Commit 042c13a6 authored by salix5's avatar salix5 Committed by GitHub

ROTA+INFO-EN (#2628)

* ROTA

* fix string id

* fix name

* Update c93723936.lua (#2632)

* Replace to RevealSelectDeckSequence (#2637)

* Update setcode (#2636)

* fix Zapper Shrimp (#2643)

SetProperty增加EFFECT_FLAG_DELAY

* fix Mimighoul Maker (#2656)

* fix Mimighoul Room (#2666)

* newline

* Update c8841431.lua (#2672)

* fix CNo.32 海咬龍シャーク・ドレイク・リバイス (#2678)

* fix Mimighoul flip effect

FLIP: If it is the Main Phase: Apply these effects in sequence.

* Update c89812483.lua (#2697)

* Fix マルチャミー・フワロス (#2722)

* Fix マルチャミー・フワロス

* use not equal

---------
Co-authored-by: salix5's avatarsalix5 <salix5566@gmail.com>

* Update setcode (#2717)

* Fix メタル化・強化反射装甲 (#2735)

* update 黎銘機ヘオスヴァローグ

* fix 黎銘機ヘオスヴァローグ (#2769)

* Update c77751766.lua (#2753)

* Fix 背信聖徒シルヴィア (#2774)

修复②效果在适用“自身不能把卡片除外”的状态下(如对方场上存在混沌猎人,适用王宫的铁壁、古遗物-圣枪的效果等)不能发动的问题。

* Fix 空隙の原星竜 (#2777)

