op=0
local b1=Duel.IsExistingMatchingCard(c66730191.filter,tp,LOCATION_DECK,0,1,nil)
local b2=Duel.GetMZoneCount(tp)>0 and Duel.IsExistingMatchingCard(c66730191.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
if b1 then
if not b2 or Duel.SelectYesNo(tp,aux.Stringid(66730191,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c66730191.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
op=1
end
end
b2=Duel.GetMZoneCount(tp)>0 and Duel.IsExistingMatchingCard(c66730191.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
if b2 and (op==0 or ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE and Duel.SelectYesNo(tp,aux.Stringid(66730191,2))) then
if op~=0 then
Duel.BreakEffect()
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c66730191.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
--罪宝合戦
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE+TIMING_EQUIP)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetCondition(s.tdcon)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_REMOVE)
c:RegisterEffect(e3)
end
function s.desfilter(c)
return c:IsFaceupEx() and c:IsSetCard(0x19e)
end
function s.desfilter2(c,e,tp,gc1,gc2)
return c:IsCanBeEffectTarget(e) and ((c:IsControler(tp) and gc1>0) or (c:IsControler(1-tp) and gc2>0))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local gc1=Duel.GetMatchingGroupCount(s.desfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil)
local gc2=Duel.GetMatchingGroupCount(s.desfilter,tp,0,LOCATION_GRAVE+LOCATION_REMOVED,nil)
if chkc then return chkc:IsOnField() and chkc:IsCanBeEffectTarget(e) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(s.desfilter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler(),e,tp,gc1,gc2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=Group.CreateGroup()
while true do
local g=Duel.GetMatchingGroup(s.desfilter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,sg,e,tp,gc1,gc2)
if g:IsContains(e:GetHandler()) then
g:RemoveCard(e:GetHandler())
end
if #g==0 then
break
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sc=g:SelectUnselect(sg,tp,#sg>0,#sg>0,1,99)
if not sc then
break
elseif g:IsContains(sc) then
g:RemoveCard(sc)
sg:AddCard(sc)
if sc:IsControler(tp) then
gc1=gc1-1
else
gc2=gc2-1
end
else
sg:RemoveCard(sc)
g:AddCard(sc)
if sc:IsControler(tp) then
gc1=gc1+1
else
gc2=gc2+1
end
end
end
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()>0 then
Duel.Destroy(tg,REASON_EFFECT)
end
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_EFFECT) and rp==1-tp and c:IsPreviousControler(tp)
and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN) and re:IsActivated()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,2,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
--蕾禍ノ鎖蛇巳
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddLinkProcedure(c,nil,2,99,s.lcheck)
c:EnableReviveLimit()
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_CHAINING)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.accon)
e1:SetOperation(s.acop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.lcheck(g)
return g:IsExists(Card.IsLinkRace,1,nil,RACE_INSECT+RACE_PLANT+RACE_REPTILE)
end
function s.accon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsActiveType(TYPE_MONSTER)
end
function s.acop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,1)
e1:SetValue(s.aclimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.aclimit(e,re,tp)
return re:GetActivateLocation()==LOCATION_HAND and re:IsActiveType(TYPE_MONSTER)
end
function s.tdfilter(c,tp)
return c:IsFaceup() and c:IsRace(RACE_INSECT+RACE_PLANT+RACE_REPTILE) and Duel.GetMZoneCount(tp,c)>0 and c:IsAbleToDeck()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tdfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_MZONE,0,1,nil,tp)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) and Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)~=0
and tc:IsLocation(LOCATION_DECK+LOCATION_EXTRA)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsRace(RACE_INSECT+RACE_PLANT+RACE_REPTILE)
end
--怒小児様
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddXyzProcedure(c,nil,1,2)
c:EnableReviveLimit()
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_CHAIN_NEGATED)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e1:SetTarget(s.ovtg)
e1:SetOperation(s.ovop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(s.atkval)
e2:SetCondition(s.effcon)
e2:SetLabel(1)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e4:SetValue(1)
e4:SetCondition(s.effcon)
e4:SetLabel(4)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e5)
--
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(id,1))
e6:SetCategory(CATEGORY_DESTROY)
e6:SetType(EFFECT_TYPE_QUICK_O)
e6:SetCode(EVENT_FREE_CHAIN)
e6:SetRange(LOCATION_MZONE)
e6:SetCondition(s.effcon)
e6:SetCost(s.descost)
e6:SetTarget(s.destg)
e6:SetOperation(s.desop)
e6:SetLabel(8)
c:RegisterEffect(e6)
if not s.global_check then
s.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_CHAIN_NEGATED)
ge1:SetOperation(s.negcheck)
ge1:SetReset(RESET_CHAIN)
Duel.RegisterEffect(ge1,0)
end
end
function s.negcheck(e,tp,eg,ep,ev,re,r,rp)
local de=Duel.GetChainInfo(ev,CHAININFO_DISABLE_REASON)
if de then
Duel.RaiseEvent(e:GetHandler(),EVENT_CUSTOM+id,de,0,tp,tp,0)
end
end
function s.ofilter(c,e)
return c:IsCanOverlay() and (not e or not c:IsImmuneToEffect(e))
end
function s.ovtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsType(TYPE_XYZ) and Duel.IsExistingMatchingCard(s.ofilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end