---------
Co-authored-by: default avatar想象力很好的毛虫 <71340108+Crescent0v0@users.noreply.github.com>
Co-authored-by: wind2009's avatarWind2009-Louse <wind.jackey@qq.com>
Co-authored-by: default avatara597449807 <148566174+a597449807@users.noreply.github.com>
Co-authored-by: default avatar八宫一月 <135235980+kiritosoft@users.noreply.github.com>
Co-authored-by: HidarimeYume's avatarHidarime_Yume <s.sonic@qq.com>
parent d5854830
--ニュービー!
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--to hand and to deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_TODECK+CATEGORY_GRAVE_ACTION)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.accon)
e2:SetTarget(s.actg)
e2:SetOperation(s.acop)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsAttack(0) and c:IsDefense(0) and c:IsType(TYPE_MONSTER)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,c:GetControler(),LOCATION_GRAVE,0,1,nil)
end
function s.accon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonLocation(LOCATION_HAND)
end
function s.thfilter(c)
return not c:IsCode(id) and c:IsRace(RACE_INSECT) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToHand()
end
function s.tdfilter(c)
return c:IsFaceupEx() and c:IsType(TYPE_TRAP) and c:IsAbleToDeck()
end
function s.actg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) or Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
end
function s.acop(e,tp,eg,ep,ev,re,r,rp)
local b1=Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE,0,1,nil)
local b2=Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil)
local res=false
if b1 and (not b2 or Duel.SelectYesNo(tp,aux.Stringid(id,2))) then
res=true
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
if b2 and (not res or Duel.SelectYesNo(tp,aux.Stringid(id,3))) then
if res then
Duel.BreakEffect()
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 then
Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
else
local opt=Duel.SelectOption(tp,aux.Stringid(id,4),aux.Stringid(id,5))
if opt==0 then
Duel.SendtoDeck(g,nil,SEQ_DECKTOP,REASON_EFFECT)
else
Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
end
end
end
end
end
--回猫
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--spsummon 2
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon2)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
--flip
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_FLIP)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetOperation(s.flipop)
c:RegisterEffect(e3)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_DECK+LOCATION_HAND)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
end
end
function s.spfilter(c,e,tp)
return c:IsPreviousLocation(LOCATION_DECK+LOCATION_HAND) and c:IsControler(tp) and c:IsLocation(LOCATION_GRAVE)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) and c:IsCanBeEffectTarget(e)
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsFaceup() and c:GetFlagEffect(id)>0 and eg:IsExists(s.spfilter,1,nil,e,tp)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return eg:IsContains(chkc) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=eg:FilterSelect(tp,s.spfilter,1,1,nil,e,tp)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)~=0 then
Duel.ConfirmCards(1-tp,tc)
end
end
function s.flipop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1)
end
--Mimighoul Maker
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--ChangePosition
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(s.tgcon2)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
end
function s.spfilter1(c,e,tp)
return c:IsType(TYPE_FLIP) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,1-tp) and c:IsAbleToHand()
end
function s.spfilter2(c,e,tp)
return c:IsSetCard(0x1b7) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local g=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_DECK,0,nil,e,tp)
return g:GetClassCount(Card.GetCode)>=2 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_DECK,0,nil,e,tp)
if Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and g:GetClassCount(Card.GetCode)>=2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local cg=g:SelectSubGroup(tp,aux.dncheck,false,2,2)
Duel.ConfirmCards(1-tp,cg)
local tc=cg:RandomSelect(1-tp,1):GetFirst()
Duel.ConfirmCards(tp,tc)
if tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,1-tp) then
Duel.SpecialSummon(tc,0,tp,1-tp,false,false,POS_FACEDOWN_DEFENSE)
cg:RemoveCard(tc)
if cg:GetFirst():IsAbleToHand() then
Duel.SendtoHand(cg,nil,REASON_EFFECT)
if Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_HAND,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_HAND,0,1,1,nil,e,tp):GetFirst()
if sc then
Duel.BreakEffect()
Duel.ShuffleHand(tp)
Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
end
end
else
Duel.SendtoGrave(cg,REASON_RULE)
end
end
end
end
function s.tgcon2(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp)
end
function s.posfilter(c)
return c:IsFacedown() and c:IsDefensePos()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFacedown() end
if chk==0 then return Duel.IsExistingTarget(s.posfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
Duel.SelectTarget(tp,s.posfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,nil,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
if tc:IsPosition(POS_FACEUP_ATTACK) and tc:IsCanChangePosition() then
Duel.ChangePosition(tc,POS_FACEUP_DEFENCE)
elseif tc:IsPosition(POS_FACEUP_DEFENCE) and tc:IsCanChangePosition() then
Duel.ChangePosition(tc,POS_FACEUP_ATTACK)
else
local pos=Duel.SelectPosition(tp,tc,POS_FACEUP)
Duel.ChangePosition(tc,pos)
end
end
end
--ヴァルモニカ・エレディターレ
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--to deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetCountLimit(1,id)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x1a3) and c:IsType(TYPE_LINK)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) then return false end
if not Duel.IsChainNegatable(ev) then return false end
return re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
function s.tdfilter(c)
return c:IsFaceupEx() and not c:IsCode(id) and c:IsSetCard(0x1a3) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,0):GetSum(Card.GetCounter,0x6a)
local tg=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_EXTRA+LOCATION_REMOVED,0,nil)
if chk==0 then return ct>0 and tg:GetCount()>0 end
Duel.SetOperationInfo(0,CATEGORY_TODECK,tg,1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,0):GetSum(Card.GetCounter,0x6a)
if ct==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_GRAVE+LOCATION_EXTRA+LOCATION_REMOVED,0,1,ct,nil)
if tg:GetCount()>0 then
Duel.HintSelection(tg)
if Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 then
local og=Duel.GetOperatedGroup()
local dr=og:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)
local drc=math.floor(dr/3)
if drc>0 and Duel.IsPlayerCanDraw(tp,drc) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Draw(tp,drc,REASON_EFFECT)
end
end
end
end
--百鬼羅刹大危機
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--remove
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,id)
e2:SetRange(LOCATION_SZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMING_END_PHASE)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,id)
e3:SetCondition(s.spcon)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.rmfilter1(c,tp)
local loc=c:GetLocation()
return c:IsFaceupEx() and c:IsSetCard(0xac) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemove()
and Duel.IsExistingTarget(s.rmfilter2,tp,0,loc,1,nil)
end
function s.rmfilter2(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.rmfilter1,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g1=Duel.SelectTarget(tp,s.rmfilter1,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil,tp)
local loc=g1:GetFirst():GetLocation()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g2=Duel.SelectTarget(tp,s.rmfilter2,tp,0,loc,1,1,nil)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g1,g1:GetCount(),0,0)
end
function s.rmopfilter(c,e)
return c:IsType(TYPE_MONSTER) and c:IsRelateToEffect(e)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(aux.NecroValleyFilter(s.rmopfilter),nil,e)
if tg:GetCount()==2 then
Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsStatus(STATUS_EFFECT_ENABLED)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0xac) and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsCanBeEffectTarget(e)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_REMOVED,0,nil,e,tp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chk==0 then return ft>=5 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_REMOVED,0,5,nil,e,tp) and g:GetClassCount(Card.GetCode)>=5
and not Duel.IsPlayerAffectedByEffect(tp,59822133) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=g:SelectSubGroup(tp,aux.dncheck,false,5,5)
Duel.SetTargetCard(tg)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tg,tg:GetCount(),0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if g:GetCount()>1 and Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if g:GetCount()<=ft then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,ft,ft,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
g:Sub(sg)
Duel.SendtoGrave(g,REASON_RULE)
end
end
--時の機械-タイム・エンジン
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CUSTOM+id)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
aux.RegisterMergedDelayedEvent(c,id,EVENT_DESTROYED)
end
function s.cfilter(c,tp)
return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
and not c:IsType(TYPE_TOKEN)
and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp) and not eg:IsContains(e:GetHandler())
end
function s.tgfilter(c,e,tp)
return c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local mg=eg:Filter(s.cfilter,nil,tp):Filter(s.tgfilter,nil,e,tp)