end
function s.gchecktp(c,tp)
return c:GetOwner()==tp
end
function s.gcheck(g,tp)
return g:FilterCount(s.gchecktp,nil,tp)<=1 and g:FilterCount(s.gchecktp,nil,1-tp)<=1
end
function s.ovop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.ofilter),tp,LOCATION_GRAVE,LOCATION_GRAVE,nil,e)
if #g>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local sg=g:SelectSubGroup(tp,s.gcheck,false,1,2,tp)
if sg:GetCount()>0 then
Duel.HintSelection(sg)
Duel.Overlay(c,sg)
end
end
end
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetOverlayCount()>=e:GetLabel()
end
function s.atkval(e,c)
return c:GetOverlayCount()*700
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,4,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,4,4,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.Destroy(g,REASON_EFFECT)
end
--蕾禍ノ御拝神主
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddLinkProcedure(c,nil,2,99,s.lcheck)
c:EnableReviveLimit()
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.lcheck(g)
return g:IsExists(Card.IsLinkRace,1,nil,RACE_INSECT+RACE_PLANT+RACE_REPTILE)
end
function s.thcfilter(c)
return c:IsRace(RACE_INSECT+RACE_PLANT+RACE_REPTILE) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thcfilter,tp,LOCATION_GRAVE,0,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.thcfilter,tp,LOCATION_GRAVE,0,2,2,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.thfilter(c)
return c:IsSetCard(0x1ab) and c:IsAbleToHand() and c:IsType(TYPE_TRAP)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.tdfilter(c,tp)
return c:IsFaceup() and c:IsRace(RACE_INSECT+RACE_PLANT+RACE_REPTILE) and Duel.GetMZoneCount(tp,c)>0 and c:IsAbleToDeck()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tdfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_MZONE,0,1,nil,tp)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) and Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)~=0
and tc:IsLocation(LOCATION_DECK+LOCATION_EXTRA)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsRace(RACE_INSECT+RACE_PLANT+RACE_REPTILE)
end
--終戒超獸-ヴァルドラス
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddXyzProcedure(c,nil,10,2,nil,nil,99)
c:EnableReviveLimit()
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_NEGATE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.discon)
e1:SetCost(s.discost)
e1:SetTarget(s.distg)
e1:SetOperation(s.disop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_START)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.descon1)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.descon2)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
and ep==1-tp
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.NegateActivation(ev) then
if Duel.GetMatchingGroupCount(Card.IsOnField,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)>0
and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT)
and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.BreakEffect()
if c:RemoveOverlayCard(tp,1,1,REASON_EFFECT)~=0 then
local g=Duel.SelectMatchingCard(tp,Card.IsOnField,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if #g>0 then
Duel.BreakEffect()
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
end
end
end
function s.descon1(e)
local c=e:GetHandler()
return c:GetOverlayCount()>0 and Duel.GetAttacker()==c
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD):Select(tp,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
function s.descon2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsSummonType(SUMMON_TYPE_XYZ)
end
--騎士皇アークシーラ
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_SZONE,0)
e2:SetTarget(aux.TargetBoolFunction(aux.AND(aux.NOT(Card.IsType),Card.IsFaceup),TYPE_FIELD))
e2:SetValue(1)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetTarget(s.settg)
e3:SetOperation(s.setop)
c:RegisterEffect(e3)
end
function s.thfilter(c)
return c:IsSetCard(0x1a2) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(0x1a2) and c:IsType(TYPE_MONSTER) and not c:IsForbidden() and not c:IsType(TYPE_SYNCHRO)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_TRAP+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
end
--タロンズ・オブ・シュリーレン
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(s.indtg)
e2:SetValue(1)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_CHAINING)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function s.spfilter(c,tp)
return not c:IsCode(id) and c:IsRace(RACE_FIEND+RACE_ILLUSION) and c:IsFaceup() and c:IsAbleToHand()
and Duel.GetMZoneCount(tp,c)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.spfilter(chkc,tp) end
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and tc:IsType(TYPE_MONSTER) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0
and tc:IsLocation(LOCATION_HAND) and c:IsRelateToChain() then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.indtg(e,c)
local tc=e:GetHandler()
return c==tc or c==tc:GetBattleTarget()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return rp==1-tp and tg and tg:IsExists(Card.IsControler,1,nil,tp)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsOnField() and c:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return c:IsAbleToHand() and Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and Duel.SendtoHand(c,nil,REASON_EFFECT)~=0
and c:IsLocation(LOCATION_HAND) then
if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
end
--未来への沈黙
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,79791878)
--Activate without draw
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.ndcon)