if chkc then return mg:IsContains(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and mg:GetCount()>0 end
local g=mg
if mg:GetCount()>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
g=mg:Select(tp,1,1,nil)
end
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.dcfilter(c)
return c:IsFaceupEx() and c:IsSetCard(0x1ba) and c:IsType(TYPE_TRAP)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0
and tc:IsRace(RACE_MACHINE) and tc:IsLevelAbove(5)
and Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil)
and Duel.IsExistingMatchingCard(s.dcfilter,tp,LOCATION_SZONE+LOCATION_GRAVE,0,1,aux.ExceptThisCard(e))
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
if sg:GetCount()>0 and Duel.Destroy(sg,REASON_EFFECT)~=0
and tc:GetBaseAttack()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.BreakEffect()
Duel.Damage(1-tp,tc:GetBaseAttack(),REASON_EFFECT)
end
end
end
end
--水霊媒師エリア
local s,id,o=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.dfilter(c,tp)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsDiscardable()
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetLevel())
end
function s.thfilter(c,lv)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsLevelAbove(lv) and c:IsAbleToHand()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() and Duel.IsExistingMatchingCard(s.dfilter,tp,LOCATION_HAND,0,1,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,s.dfilter,tp,LOCATION_HAND,0,1,1,c,tp)
e:SetLabel(g:GetFirst():GetLevel())
Duel.SendtoGrave(g+c,REASON_COST+REASON_DISCARD)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsCostChecked()
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,e:GetLabel()) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,e:GetLabel())
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,0)
e1:SetValue(s.aclimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.aclimit(e,re,tp)
return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsNonAttribute(ATTRIBUTE_WATER)
end
function s.cfilter(c,tp)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsPreviousControler(tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
end
--エクシーズ・ポセイドン・スプラッシュ
local s,id,o=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.mfilter(c)
return c:IsType(TYPE_XYZ)
end
function s.ffilter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:GetOverlayGroup():IsExists(s.mfilter,1,nil)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.ffilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.desfilter(c,attr)
return c:IsFaceup() and c:IsAttribute(attr) and c:GetEquipGroup():Filter(Card.IsType,nil,TYPE_SPELL):GetCount()==0
end
function s.dmfilter(c)
return c:IsFaceup() and c:GetEquipGroup():Filter(Card.IsType,nil,TYPE_SPELL):GetCount()==0
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.dmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(s.dmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
local attr=0
for tc in aux.Next(g) do
attr=attr|tc:GetAttribute()
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTRIBUTE)
local at=Duel.AnnounceAttribute(tp,1,attr)
e:SetLabel(at)
local dg=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,at)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,dg:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local attr=e:GetLabel()
local dg=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,attr)
if dg:GetCount()>0 then
Duel.Destroy(dg,REASON_EFFECT)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk) and Duel.CheckRemoveOverlayCard(tp,1,0,1,REASON_COST) end
aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.RemoveOverlayCard(tp,1,0,1,1,REASON_COST)
end
function s.filter(c,e,tp)
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp)
local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)
return c:IsRace(RACE_FISH+RACE_AQUA+RACE_SEASERPENT) and (b1 or b2)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.HintSelection(g)
if Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)
and (not (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false))
or Duel.SelectYesNo(tp,aux.Stringid(id,2))) then
Duel.SpecialSummon(tc,0,tp,1-tp,false,false,POS_FACEUP)
else
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
end
--六武衆の指南番
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_GRAVE_ACTION)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--material effect
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetProperty(EFFECT_FLAG_EVENT_PLAYER)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.effcon)
e3:SetOperation(s.effop)
c:RegisterEffect(e3)
end
function s.spfilter(c)
return c:IsFaceup() and c:IsSetCard(0x103d) and not c:IsCode(id)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.thfilter(c)
return c:IsSetCard(0x203d) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_SYNCHRO)~=0 and e:GetHandler():GetReasonCard():IsSetCard(0x103d)
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
local e1=Effect.CreateEffect(rc)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetValue(-500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
rc:RegisterEffect(e1,true)
if not rc:IsType(TYPE_EFFECT) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ADD_TYPE)
e2:SetValue(TYPE_EFFECT)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
rc:RegisterEffect(e2,true)
end
rc:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,3))
end
--海皇精 アビスライン
local s,id,o=GetID()
function s.initial_effect(c)
--to hand or special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.drcon)
e2:SetCost(s.drcost)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
function s.cfilter(c,tp)
return c:IsSetCard(0x77,0x74) and Duel.GetMZoneCount(tp,c)>0
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
e:SetLabel(100)
if chk==0 then return c:IsReleasable() and Duel.CheckReleaseGroupEx(tp,s.cfilter,1,REASON_COST,true,c,tp) end
local g=Duel.SelectReleaseGroupEx(tp,s.cfilter,1,1,REASON_COST,true,c,tp)
g:AddCard(c)
Duel.Release(g,REASON_COST)
end
function s.thfilter(c,e,tp,el)
if not (c:IsLevel(7) and c:IsRace(RACE_AQUA+RACE_FISH+RACE_SEASERPENT)) then return false end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
return c:IsAbleToHand() or ((ft>0 or el==100) and c:IsCanBeSpecialSummoned(e,0,tp,false,false))
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,e,tp,e:GetLabel()) end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,0)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local tc=g:GetFirst()
if tc then
if tc:IsAbleToHand() and (not tc:IsCanBeSpecialSummoned(e,0,tp,false,false) or ft<=0 or Duel.SelectOption(tp,1190,1152)==0) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
else
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsAttribute(ATTRIBUTE_WATER) and c:IsLocation(LOCATION_EXTRA)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function s.costfilter(c)
return c:IsDiscardable() and c:IsAbleToGraveAsCost()
end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk) and Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil) end
aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.DiscardHand(tp,s.costfilter,1,1,REASON_DISCARD+REASON_COST)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
--渦巻く海炎
local s,id,o=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
if chk==0 then return true end
end
function s.costfilter(c)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsDiscardable() and c:IsAbleToGraveAsCost()
end
function s.desfilter(c)
return c:IsAttribute(ATTRIBUTE_FIRE)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
local nocost=e:GetLabel()~=100
local b1=(Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,c) or nocost) and Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil)
local b2=Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_HAND,0,1,nil)
if chk==0 then return b1 or b2 end
local op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,2)},
{b2,aux.Stringid(id,3)})
e:SetLabel(op)
if op==1 then
e:SetCategory(CATEGORY_DESTROY)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
if not nocost then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
Duel.DiscardHand(tp,s.costfilter,1,1,REASON_DISCARD+REASON_COST)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
else
e:SetCategory(CATEGORY_DRAW+CATEGORY_DESTROY)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND)
end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1 then
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
Duel.Destroy(tc,REASON_EFFECT)
end
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_HAND,0,1,1,nil)
if Duel.Destroy(g,REASON_EFFECT)>0 and Duel.IsPlayerCanDraw(tp,1)
and Duel.SelectYesNo(tp,aux.Stringid(id,4)) then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
end
function s.spfilter(c,e,tp)
return c:IsAttribute(ATTRIBUTE_WATER+ATTRIBUTE_FIRE) and c:IsLevel(7,8) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
--Kuebiko
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DISABLE+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetCountLimit(1)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.discon)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsCostChecked()
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPES_EFFECT_TRAP_MONSTER,0,0,2,RACE_FAIRY,ATTRIBUTE_EARTH) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPES_EFFECT_TRAP_MONSTER,0,0,2,RACE_FAIRY,ATTRIBUTE_EARTH) then return end
c:AddMonsterAttribute(TYPE_EFFECT+TYPE_TRAP)
Duel.SpecialSummon(c,SUMMON_VALUE_SELF,tp,tp,true,false,POS_FACEUP)
end
function s.discfilter(c,tp)
return c:IsControler(tp) and c:IsOnField()
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsStatus(STATUS_BATTLE_DESTROYED) or not c:GetSummonType()==SUMMON_TYPE_SPECIAL+SUMMON_VALUE_SELF then return false end