e1:SetTarget(s.ndtarget)
e1:SetOperation(s.ndactivate)
c:RegisterEffect(e1)
--Activate without draw
local e2=e1:Clone()
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DRAW)
e2:SetCondition(s.dcon)
e2:SetTarget(s.dtarget)
e2:SetOperation(s.dactivate)
c:RegisterEffect(e2)
end
function s.sfilter(c)
return c:IsFaceup() and c:IsCode(79791878)
end
function s.mfilter(c)
return c:IsFaceup() and aux.IsCodeListed(c,79791878) and c:IsType(TYPE_MONSTER)
end
function s.ndcon(e,tp,eg,ep,ev,re,r,rp)
return not s.dcon(e,tp,eg,ep,ev,re,r,rp)
end
function s.dcon(e,tp,eg,ep,ev,re,r,rp)
return (Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE)
and Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_ONFIELD,0,1,nil) and Duel.IsExistingMatchingCard(s.mfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.filter(c)
return aux.IsCodeListed(c,79791878) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.ndtarget(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.dtarget(e,tp,eg,ep,ev,re,r,rp,chk)
local ct1=5-Duel.GetMatchingGroupCount(nil,tp,LOCATION_HAND,0,e:GetHandler())
local ct2=6-Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil)
and ct1>0 and Duel.IsPlayerCanDraw(tp,ct1+1)
and ct2>0 and Duel.IsPlayerCanDraw(1-tp,ct2)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,1-tp,ct2)
end
function s.ndactivate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.dactivate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
local ct1=6-Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
local ct2=6-Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
if ct1>0 or ct2>0 then Duel.BreakEffect() end
if ct1>0 then Duel.Draw(tp,ct1,REASON_EFFECT) end
if ct2>0 then Duel.Draw(1-tp,ct2,REASON_EFFECT) end
end
--光の黄金櫃
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,79791878)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetValue(s.indesval)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id)
e3:SetTarget(s.srtg)
e3:SetOperation(s.srop)
c:RegisterEffect(e3)
--to grave
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e4:SetCode(EVENT_CUSTOM+id)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1,id+o)
e4:SetCondition(s.gycon)
e4:SetCost(s.gycost)
e4:SetTarget(s.gytg)
e4:SetOperation(s.gyop)
c:RegisterEffect(e4)
aux.RegisterMergedDelayedEvent(c,id,EVENT_SPSUMMON_SUCCESS)
end
function s.indesval(e,re)
return re:IsActiveType(TYPE_MONSTER)
end
function s.srfilter(c)
return aux.IsCodeListed(c,id) and c:IsAbleToHand() and not c:IsCode(id)
end
function s.srtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.srfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.srop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.srfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.gyfilter(c,tp)
return c:IsSummonLocation(LOCATION_GRAVE) and c:IsSummonPlayer(1-tp) and c:IsAbleToGrave() and bit.band(c:GetOriginalType(),TYPE_MONSTER)~=0
end
function s.gycon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.gyfilter,1,nil,tp)
end
function s.disfilter(c)
return c:IsType(TYPE_SPELL) and c:IsDiscardable()
end
function s.gycost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.disfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.disfilter,1,1,REASON_COST+REASON_DISCARD)
end
function s.gytg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=eg:Filter(s.gyfilter,nil,tp)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and aux.IsInGroup(chkc,g) end
if chk==0 then return Duel.IsExistingTarget(aux.IsInGroup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,g) end
local sg
if g:GetCount()==1 then
sg=g:Clone()
Duel.SetTargetCard(sg)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
sg=Duel.SelectTarget(tp,aux.IsInGroup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,g)
end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,sg,1,0,0)
end
function s.gyop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoGrave(tc,REASON_EFFECT)
end
end
--燦幻昇龍バイデント·ドラギオン
function c82570174.initial_effect(c)
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON),aux.NonTuner(Card.IsRace,RACE_DRAGON),1)
c:EnableReviveLimit()
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(82570174,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,82570174)
e1:SetCondition(c82570174.spcon)
e1:SetTarget(c82570174.sptg)
e1:SetOperation(c82570174.spop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(82570174,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMING_BATTLE_START+TIMING_ATTACK+TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,82570175+EFFECT_COUNT_CODE_DUEL)
e2:SetCondition(c82570174.spcon2)
e2:SetCost(c82570174.spcost2)
e2:SetTarget(c82570174.sptg2)
e2:SetOperation(c82570174.spop2)
c:RegisterEffect(e2)
if not c82570174.global_check then
c82570174.global_check=true
local ge1=Effect.GlobalEffect()
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_ATTACK_ANNOUNCE)
ge1:SetOperation(c82570174.checkop)
Duel.RegisterEffect(ge1,0)
end
end
function c82570174.checkop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(tp,82570174,RESET_PHASE+PHASE_END,0,1)
Duel.RegisterFlagEffect(1-tp,82570174,RESET_PHASE+PHASE_END,0,1)
end
function c82570174.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function c82570174.spfilter(c,e,tp)
return c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_FIRE)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c82570174.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c82570174.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c82570174.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c82570174.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c82570174.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(aux.TargetBoolFunction(aux.NOT(Card.IsRace),RACE_DRAGON))
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c82570174.spcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,82570174)>=3
end
function c82570174.spcost2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return true end
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(82570174,3))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function c82570174.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c82570174.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 and Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,TYPE_SPELL+TYPE_TRAP) and Duel.SelectYesNo(tp,aux.Stringid(82570174,2)) then
local g=Duel.SelectMatchingCard(tp,Card.IsType,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,TYPE_SPELL+TYPE_TRAP)
if #g>0 then
Duel.BreakEffect()
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
end
--幻奏の華歌神フラワリング・エトワール
local s,id,o=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFunFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x109b),aux.FilterBoolFunction(Card.IsFusionSetCard,0x9b),2,2,true)
--remove
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetTarget(s.rmtg)
e1:SetOperation(s.rmop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.rmfilter(c)
return c:IsFaceup() and c:IsSetCard(0x9b) and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_MZONE)
end
function s.rfilter(c)
return c:IsFaceup() and c:IsAbleToHand()
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE,0,nil)
if g:GetCount()==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=g:Select(tp,1,g:GetCount(),nil)
if #sg==0 or Duel.Remove(sg,0,REASON_EFFECT+REASON_TEMPORARY)==0
or not sg:IsExists(Card.IsLocation,1,nil,LOCATION_REMOVED) then return end
local og=Duel.GetOperatedGroup():Filter(Card.IsLocation,nil,LOCATION_REMOVED)
og=og-og:Filter(Card.IsReason,nil,REASON_REDIRECT)
for tc in aux.Next(og) do
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
og:KeepAlive()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabelObject(og)
e1:SetCountLimit(1)
e1:SetCondition(s.retcon)
e1:SetOperation(s.retop)
Duel.RegisterEffect(e1,tp)
local ct=#og
local thg=Duel.GetMatchingGroup(s.rfilter,tp,0,LOCATION_ONFIELD,nil)
if ct*#thg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local sg2=thg:Select(tp,1,math.min(ct,#thg),nil)
Duel.SendtoHand(sg2,nil,REASON_EFFECT)
end
end
function s.retfilter(c,tp)
return c:GetFlagEffect(id)~=0 and (not tp or c:IsControler(tp))
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
if not e:GetLabelObject():IsExists(s.retfilter,1,nil,nil) then
e:GetLabelObject():DeleteGroup()
e:Reset()
return false
end
return true
end
function s.returngroup(g,tp)
if #g==0 then return end
local c
while #g>1 and Duel.GetMZoneCount(tp)>0 do
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
c=g:Select(tp,1,1,nil):GetFirst()
Duel.ReturnToField(c)
g=g-c
end
for oc in aux.Next(g) do
Duel.ReturnToField(oc)
end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local turnp=Duel.GetTurnPlayer()
local g1=e:GetLabelObject():Filter(s.retfilter,nil,turnp)
local g2=e:GetLabelObject():Filter(s.retfilter,nil,1-turnp)
if #g1+#g2==0 then return end
s.returngroup(g1,turnp)
s.returngroup(g2,1-turnp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousPosition(POS_FACEUP) and c:IsSummonType(SUMMON_TYPE_FUSION) and c:IsPreviousLocation(LOCATION_MZONE)
and c:IsPreviousControler(tp) and c:GetReasonPlayer()==1-tp
end
function s.spfilter(c,e,tp)
return not c:IsCode(id) and c:IsSetCard(0x9b) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and (c:IsLocation(LOCATION_DECK) and Duel.GetMZoneCount(tp)>0
or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--冷える火
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_RECOVER)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_HAND)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_RECOVER)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_RECOVER)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1)
e2:SetTarget(s.remtg)
e2:SetOperation(s.remop)
c:RegisterEffect(e2)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.remtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,PLAYER_ALL,1000)
end
function s.remop(e,tp,eg,ep,ev,re,r,rp)
local p=tp
if Duel.SelectYesNo(tp,aux.Stringid(id,1)) then p=1-tp end
Duel.Recover(p,1000,REASON_EFFECT)
end
--ディノベーダー・ドクス
local s,id,o=GetID()
function s.initial_effect(c)
c:SetSPSummonOnce(id)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCost(s.spcost2)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_DINOSAUR)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,2,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.costfilter(c,e,tp)
return c:GetLevel()>=1 and c:GetLevel()<=4
and Duel.GetMZoneCount(tp,c)>0 and (c:IsControler(tp) or c:IsFaceup())
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetLevel())
end
function s.spfilter(c,e,tp,lv)
return c:IsRace(RACE_DINOSAUR) and (c:IsLevel(lv+2) or c:IsLevel(lv-2))
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spcost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,s.costfilter,1,nil,e,tp) end
local sg=Duel.SelectReleaseGroup(tp,s.costfilter,1,1,nil,e,tp)
e:SetLabel(sg:GetFirst():GetLevel())
Duel.Release(sg,REASON_COST)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,e:GetLabel())