if rp~=1-tp or not re:IsActiveType(TYPE_MONSTER) or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local loc,tg=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TARGET_CARDS)
return loc==LOCATION_MZONE and tg and tg:IsExists(s.discfilter,1,nil,tp) and Duel.IsChainDisablable(ev)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
local tg=g:GetMaxGroup(Card.GetAttack)
if tg:IsContains(re:GetHandler()) and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_TOHAND,eg,1,0,0)
end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
local tg=g:GetMaxGroup(Card.GetAttack)
local c=e:GetHandler()
local rc=re:GetHandler()
if c:IsRelateToEffect(e) and Duel.SSet(tp,c) and Duel.NegateEffect(ev) and tg:IsContains(rc) and rc:IsRelateToEffect(re) then
Duel.BreakEffect()
Duel.SendtoHand(rc,nil,REASON_EFFECT)
end
end
--アザミナ・オフェイレーテス
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_MAIN_END)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.fusion_effect=true
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function s.filter(c,e,tp,mg)
if c:GetLevel()<4 then return false end
local ct=math.floor(c:GetLevel()/4)
return c:IsType(TYPE_FUSION) and c:IsSetCard(0x1bc) and c:CheckFusionMaterial()
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false)
and mg:CheckSubGroup(s.gcheck,ct,ct,tp,c)
end
function s.gcheck(g,tp,fc)
return Duel.GetLocationCountFromEx(tp,tp,g,fc)>0
and g:FilterCount(Card.IsAbleToGrave,nil)==g:GetCount()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsSetCard,tp,LOCATION_HAND+LOCATION_ONFIELD,0,nil,0x19e)
if chk==0 then return aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_FMATERIAL)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp,g) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_FMATERIAL) then return end
local mg=Duel.GetMatchingGroup(Card.IsSetCard,tp,LOCATION_HAND+LOCATION_ONFIELD,0,nil,0x19e)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,mg)
local tc=g:GetFirst()
if tc then
Duel.ConfirmCards(1-tp,tc)
local ct=math.floor(tc:GetLevel()/4)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=mg:SelectSubGroup(tp,s.gcheck,false,ct,ct,tp,tc)
local cg=sg:Filter(Card.IsFacedown,nil)
Duel.ConfirmCards(1-tp,cg)
if Duel.SendtoGrave(sg,REASON_EFFECT)~=0 and sg:FilterCount(Card.IsLocation,nil,LOCATION_GRAVE)~=0 then
Duel.BreakEffect()
tc:SetMaterial(nil)
if Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) then
tc:CompleteProcedure()
end
end
end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x1bc) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end
end
--武装蜂起
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,52838896)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--to hand
local e0=aux.AddThisCardInGraveAlreadyCheck(c)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetRange(LOCATION_GRAVE)
e2:SetLabelObject(e0)
e2:SetCondition(s.thcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_INSECT) and c:IsAttackBelow(1000) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0
and tc:IsSummonLocation(LOCATION_DECK) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=Duel.SelectMatchingCard(tp,Card.IsAbleToGrave,tp,LOCATION_MZONE,0,1,1,nil)
local gc=sg:GetFirst()
if gc then
Duel.HintSelection(sg)
Duel.SendtoGrave(gc,REASON_EFFECT)
end
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsRace(RACE_INSECT)
end
function s.cfilter(c,se)
return c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsType(TYPE_SYNCHRO)
and bit.band(c:GetPreviousRaceOnField(),RACE_INSECT)~=0 and c:IsPreviousPosition(POS_FACEUP)
and c:IsPreviousLocation(LOCATION_MZONE) and (se==nil or c:GetReasonEffect()~=se)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local se=e:GetLabelObject():GetLabelObject()
return eg:IsExists(s.cfilter,1,e:GetHandler(),se)
end
function s.thfilter(c)
return c:IsCode(52838896) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--Mimighoul Cerberus
local s,id,o=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_CONTROL+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(aux.MimighoulFlipCondition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--cannot be target
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetTargetRange(LOCATION_ONFIELD,0)
e3:SetTarget(aux.TargetBoolFunction(aux.AND(Card.IsType,Card.IsFaceup),TYPE_SPELL))
e3:SetValue(aux.tgoval)
c:RegisterEffect(e3)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,3,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_REMOVED)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,e:GetHandler(),1,0,0)
end
function s.spfilter(c,e,tp)
return c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,1-tp)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetDecktopGroup(tp,3)
if #tg==0 then return end
Duel.DisableShuffleCheck()
if Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)>0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
if #g>0 then
Duel.BreakEffect()
Duel.SpecialSummon(g:GetFirst(),0,tp,1-tp,false,false,POS_FACEUP_DEFENSE)
end
end
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.BreakEffect()
Duel.GetControl(c,1-tp)
end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,1-tp) and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
if Duel.SpecialSummon(c,0,tp,1-tp,false,false,POS_FACEDOWN_DEFENSE)>0 then Duel.ConfirmCards(tp,c) end
end
end
--メタル・デビルゾアX
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,89812483)
c:EnableReviveLimit()
--cannot spsummon
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetRange(LOCATION_HAND+LOCATION_DECK)
e0:SetValue(aux.FALSE)
c:RegisterEffect(e0)
--set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.setcost)
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetCountLimit(2)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.mfilter(ft,lv,race,att)
return ft==1 and lv>=5 and bit.band(race,RACE_FIEND)==RACE_FIEND
end
s.Metallization_material=s.mfilter
function s.setcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic() end
end
function s.setfilter(c)
return c:IsSetCard(0x1ba) and c:IsType(TYPE_TRAP) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil)
and c:IsAbleToDeck() end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc and Duel.SSet(tp,tc)~=0 and c:IsRelateToEffect(e) then
Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return ep==1-tp and re:IsActiveType(TYPE_SPELL+TYPE_MONSTER)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--アーマード・シャーク
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.eqcon)
e2:SetTarget(s.eqtg)
e2:SetOperation(s.eqop)
c:RegisterEffect(e2)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
if chk==0 then return true end
end
function s.tgfilter(c,e,tp)
return c:IsAbleToGraveAsCost() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsType(TYPE_XYZ) and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,c:GetRank())
end
function s.spfilter(c,e,tp,rk)
return c:IsFaceup() and c:IsLevel(rk) and c:IsRace(RACE_FISH) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp,e:GetLabel()) end
if chk==0 then
if e:GetLabel()~=100 then return false end
e:SetLabel(0)
return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
Duel.SendtoGrave(g,REASON_COST)
local rk=g:GetFirst():GetRank()
e:SetLabel(rk)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,rk)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function s.eqfilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsType(TYPE_XYZ)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.eqfilter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if aux.NecroValleyFilter()(c) and c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
if not Duel.Equip(tp,c,tc) then return end
--equip limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetLabelObject(tc)
e1:SetValue(s.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(500)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e2)
end
end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
--Aerial Eater
local s,id,o=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,s.ffilter,2,true)
--to grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.tgcon)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id+o)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.ffilter(c,fc,sub,mg,sg)
return c:IsRace(RACE_FIEND) and (not sg or sg:FilterCount(aux.TRUE,c)==0 or sg:IsExists(Card.IsFusionAttribute,1,c,c:GetFusionAttribute()))
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.tgfilter(c)
return c:IsRace(RACE_FIEND) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.rfilter(c)
return not c:IsCode(id) and c:IsRace(RACE_FIEND) and c:IsLevelAbove(6) and c:IsAbleToRemoveAsCost()
end
function s.rselect(g)
return g:GetClassCount(Card.GetAttributeInGrave)==1
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.rfilter,tp,LOCATION_GRAVE,0,nil)
if chk==0 then return g:CheckSubGroup(s.rselect,2,2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=g:SelectSubGroup(tp,s.rselect,false,2,2)
Duel.Remove(sg,POS_FACEUP,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--六武式襲雙陣
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON+CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--add to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp)
return c:IsAttackBelow(2000) and c:IsSetCard(0x103d) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.posfilter(c)
return c:IsFaceup() and c:IsAttackBelow(2000) and c:IsCanTurnSet()
end
function s.bfilter(c)
return c:IsSetCard(0x103d) and c:IsFaceup()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil,e,tp)
or Duel.IsExistingMatchingCard(s.posfilter,tp,0,LOCATION_MZONE,1,nil) end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil,e,tp)