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local fid=e:GetHandler():GetFieldID()
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1,fid)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabel(fid)
e1:SetLabelObject(tc)
e1:SetCondition(s.descon)
e1:SetOperation(s.desop)
Duel.RegisterEffect(e1,tp)
end
Duel.SpecialSummonComplete()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(id)~=e:GetLabel() then
e:Reset()
return false
else return true end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetLabelObject(),REASON_EFFECT)
end
--月牙竜-クレセント·ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
--special Summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,c:GetLocation())
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_DECKBOT)
c:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.filter(c)
return c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsLevel(7) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--地縛死霊ゾーマ
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCountLimit(1,id)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCountLimit(1,id+o)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetCondition(s.damcon)
e2:SetTarget(s.damtg)
e2:SetOperation(s.damop)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and
Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPES_EFFECT_TRAP_MONSTER,1800,500,4,RACE_ZOMBIE,ATTRIBUTE_DARK) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPES_EFFECT_TRAP_MONSTER,1800,500,4,RACE_ZOMBIE,ATTRIBUTE_DARK) then return end
c:AddMonsterAttribute(TYPE_EFFECT+TYPE_TRAP)
Duel.SpecialSummon(c,SUMMON_VALUE_SELF,tp,tp,true,false,POS_FACEUP)
--must attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_MUST_ATTACK)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_MUST_ATTACK_MONSTER)
e3:SetValue(s.atklimit)
c:RegisterEffect(e3)
end
function s.atklimit(e,c)
return c==e:GetHandler()
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetSummonType()==SUMMON_TYPE_SPECIAL+SUMMON_VALUE_SELF and c:IsReason(REASON_BATTLE) and c:IsPreviousControler(tp)
and c==Duel.GetAttackTarget() and ((Duel.GetAttacker():IsControler(1-tp) and c:IsOnField()) or Duel.GetAttacker():IsPreviousControler(1-tp))
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local bc=e:GetHandler():GetBattleTarget()
local dam=0
if bc:IsLocation(LOCATION_MZONE) then
dam=bc:GetBaseAttack()
else
dam=bc:GetTextAttack()
end
if dam<0 then dam=0 end
dam=math.min(3000,dam*2)
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dam)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
--蕾禍大輪首狩舞
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DESTROYED)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.descon2)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.destg2)
e2:SetOperation(s.desop2)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_INSECT+RACE_PLANT+RACE_REPTILE) and c:IsType(TYPE_LINK)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil)
local gc=g:GetClassCount(Card.GetRace)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,gc,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()>0 then
Duel.Destroy(tg,REASON_EFFECT)
end
end
function s.cfilter2(c,tp)
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
and bit.band(c:GetPreviousRaceOnField(),RACE_INSECT+RACE_PLANT+RACE_REPTILE)~=0
and c:IsReason(REASON_BATTLE+REASON_EFFECT)
end
function s.descon2(e,tp,eg,ep,ev,re,r,rp)
return aux.exccon(e) and eg:IsExists(s.cfilter2,1,nil,tp) and not eg:IsContains(e:GetHandler())
end
function s.destg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--幻奏の歌姫クープレ
function c90276649.initial_effect(c)
aux.EnablePendulumAttribute(c)
--
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD)
e0:SetRange(LOCATION_PZONE)
e0:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e0:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE)
e0:SetTargetRange(1,0)
e0:SetTarget(c90276649.splimit)
c:RegisterEffect(e0)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(90276649,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,90276649)
e1:SetCondition(c90276649.thcon)
e1:SetTarget(c90276649.thtg)
e1:SetOperation(c90276649.thop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(90276649,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_HAND)
e2:SetCountLimit(1,90276650)
e2:SetCondition(c90276649.spcon)
e2:SetCost(c90276649.spcost)
e2:SetTarget(c90276649.sptg)
e2:SetOperation(c90276649.spop)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(90276649,2))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_EXTRA)
e3:SetCountLimit(1,90276651)
e3:SetCondition(c90276649.pencon)
e3:SetTarget(c90276649.pentg)
e3:SetOperation(c90276649.penop)
c:RegisterEffect(e3)
end
function c90276649.splimit(e,c,tp,sumtp,sumpos)
return not c:IsAttribute(ATTRIBUTE_LIGHT) and bit.band(sumtp,SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
end
function c90276649.thcfilter(c)
return c:IsFaceup() and not c:IsSetCard(0x9b)
end
function c90276649.thcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(c90276649.thcfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c90276649.thfilter(c)
return c:IsSetCard(0x9b) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function c90276649.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c90276649.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c90276649.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c90276649.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c90276649.spcon(e,tp,eg,ep,ev,re,r,rp)
return not (r==REASON_RULE)
end
function c90276649.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic() end
end
function c90276649.spfilter(c,e,tp)
return c:IsLevelBelow(4) and c:IsSetCard(0x9b) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c90276649.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c90276649.spfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_HAND)
end
function c90276649.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c90276649.spfilter),tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function c90276649.cfilter(c,tp)
return c:IsFaceup() and c:IsType(TYPE_FUSION) and c:IsSetCard(0x9b) and c:IsControler(tp)
end
function c90276649.pencon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsFaceup() and eg:IsExists(c90276649.cfilter,1,nil,tp)
end
function c90276649.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function c90276649.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and (Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1)) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
--百鬼羅刹大重畳
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--material
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.mattg)
e2:SetOperation(s.matop)
c:RegisterEffect(e2)
end
function s.filter(c,e,tp)
return c:IsType(TYPE_XYZ) and c:IsFaceup() and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL) and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c)
end
function s.filter2(c,e,tp,mc)
return c:IsSetCard(0xac) and mc:IsCanBeXyzMaterial(c)
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return e:GetHandler():IsCanOverlay()
and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end
if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc)
local sc=g:GetFirst()
if sc then
local mg=tc:GetOverlayGroup()
if mg:GetCount()~=0 then
Duel.Overlay(sc,mg)
end
sc:SetMaterial(Group.FromCards(tc))
Duel.Overlay(sc,Group.FromCards(tc))
if Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)>0 then
sc:CompleteProcedure()
if c:IsRelateToEffect(e) then
c:CancelToGrave()
Duel.Overlay(sc,c)
end
end
end
end
function s.mfilter(c,e,tp)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(0xac)
end
function s.ofilter(c)
return c:IsCanOverlay() and not c:IsForbidden()
end
function s.mattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.mfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) and Duel.IsExistingTarget(s.ofilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g1=Duel.SelectTarget(tp,s.mfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local g2=Duel.SelectTarget(tp,s.ofilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g2,1,0,0)
end
function s.matop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tg=Duel.GetTargetsRelateToChain()
local tc1=tg:Filter(Card.IsLocation,nil,LOCATION_MZONE):GetFirst()
local tc2=tg:Filter(Card.IsLocation,nil,LOCATION_GRAVE):GetFirst()
if tc1 and tc1:IsControler(tp) and tc2 then
Duel.Overlay(tc1,tc2)
end
end
--古代の機械戦車兵
function c91098230.initial_effect(c)
aux.AddCodeList(c,83104731)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(91098230,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,91098230)
e1:SetTarget(c91098230.sptg)
e1:SetOperation(c91098230.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(91098230,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,91098231)
e3:SetTarget(c91098230.destg)
e3:SetOperation(c91098230.desop)
c:RegisterEffect(e3)
end
function c91098230.filter1(c,e,tp)
return not c:IsCode(91098230) and c:IsSetCard(0x7) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
and (c:IsLocation(LOCATION_HAND) or c:IsLocation(LOCATION_GRAVE) and Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_MZONE,1,nil))
end
function c91098230.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c91098230.filter1,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c91098230.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c91098230.filter1),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
end
end
function c91098230.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c91098230.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(c91098230.atktg)
e1:SetValue(600)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c91098230.atktg(e,c)
return c:IsCode(83104731) or aux.IsCodeListed(c,83104731)
end
--雪沓の 跡追うひとつ またひとつ
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return not c:IsCode(id)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_GRAVE,0,1,nil,tp,POS_FACEDOWN) end
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_GRAVE,0,nil,tp,POS_FACEDOWN)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_GRAVE,0,1,5,nil,tp,POS_FACEDOWN)
if g:GetCount()>0 then
Duel.HintSelection(g)
if Duel.Remove(g,POS_FACEDOWN,REASON_EFFECT)~=0
and Duel.GetMatchingGroupCount(Card.IsFacedown,tp,LOCATION_REMOVED,0,nil)>=7
and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,nil,tp,POS_FACEDOWN) then
Duel.BreakEffect()
local ct=Duel.GetMatchingGroupCount(Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,nil,POS_FACEDOWN)
if ct>5 then ct=5 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local rg=Duel.SelectMatchingCard(1-tp,Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,ct,ct,nil,POS_FACEDOWN)
if rg:GetCount()>0 then
Duel.HintSelection(rg)
Duel.Remove(rg,POS_FACEDOWN,REASON_EFFECT)
end
end
end
end
--天盃龍チュンドラ
function c91810826.initial_effect(c)
--Self special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(91810826,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,91810826)