local b2=Duel.IsExistingMatchingCard(s.posfilter,tp,0,LOCATION_MZONE,1,nil)
local off=1
local ops={}
local opval={}
if b1 then
ops[off]=aux.Stringid(id,0)
opval[off-1]=1
off=off+1
end
if b2 then
ops[off]=aux.Stringid(id,1)
opval[off-1]=2
off=off+1
end
if b1 and b2 and Duel.IsExistingMatchingCard(s.bfilter,tp,LOCATION_MZONE,0,2,nil) then
ops[off]=aux.Stringid(id,2)
opval[off-1]=3
off=off+1
end
if off==1 then return end
local op=Duel.SelectOption(tp,table.unpack(ops))
if opval[op]==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
elseif opval[op]==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectMatchingCard(tp,s.posfilter,tp,0,LOCATION_MZONE,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.HintSelection(g)
Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
end
elseif opval[op]==3 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local cg=Duel.SelectMatchingCard(tp,s.posfilter,tp,0,LOCATION_MZONE,1,1,nil)
local tc=cg:GetFirst()
if tc then
Duel.BreakEffect()
Duel.HintSelection(g)
Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
end
end
end
function s.thfilter(c)
return c:IsSetCard(0x103d) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
--紅涙の魔ラクリモーサ
local s,id,o=GetID()
function s.initial_effect(c)
--to grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_GRAVE)
e3:SetHintTiming(0,TIMING_END_PHASE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.tgfilter(c)
return not c:IsCode(id) and c:IsSetCard(0x1b0) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function s.spfilter(c,e,tp)
return c:IsType(TYPE_LINK) and c:IsSetCard(0x1b0)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsAbleToDeck() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_TODECK,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) and Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_DECK)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
--原石の穿光
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--set
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.setcon)
e3:SetTarget(s.settg)
e3:SetOperation(s.setop)
c:RegisterEffect(e3)
end
function s.cfilter(c)
return not c:IsCode(id) and (c:IsSetCard(0x1b9) or c:IsType(TYPE_NORMAL)) and not c:IsPublic()
end
function s.confilter(c)
return c:IsFaceup() and not c:IsType(TYPE_TOKEN)
and (c:IsType(TYPE_NORMAL) or c:IsSetCard(0x1b9) and c:IsLevelAbove(5))
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil)
local b2=Duel.IsExistingMatchingCard(s.confilter,tp,LOCATION_MZONE,0,1,nil)
if chk==0 then return b1 or b2 end
if b1 then
if b2 and not Duel.SelectYesNo(tp,aux.Stringid(id,0)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
end
end
function s.nbfilter(c)
return c:IsFaceup() and aux.NegateAnyFilter(c) and c:IsAbleToRemove()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsOnField() and s.nbfilter(chkc) and c~=chkc end
if chk==0 then return Duel.IsExistingTarget(s.nbfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.nbfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsCanBeDisabledByEffect(e) then
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e3)
end
Duel.AdjustInstantly()
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
function s.setfilter(c)
return c:IsFaceup() and c:IsSetCard(0x1b9)
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then Duel.SSet(tp,c) end
end
--百鬼羅刹大収監
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--atk down
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(s.atkcost)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,s.costfilter,1,nil,tp) end
local g=Duel.SelectReleaseGroup(tp,s.costfilter,1,1,nil,tp)
Duel.Release(g,REASON_COST)
end
function s.costfilter(c,tp)
return Duel.GetMZoneCount(tp,c)>0
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0xac) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
function s.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(0xac) and c:IsType(TYPE_XYZ)
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
local mg=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_MZONE,0,nil)
local xg=Group.FromCards()
local cg=Group.FromCards()
for tc in aux.Next(mg) do
local og=tc:GetOverlayGroup()
if og:GetCount()>0 then
cg:AddCard(tc)
for oc in aux.Next(og) do
xg:AddCard(oc)
end
end
end
if chk==0 then return xg:GetCount()>0 and aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk) end
aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk)
local sg=xg:FilterSelect(tp,aux.TRUE,1,xg:GetCount(),nil)
local tg=Group.CreateGroup()
for tc in aux.Next(cg) do
local vg=tc:GetOverlayGroup()
for c in aux.Next(sg) do
if vg:IsContains(c) then
tg:AddCard(tc)
break
end
end
end
local at=Duel.SendtoGrave(sg,REASON_COST)
for tc in aux.Next(tg) do
Duel.RaiseSingleEvent(tc,EVENT_DETACH_MATERIAL,e,0,0,0,0)
end
e:SetLabel(at)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local atk=e:GetLabel()*1000
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(-atk)
tc:RegisterEffect(e1)
end
end
--鋼鉄の幻想師
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,89812483)
--set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--level up
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_UPDATE_LEVEL)
e3:SetCondition(s.lvcon)
e3:SetValue(4)
c:RegisterEffect(e3)
--change race
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,id+o)
e4:SetTarget(s.racetg)
e4:SetOperation(s.raceop)
c:RegisterEffect(e4)
end
function s.setfilter(c)
return c:IsSetCard(0x1ba) and c:IsType(TYPE_TRAP) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc and Duel.SSet(tp,tc)~=0 and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,89812483) and Duel.IsPlayerCanDraw(tp,1)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
function s.lvcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=e:GetHandler():GetControler()
end
function s.racetg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RACE)
local race=Duel.AnnounceRace(tp,1,RACE_ALL&~e:GetHandler():GetRace())
e:SetLabel(race)
end
function s.raceop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local race=e:GetLabel()
if c:IsRelateToEffect(e) and c:IsFaceup() and bit.band(c:GetRace(),race)==0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_RACE)
e1:SetValue(race)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
c:RegisterEffect(e1)
end
end
--The League of Uniform Nomenclature Strikes
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c,tp)
local code=c:GetOriginalCode()
return c:IsFaceup() and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_HAND,0,2,nil,code,tp)
end
function s.eqfilter(c,code,tp)
return c:IsOriginalCodeRule(code) and c:IsType(TYPE_MONSTER) and c:CheckUniqueOnField(tp) and not c:IsForbidden()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,tp) end
local b=e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE)
local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
if b then ft=ft-1 end
if chk==0 then return ft>1
and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,2,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local code=tc:GetOriginalCode()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) and Duel.GetLocationCount(tp,LOCATION_SZONE)>1
and Duel.GetMatchingGroupCount(aux.NecroValleyFilter(s.eqfilter),tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,nil,code,tp)>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.eqfilter),tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,2,2,nil,code,tp)
if #g<2 then return end
g:KeepAlive()
local ec=g:GetFirst()
while ec do
if Duel.Equip(tp,ec,tc) then
--equip limit
ec:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,0,id)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetLabelObject(tc)
e1:SetValue(s.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
ec:RegisterEffect(e1)
end
ec=g:GetNext()
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetLabelObject(g)
e1:SetCondition(s.chkcon)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetValue(1)
e2:SetLabelObject(g)
e2:SetCondition(s.chkcon)
tc:RegisterEffect(e2)
end
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetLabel(tc:GetOriginalRace())
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function s.splimit(e,c)
return c:GetOriginalRace()&e:GetLabel()==0
end
function s.chkfilter(c,id,eg)
return c:GetFlagEffect(id)>0 and eg:IsContains(c)
end
function s.chkcon(e)
local eg=e:GetHandler():GetEquipGroup()
local g=e:GetLabelObject()
return g:Filter(s.chkfilter,nil,id,eg):GetCount()==2
end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
--混沌なる魅惑の女王
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.eqcon1)
e2:SetTarget(s.eqtg)
e2:SetOperation(s.eqop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetCondition(s.eqcon2)
c:RegisterEffect(e3)
end
function s.costfilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK)
and c:IsDiscardable()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,1,e:GetHandler())
Duel.SendtoGrave(g,REASON_COST+REASON_DISCARD)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.eqcon1(e,tp,eg,ep,ev,re,r,rp)
return not aux.IsCanBeQuickEffect(e:GetHandler(),tp,95937545)
end
function s.eqcon2(e,tp,eg,ep,ev,re,r,rp)
return aux.IsCanBeQuickEffect(e:GetHandler(),tp,95937545)
end
function s.eqfilter(c,tp)
return c:IsType(TYPE_MONSTER) and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.eqfilter(chkc,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
if bit.band(g:GetFirst():GetOriginalAttribute(),ATTRIBUTE_LIGHT+ATTRIBUTE_DARK)~=0 then
e:SetCategory(CATEGORY_EQUIP+CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES+CATEGORY_GRAVE_SPSUMMON)
end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x3) and c:IsAttribute(ATTRIBUTE_DARK)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) and Duel.Equip(tp,tc,c,false) then