e1:SetCondition(c91810826.spcon)
e1:SetTarget(c91810826.sptg)
e1:SetOperation(c91810826.spop)
c:RegisterEffect(e1)
--Special summon from deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(91810826,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_BATTLE_START)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,91810827)
e2:SetTarget(c91810826.sptg2)
e2:SetOperation(c91810826.spop2)
c:RegisterEffect(e2)
--Synchro summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(91810826,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMING_BATTLE_START+TIMING_BATTLE_STEP_END+TIMING_BATTLE_END)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(c91810826.sccon)
e3:SetTarget(c91810826.sctg)
e3:SetOperation(c91810826.scop)
c:RegisterEffect(e3)
end
function c91810826.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_FIRE)
end
function c91810826.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c91810826.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c91810826.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c91810826.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function c91810826.filter(c,e,tp)
return c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsLevelBelow(4) and not c:IsCode(91810826)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c91810826.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c91810826.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(91810826,1))
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c91810826.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c91810826.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function c91810826.sccon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function c91810826.sctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,e:GetHandler()) end
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(91810826,2))
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c91810826.scop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),c)
end
end
--仇すれば通図
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--draw
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_FZONE)
e4:SetProperty(EFFECT_FLAG_BOTH_SIDE+EFFECT_FLAG_PLAYER_TARGET)
e4:SetCountLimit(1,id)
e4:SetTarget(s.drtg)
e4:SetOperation(s.drop)
c:RegisterEffect(e4)
--to deck
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(id,1))
e6:SetCategory(CATEGORY_TODECK)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e6:SetCode(EVENT_PHASE+PHASE_END)
e6:SetCountLimit(1)
e6:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e6:SetRange(LOCATION_FZONE)
e6:SetCondition(s.tdcon)
e6:SetTarget(s.tdtg)
e6:SetOperation(s.tdop)
c:RegisterEffect(e6)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)
if chk==0 then
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 then return false end
local g=Duel.GetDecktopGroup(tp,ct)
local result=g:FilterCount(Card.IsAbleToHand,nil)>0
return result
end
Duel.SetTargetPlayer(tp)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local ct=Duel.GetFieldGroupCount(p,0,LOCATION_ONFIELD)
local dt=Duel.GetFieldGroupCount(p,LOCATION_DECK,0)
ct=math.min(ct,dt)
if ct==0 then return end
local t={}
for i=1,ct do t[i]=i end
local ac=Duel.AnnounceNumber(p,table.unpack(t))
Duel.ConfirmDecktop(p,ac)
local g=Duel.GetDecktopGroup(p,ac)
if #g>0 then
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_ATOHAND)
local sg=g:Select(p,1,1,nil)
if sg:GetFirst():IsAbleToHand() then
Duel.DisableShuffleCheck()
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-p,sg)
Duel.ShuffleHand(p)
else
Duel.DisableShuffleCheck()
Duel.SendtoGrave(sg,REASON_RULE)
end
if #g>8 then
Duel.RegisterFlagEffect(p,id,RESET_PHASE+PHASE_END,0,1)
e:GetHandler():RegisterFlagEffect(id,RESET_PHASE+PHASE_END,0,1)
end
end
Duel.BreakEffect()
local hg=Duel.GetMatchingGroup(Card.IsAbleToDeck,p,LOCATION_HAND,0,nil)
if #hg>0 then
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK)
local sg=hg:Select(p,1,1,nil)
if sg:GetFirst():GetOwner()==p then
Duel.SendtoDeck(sg,nil,SEQ_DECKTOP,REASON_EFFECT)
else
Duel.SendtoDeck(sg,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
ac=ac-1
end
end
if ac>0 then
Duel.SortDecktop(p,p,ac)
for i=1,ac do
local mg=Duel.GetDecktopGroup(p,1)
Duel.MoveSequence(mg:GetFirst(),SEQ_DECKBOTTOM)
end
end
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,id)>0 and e:GetHandler():GetFlagEffect(id)>0
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,LOCATION_ONFIELD+LOCATION_GRAVE)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE,nil)
if aux.NecroValleyNegateCheck(g) then return end
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
--トリコロール・ガジェット
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,79791878)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.srtg)
e1:SetOperation(s.srop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--set from deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.setcon)
e3:SetTarget(s.settg)
e3:SetOperation(s.setop)
c:RegisterEffect(e3)
end
function s.srfilter(c)
return (c:IsCode(79791878) or aux.IsCodeListed(c,79791878) and c:IsType(TYPE_SPELL+TYPE_TRAP)) and c:IsAbleToHand()
end
function s.srtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.srfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.srop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.srfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0
end
function s.setfilter(c)
return c:IsCode(27157727) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SSet(tp,g)
end
end
--ウェイクアップ・センチュリオン!