tc:RegisterFlagEffect(FLAG_ID_ALLURE_QUEEN,RESET_EVENT+RESETS_STANDARD,0,0,id)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(s.eqlimit)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_CHANGE_CODE)
e2:SetValue(tc:GetCode())
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e2)
if bit.band(tc:GetOriginalAttribute(),ATTRIBUTE_LIGHT+ATTRIBUTE_DARK)~=0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
function s.eqlimit(e,c)
return c==e:GetOwner()
end
--誇りと魂の究極竜
local s,id,o=GetID()
function s.initial_effect(c)
--fusion material
aux.AddFusionProcFunRep(c,s.ffilter,3,true)
c:EnableReviveLimit()
--cannot target
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.indcon)
e1:SetValue(aux.tgoval)
c:RegisterEffect(e1)
--indes
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetValue(aux.indoval)
c:RegisterEffect(e2)
--atk up
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCondition(s.atkcon)
e3:SetValue(4500)
c:RegisterEffect(e3)
--def up
local e4=e3:Clone()
e4:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e4)
--destroy
local e5=Effect.CreateEffect(c)
e5:SetCategory(CATEGORY_DESTROY)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetCountLimit(1)
e5:SetRange(LOCATION_MZONE)
e5:SetCondition(s.descon)
e5:SetTarget(s.destg)
e5:SetOperation(s.desop)
c:RegisterEffect(e5)
end
function s.ffilter(c)
return c:GetBaseAttack()==2500 and c:GetBaseDefense()==2500
end
function s.indcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsSummonType(SUMMON_TYPE_FUSION)
end
function s.atkcon(e)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION) and Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_GRAVE,0)>=25
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),0,LOCATION_GRAVE)>=25
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
Duel.Destroy(sg,REASON_EFFECT)
end
--アクア・ジェット・サーフェス
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--gain atk
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.atkcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_FISH+RACE_AQUA+RACE_SEASERPENT) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetCondition(s.con)
e1:SetLabel(tp)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1,true)
end
end
function s.con(e)
return e:GetHandler():GetControler()==e:GetLabel()
end
function s.splimit(e,c)
return not c:IsType(TYPE_XYZ) and c:IsLocation(LOCATION_EXTRA)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(Card.IsPosition,tp,0,LOCATION_MZONE,1,nil,POS_FACEUP_ATTACK)
end
function s.atkfilter(c)
return c:IsFaceup() and c:IsRace(RACE_FISH+RACE_AQUA+RACE_SEASERPENT)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atkfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(1000)
tc:RegisterEffect(e1)
end
end
--刻まれし魔の神聖棺
local s,id,o=GetID()
function s.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,nil,2,3,s.lcheck)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_MAIN_END+TIMING_END_PHASE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.lcheck(g,lc)
return g:IsExists(s.lmfilter,1,nil)
end
function s.lmfilter(c)
return c:IsLinkAttribute(ATTRIBUTE_LIGHT) and c:IsLinkRace(RACE_FIEND)
end
function s.spfilter(c,e,tp)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_FIEND) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
and not c:IsType(TYPE_LINK)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0
and c:IsRelateToEffect(e) and c:IsFaceup() and c:IsControler(tp) then
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or not tc:IsLocation(LOCATION_MZONE) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
if not Duel.Equip(tp,c,tc) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetLabelObject(tc)
e1:SetValue(s.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(s.value)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_PIERCE)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e3)
end
end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
function s.value(e,c)
local tc=e:GetHandler():GetEquipTarget()
local g=tc:GetEquipGroup()
return g:GetSum(Card.GetLink)*600
end
--リヴァーチュ・ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,80534031)
--xyz summon
aux.AddXyzProcedure(c,nil,3,2)
c:EnableReviveLimit()
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--detach
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.thtg2)
e2:SetOperation(s.thop2)
c:RegisterEffect(e2)
--move material
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,id+o)
e3:SetTarget(s.xyztg)
e3:SetOperation(s.xyzop)
c:RegisterEffect(e3)
end
function s.thfilter(c)
return c:IsCode(80534031) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.thfilter2(c)
return not c:IsCode(id) and c:IsRace(RACE_FISH+RACE_AQUA+RACE_SEASERPENT)
and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,0,1,REASON_EFFECT) and Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
if not Duel.CheckRemoveOverlayCard(tp,1,0,1,REASON_EFFECT) or not Duel.RemoveOverlayCard(tp,1,0,1,1,REASON_EFFECT) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter2),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.xyzfilter(c,e)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsCanBeEffectTarget(e)
end
function s.gcheck(g)
return g:IsExists(s.xyzfilter2,1,nil)
end
function s.xyzfilter2(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:GetOverlayGroup():GetCount()>0
end
function s.xyztg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,e)
if chkc then return false end
if chk==0 then return g:CheckSubGroup(s.gcheck,2,2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local sg=g:SelectSubGroup(tp,s.gcheck,false,2,2)
Duel.SetTargetCard(sg)
end
function s.xyzop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()~=2 or not tg:IsExists(s.xyzfilter2,1,nil) then return end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,3))
local tg2=tg:FilterSelect(tp,s.xyzfilter2,1,1,nil)
tg:Sub(tg2)
local tc=tg2:GetFirst()
local tc2=tg:GetFirst()
if tc2 and not tc2:IsImmuneToEffect(e) then
local og=tc:GetOverlayGroup()
local sg=og:Select(tp,1,1,nil)
Duel.Overlay(tc2,sg,false)
local oc=sg:GetFirst():GetOverlayTarget()
Duel.RaiseSingleEvent(oc,EVENT_DETACH_MATERIAL,e,0,0,0,0)
Duel.RaiseEvent(oc,EVENT_DETACH_MATERIAL,e,0,0,0,0)
end
end
--真魔六武衆-シエン
local s,id,o=GetID()
function s.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_WARRIOR),aux.NonTuner(Card.IsSetCard,0x103d),1)
c:EnableReviveLimit()
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.negcon)
e2:SetTarget(s.negtg)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
--destroy replace
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DESTROY_REPLACE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetTarget(s.desreptg)
e3:SetOperation(s.desrepop)
c:RegisterEffect(e3)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.thfilter(c)
return (c:IsSetCard(0x103d) or c:IsSetCard(0x20) and c:IsType(TYPE_EFFECT)) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsActiveType(TYPE_MONSTER) and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
function s.repfilter(c,e)
return c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED+STATUS_BATTLE_DESTROYED)
end
function s.desreptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsReason(REASON_BATTLE+REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
and Duel.IsExistingMatchingCard(s.repfilter,tp,LOCATION_MZONE,0,1,c,e) end
if Duel.SelectEffectYesNo(tp,c,96) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
local g=Duel.SelectMatchingCard(tp,s.repfilter,tp,LOCATION_MZONE,0,1,1,c,e)
e:SetLabelObject(g:GetFirst())
g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,true)
return true
else return false end
end
function s.desrepop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
tc:SetStatus(STATUS_DESTROY_CONFIRMED,false)
Duel.Destroy(tc,REASON_EFFECT+REASON_REPLACE)
end
--B・F-革命のグラン・パルチザン
local s,id,o=GetID()
function s.initial_effect(c)
--Synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--immune
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetValue(1)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(s.atktg)
e2:SetValue(s.atkval)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY+CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_REMOVE)
e3:SetCountLimit(1,id)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.atktg(e,c)
return c:IsType(TYPE_SYNCHRO) and c:IsRace(RACE_INSECT)
end
function s.atkfilter(c)
return c:IsFaceup() and c:IsRace(RACE_INSECT)
end
function s.atkval(e,c)
return Duel.GetMatchingGroupCount(s.atkfilter,c:GetControler(),LOCATION_REMOVED,0,nil)*200
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local ct=Duel.GetMatchingGroupCount(s.atkfilter,tp,LOCATION_REMOVED,0,nil)
local dg=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
if ct>0 and #dg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=dg:Select(tp,1,ct,nil)
Duel.HintSelection(sg)
local dam=Duel.Destroy(sg,REASON_EFFECT)
if dam>0 then
Duel.BreakEffect()
Duel.Damage(1-tp,dam*500,REASON_EFFECT)
end
end
end
end
--EMスカイ・マジシャン・ガール
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--to grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.tgcon)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.cfilter(c)
return bit.band(c:GetType(),TYPE_SPELL+TYPE_CONTINUOUS)==TYPE_SPELL+TYPE_CONTINUOUS
and c:IsFaceup()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonLocation(LOCATION_HAND)
end
function s.tgfilter(c)
return c:IsRace(RACE_SPELLCASTER) and c:IsAttribute(ATTRIBUTE_LIGHT)
and c:IsLevelBelow(4) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsType(TYPE_SPELL+TYPE_TRAP) end
if chk==0 then return Duel.IsExistingTarget(Card.IsType,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,TYPE_SPELL+TYPE_TRAP) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsType,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,TYPE_SPELL+TYPE_TRAP)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--靈王の波動
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.discon)
e1:SetTarget(s.distg)
e1:SetOperation(s.disop)
c:RegisterEffect(e1)
--act in hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
e2:SetCondition(s.handcon)
c:RegisterEffect(e2)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return re:IsHasCategory(CATEGORY_SPECIAL_SUMMON) and Duel.IsChainDisablable(ev)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(0)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
if e:GetHandler():IsStatus(STATUS_ACT_FROM_HAND) then
e:SetLabel(100)
end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
if Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_GRAVE,0,1,nil,TYPE_TRAP) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
if e:GetLabel()==100 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,0)
e1:SetValue(s.aclimit)
Duel.RegisterEffect(e1,tp)
end
end
function s.handcon(e)
return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),0,LOCATION_ONFIELD)~=0
end
function s.aclimit(e,re,tp)
return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_EARTH+ATTRIBUTE_WIND)
end
--原石の号咆
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Get Control
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_CONTROL)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(s.gccon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.gctg)
e2:SetOperation(s.gcop)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE)
getmetatable(e:GetHandler()).announce_filter={TYPE_MONSTER,OPCODE_ISTYPE,TYPE_NORMAL,OPCODE_ISTYPE,5405694,OPCODE_ISCODE,OPCODE_OR,OPCODE_AND}
local ac=Duel.AnnounceCard(tp,table.unpack(getmetatable(e:GetHandler()).announce_filter))
Duel.SetTargetParam(ac)
Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_DECK)
end
function s.smfilter(c,e,tp,code)
return c:IsCode(code) and c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local code=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.ptfilter)
e1:SetValue(1)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabel(code)
Duel.RegisterEffect(e1,tp)
if Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.smfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp,code)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.smfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp,code)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function s.ptfilter(e,c)
return c:IsSetCard(0x1b9) or (c:IsCode(e:GetLabel()) and c:IsType(TYPE_NORMAL))
end
function s.gccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function s.gcfilter1(c,tp)
return c:IsType(TYPE_NORMAL) and c:IsFaceup() and Duel.IsExistingMatchingCard(s.gcfilter2,tp,0,LOCATION_MZONE,1,nil,c:GetAttack())
end
function s.gcfilter2(c,atk)
return c:IsFaceup() and c:GetAttack()>atk and c:IsControlerCanBeChanged()
end
function s.gctg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE+LOCATION_GRAVE) and chkc:IsControler(tp) and s.gcfilter1(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.gcfilter1,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELECT)
aux.SelectTargetFromFieldFirst(tp,s.gcfilter1,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,nil,1,0,0)
end
function s.gcop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetTargetsRelateToChain():GetFirst()
if tc and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) and Duel.IsExistingMatchingCard(s.gcfilter2,tp,0,LOCATION_MZONE,1,nil,tc:GetAttack()) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectMatchingCard(tp,s.gcfilter2,tp,0,LOCATION_MZONE,1,1,nil,tc:GetAttack())
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.GetControl(g:GetFirst(),tp,PHASE_END,1)
end
end
end
--マルチャミー・フワロス
local s,id,o=GetID()
function s.initial_effect(c)
--draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.drcon)
e1:SetCost(s.drcost)
e1:SetOperation(s.drop)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)==0 and Duel.GetCustomActivityCount(id,tp,ACTIVITY_CHAIN)<2
end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD)
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e3:SetCode(EFFECT_CANNOT_ACTIVATE)
e3:SetTargetRange(1,0)
e3:SetCondition(s.actcon)
e3:SetValue(s.aclimit)
e3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e3,tp)
end
function s.chainfilter(re,tp,cid)
return not (re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsSetCard(0x1b2))
end
function s.actcon(e)
local tp=e:GetHandlerPlayer()
return Duel.GetCustomActivityCount(id,tp,ACTIVITY_CHAIN)>1
end
function s.aclimit(e,re,tp)
return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsSetCard(0x1b2)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.drcon1)
e1:SetOperation(s.drop1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(s.regcon)
e2:SetOperation(s.regop)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetCode(EVENT_CHAIN_SOLVED)
e3:SetCondition(s.drcon2)
e3:SetOperation(s.drop2)
e3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e3,tp)
local e4=Effect.CreateEffect(e:GetHandler())
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetCountLimit(1)
e4:SetCondition(s.tdcon)
e4:SetOperation(s.tdop)
e4:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e4,tp)
end
function s.filter(c,sp)
return c:IsSummonPlayer(sp) and c:IsSummonLocation(LOCATION_DECK+LOCATION_EXTRA)
and c:GetOriginalType()&TYPE_MONSTER~=0
end
function s.drcon1(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.filter,1,nil,1-tp)
and not Duel.IsChainSolving()
end
function s.drop1(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.filter,1,nil,1-tp)
and Duel.IsChainSolving()
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(tp,id+o,RESET_CHAIN,0,1)
end
function s.drcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,id+o)>0
end
function s.drop2(e,tp,eg,ep,ev,re,r,rp)
local n=Duel.GetFlagEffect(tp,id+o)
Duel.ResetFlagEffect(tp,id+o)
Duel.Draw(tp,n,REASON_EFFECT)
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(e:GetOwnerPlayer(),LOCATION_HAND,0)>Duel.GetFieldGroupCount(e:GetOwnerPlayer(),0,LOCATION_ONFIELD)+6
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(e:GetOwnerPlayer(),LOCATION_HAND,0)
local d=Duel.GetFieldGroupCount(e:GetOwnerPlayer(),LOCATION_HAND,0)-(Duel.GetFieldGroupCount(e:GetOwnerPlayer(),0,LOCATION_ONFIELD)+6)
local sg=g:RandomSelect(e:GetOwnerPlayer(),d)
Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
--アザミナ・ハマルティア
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_GRAVE_ACTION+CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
s.fusion_effect=true
function s.filter(c,e,tp,mg)
if c:GetLevel()<4 then return false end
local ct=math.floor(c:GetLevel()/4)
return c:IsType(TYPE_FUSION) and c:IsSetCard(0x1bc) and c:CheckFusionMaterial()
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false)
and mg:CheckSubGroup(s.gcheck,ct,ct,tp,c)
end
function s.gcheck(g,tp,fc)
return Duel.GetLocationCountFromEx(tp,tp,g,fc)>0
and g:FilterCount(Card.IsAbleToDeck,nil)==g:GetCount()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(aux.AND(Card.IsSetCard,Card.IsFaceupEx),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil,0x19e)
if chk==0 then return aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_FMATERIAL)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp,g) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_FMATERIAL) then return end
local mg=Duel.GetMatchingGroup(aux.NecroValleyFilter(aux.AND(Card.IsSetCard,Card.IsFaceupEx)),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil,0x19e)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,mg)
local tc=g:GetFirst()
if tc then
Duel.ConfirmCards(1-tp,tc)
local ct=math.floor(tc:GetLevel()/4)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=mg:SelectSubGroup(tp,s.gcheck,false,ct,ct,tp,tc)
if sg:GetCount()>0 then
Duel.HintSelection(sg)
if Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 and sg:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)~=0 then
Duel.BreakEffect()
tc:SetMaterial(nil)
if Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) then
tc:CompleteProcedure()
end
end
end
end
end
function s.setfilter(c)
return c:IsSetCard(0x19e) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.setfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) and Duel.SSet(tp,tc)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
--地下牢の徊神
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--to grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.tgcon)
e2:SetCost(s.tgcost)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_DECK)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,0,nil)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,sg,sg:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
Duel.SetChainLimit(s.climit)
end
function s.climit(re,rp,tp)
return not re:GetHandler():IsType(TYPE_MONSTER)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,0,nil)
if Duel.SendtoGrave(sg,REASON_EFFECT)~=0 then
local g=Duel.GetOperatedGroup()
local ct=g:Filter(Card.IsLocation,nil,LOCATION_GRAVE):GetCount()
if ct~=0 and c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0
and Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD,1,nil) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local tg=Duel.SelectMatchingCard(tp,Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD,1,ct,nil)
Duel.HintSelection(tg)
Duel.SendtoGrave(tg,REASON_EFFECT)
end
end
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsPreviousLocation(LOCATION_DECK)
end