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return bit.band(c:GetOriginalType(),TYPE_MONSTER)~=0 and c:IsFaceup()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_SZONE,0,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local t1=Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0x1a2,TYPES_TOKEN_MONSTER,0,0,4,RACE_PYRO,ATTRIBUTE_DARK)
local t2=Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0x1a2,TYPES_TOKEN_MONSTER,0,0,8,RACE_PYRO,ATTRIBUTE_DARK)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and
(t1 or t2) end
local lv=0
if t1 and t2 then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
e:SetLabel(Duel.AnnounceLevel(tp,4,8,5,6,7))
elseif t1 then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
e:SetLabel(Duel.AnnounceLevel(tp,4,4))
elseif t2 then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
e:SetLabel(Duel.AnnounceLevel(tp,8,8))
end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local lv=e:GetLabel()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0x1a2,TYPES_TOKEN_MONSTER,0,0,lv,RACE_PYRO,ATTRIBUTE_DARK) then return end
local token=Duel.CreateToken(tp,id+o)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD)
e1:SetValue(lv)
token:RegisterEffect(e1,true)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
e4:SetRange(LOCATION_MZONE)
e4:SetReset(RESET_EVENT+RESETS_STANDARD)
e4:SetValue(1)
token:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
token:RegisterEffect(e5)
Duel.SpecialSummonComplete()
end
function s.tgfilter(c)
return not c:IsCode(id) and c:IsSetCard(0x1a2) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
--ナイトメア・スローン
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.thfilter(c)
return c:IsRace(RACE_FIEND) and c:IsAttack(0) and c:IsDefense(0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local sg=g:Select(tp,1,1,nil)
local tc=sg:GetFirst()
if tc:IsAbleToHand() and not Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
else
Duel.Destroy(tc,REASON_EFFECT)
end
end
end
function s.cfilter(c,tp)
return c:IsSetCard(0x1a5) and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.filter(c,lv,tp)
return s.cfilter(c,tp) and (c:IsLevel(lv-1) or c:IsLevel(lv+1))
end
function s.spfilter(c,e,tp,eg)
local lv=c:GetLevel()
return c:IsSetCard(0x1a5) and c:IsFaceupEx() and c:IsAbleToHand()
and eg:IsExists(s.filter,1,nil,lv,tp)
end
--check in Operation
function s.spfilter2(c,e,tp,g)
local lv=c:GetLevel()
return c:IsSetCard(0x1a5) and c:IsFaceupEx() and c:IsAbleToHand()
and g:IsExists(s.filter2,1,nil,lv,tp)
end
function s.filter2(c,lv,tp)
return (c:IsLevel(lv-1) or c:IsLevel(lv+1))
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp,eg) end
local g1=eg:Filter(s.cfilter,nil,tp)
g1:KeepAlive()
e:SetLabelObject(g1)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local g1=e:GetLabelObject()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter2),tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp,g1)
local tc=sg:GetFirst()
if tc and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,tc)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,true,false) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.BreakEffect()
Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)
end
end
end
--ライトロード・デーモン ヴァイス
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--grave spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsSetCard(0x38) and c:IsAbleToDeckAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local cg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_HAND,0,e:GetHandler())
if chk==0 then return cg:GetCount()>0 end
local g=cg:Select(tp,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,SEQ_DECKTOP,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsPlayerCanDiscardDeck(tp,2) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.BreakEffect()
Duel.DiscardDeck(tp,2,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_DECK)
end
function s.spfilter(c,e,tp)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x38) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
--竜騎兵ガーゴイルⅡ
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetCountLimit(1,id+o*2)
e3:SetHintTiming(0,TIMING_MAIN_END)
e3:SetCondition(s.spcon2)
e3:SetTarget(s.sptg2)
e3:SetOperation(s.spop2)
c:RegisterEffect(e3)
end
function s.cfilter(c,tp)
return c:IsFaceup() and Duel.GetMZoneCount(tp,c)>0 and c:IsAbleToGraveAsCost()
and c:IsSetCard(0x1a2)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_ONFIELD,0,1,1,nil,tp)
Duel.SendtoGrave(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return c:IsCode(id)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,c)
end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return (ph==PHASE_MAIN1 or ph==PHASE_MAIN2) and e:GetHandler():GetType()==TYPE_TRAP+TYPE_CONTINUOUS
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0x1a2,TYPE_MONSTER+TYPE_EFFECT,2000,3000,8,RACE_DRAGON,ATTRIBUTE_DARK) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 and c:IsLevelAbove(5) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.BreakEffect()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(-4)
c:RegisterEffect(e1)
end
end
--蕾禍ノ毬首
local s,id,o=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function s.filter(c)
return c:IsRace(RACE_INSECT+RACE_PLANT+RACE_REPTILE) and c:IsAbleToGraveAsCost()
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,c)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,c)
Duel.SendtoGrave(g,REASON_COST)
end
function s.thfilter(c)
return not c:IsCode(id) and c:IsFaceupEx() and c:IsSetCard(0x1ab) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK+LOCATION_REMOVED,0,nil)
if chk==0 then return Duel.IsPlayerCanRemove(tp) and g:GetCount()>=1 end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_REMOVED)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK+LOCATION_REMOVED,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tg1=g:SelectSubGroup(tp,aux.dncheck,false,1,2)
if tg1 and Duel.SendtoHand(tg1,nil,REASON_EFFECT)~=0 then
Duel.ConfirmCards(1-tp,tg1)
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local tg2=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_HAND,0,1,1,nil)
if #tg2>0 then
Duel.BreakEffect()
Duel.Remove(tg2,POS_FACEUP,REASON_EFFECT)
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsRace(RACE_INSECT+RACE_PLANT+RACE_REPTILE)
end
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