function s.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_ONFIELD)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGrave,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
--殺戮聖徒レジーナ
local s,id,o=GetID()
function s.initial_effect(c)
--material
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsRace,RACE_ILLUSION),s.mfilter,true)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.mfilter(c)
return c:IsLevelAbove(6) and c:IsRace(RACE_FIEND)
end
function s.spfilter(c,e,tp)
return not c:IsCode(id)
and c:IsRace(RACE_ILLUSION) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return not re:GetHandler():IsCode(id) and re:GetHandler():IsSetCard(0x1bc,0x19e)
and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,2,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()>0 then
Duel.Destroy(tg,REASON_EFFECT)
end
end
--背信聖徒シルヴィア
local s,id,o=GetID()
function s.initial_effect(c)
--material
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsRace,RACE_ILLUSION),s.mfilter,true)
c:EnableReviveLimit()
--double damage
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.damtg)
e1:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE))
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.discon)
e2:SetCost(s.discost)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
--Search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.mfilter(c)
return c:IsFusionAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_SPELLCASTER)
end
function s.damtg(e,c)
return c:IsSetCard(0x1bc) and not c:IsCode(id)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and Duel.IsChainDisablable(ev)
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0
end
function s.thfilter(c)
return c:IsSetCard(0x19e) and c:IsType(TYPE_TRAP) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--Lマジマージ
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMING_MAIN_END)
e1:SetCondition(s.spcon)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(s.atkval)
c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
function s.cfilter(c,tp)
return (c:IsType(TYPE_LINK) or c:IsRace(RACE_CYBERSE))
and Duel.GetMZoneCount(tp,c)>0 and (c:IsFaceup() or c:IsControler(tp))
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,s.cfilter,1,nil,tp) end
local g=Duel.SelectReleaseGroup(tp,s.cfilter,1,1,nil,tp)
Duel.Release(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.atkfilter(c)
return c:IsType(TYPE_LINK)
end
function s.atkval(e,c)
local g=Duel.GetMatchingGroup(s.atkfilter,e:GetHandlerPlayer(),LOCATION_GRAVE,0,nil)
return g:GetSum(Card.GetLink)*400
end
--Mimighoul Archfiend
local s,id,o=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES+CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(aux.MimighoulFlipCondition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--ChangePosition
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_POSITION)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetCountLimit(1,id+o*2)
e3:SetTarget(s.postg)
e3:SetOperation(s.posop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,1-tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(1-tp,1,REASON_EFFECT)
local tg1=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
if tg1:GetCount()>0 then
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local tc1=tg1:Select(tp,1,1,nil):GetFirst()
Duel.BreakEffect()
Duel.SendtoGrave(tc1,REASON_EFFECT)
end
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.BreakEffect()
Duel.GetControl(c,1-tp)
end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,1-tp) and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
if Duel.SpecialSummon(c,0,tp,1-tp,false,false,POS_FACEDOWN_DEFENSE)>0 then Duel.ConfirmCards(tp,c) end
end
end
function s.posfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsFacedown() and c:IsDefensePos()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_POSITION,nil,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectMatchingCard(tp,s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.HintSelection(g)
local pos=Duel.SelectPosition(tp,tc,POS_FACEUP)
Duel.ChangePosition(tc,pos)
end
end
--水精鱗の深影隊
local s,id,o=GetID()
function s.initial_effect(c)
--lv change
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.lvcost)
e1:SetTarget(s.lvtg)
e1:SetOperation(s.lvop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.lvcfilter(c)
return c:IsAbleToGraveAsCost() and c:IsDiscardable()
end
function s.lvcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.lvcfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,s.lvcfilter,1,1,REASON_COST+REASON_DISCARD)
end
function s.lvfilter(c)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsFaceup() and c:IsLevelAbove(1) and not c:IsLevel(7)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.lvfilter,tp,LOCATION_MZONE,0,1,nil) end
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.lvfilter,tp,LOCATION_MZONE,0,nil)
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(7)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_COST) and re:IsActivated() and re:IsActiveType(TYPE_MONSTER)
and re:GetHandler():IsAttribute(ATTRIBUTE_WATER)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x74,0x77) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and c:IsLevelBelow(4) and not c:IsCode(id)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsAttribute(ATTRIBUTE_WATER) and c:IsLocation(LOCATION_EXTRA)
end
--傀儡流儀-パペット・シャーク
local s,id,o=GetID()
function s.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=4 end
end
function s.thfilter(c,tp)
return c:IsType(TYPE_TRAP) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
or c:IsType(TYPE_MONSTER+TYPE_SPELL) and c:IsAbleToHand()
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.RemoveOverlayCard(tp,1,1,1,1,REASON_EFFECT)~=0 then
Duel.ConfirmDecktop(tp,4)
local g=Duel.GetDecktopGroup(tp,4):Filter(s.thfilter,nil,tp)
if #g>0 then
Duel.DisableShuffleCheck()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
Duel.RevealSelectDeckSequence(true)
local sc=g:Select(tp,1,1,nil):GetFirst()
Duel.RevealSelectDeckSequence(false)
if sc:IsType(TYPE_TRAP) then
if Duel.SSet(tp,sc)>0 then
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
sc:RegisterEffect(e1)
end
else
Duel.SendtoHand(sc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sc)
Duel.ShuffleHand(tp)
end
end
end
end
--共闘闘君
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--up atk
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCost(s.atkcost)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOKEN+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_BATTLE)
e3:SetRange(LOCATION_SZONE)
e3:SetCondition(s.tkcon)
e3:SetTarget(s.tktg)
e3:SetOperation(s.tkop)
c:RegisterEffect(e3)
if not s.global_check then
s.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_DESTROYED)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
end
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE then
for tc in aux.Next(eg) do
if tc:IsType(TYPE_TOKEN) then
Duel.RegisterFlagEffect(0,id,RESET_PHASE+PHASE_BATTLE,0,1)
end
end
end
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
return true
end
function s.costfilter(c,tp)
return c:IsType(TYPE_TOKEN) and Duel.IsExistingTarget(s.matfilter1,tp,LOCATION_MZONE,0,1,c)
end
function s.matfilter1(c)
return c:IsFaceup() and c:IsAttack(0)
end
function s.fselect(g,tp)
return Duel.IsExistingTarget(s.matfilter1,tp,LOCATION_MZONE,0,1,g)
and Duel.CheckReleaseGroup(tp,aux.IsInGroup,#g,nil,g)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.matfilter1(chkc) end
if chk==0 then
if e:GetLabel()~=100 then return false end
return Duel.CheckReleaseGroup(tp,s.costfilter,1,nil,tp)
end
local rg=Duel.GetReleaseGroup(tp):Filter(s.costfilter,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local sg=rg:SelectSubGroup(tp,s.fselect,false,1,rg:GetCount(),tp)
aux.UseExtraReleaseCount(sg,tp)
local ct=Duel.Release(sg,REASON_COST)
e:SetLabel(ct)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.matfilter1,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(e:GetLabel()*1000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
if not tc:IsHasEffect(EFFECT_REVERSE_UPDATE) and e:GetLabel()>1 then
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
e2:SetValue(e:GetLabel()-1)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
end
end
end
function s.tkcon(e,tp,eg,ep,ev,re,r,rp,chk)
return Duel.GetTurnPlayer()==1-tp
end
function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(0,id)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():GetFlagEffect(id)==0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0,TYPES_TOKEN_MONSTER,0,0,1,RACE_BEAST,ATTRIBUTE_EARTH) end
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE,0,1)
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.tkop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local ct=Duel.GetFlagEffect(0,id)
if ft>0 and ct>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0,TYPES_TOKEN_MONSTER,0,0,1,RACE_BEAST,ATTRIBUTE_EARTH) then
local count=math.min(ft,ct)
if Duel.IsPlayerAffectedByEffect(tp,59822133) then count=1 end
if count>1 then
local num={}
local i=1
while i<=count do
num[i]=i
i=i+1
end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
count=Duel.AnnounceNumber(tp,table.unpack(num))
end
repeat
local token=Duel.CreateToken(tp,id+o)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
count=count-1
until count==0
Duel.SpecialSummonComplete()
end
end
--悪魔獣デビルゾア
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,89812483)
--no tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.ntcon)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--set
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetTarget(s.settg)
e3:SetOperation(s.setop)
c:RegisterEffect(e3)
end
function s.ntcon(e,c,minc)
if c==nil then return true end
local tp=c:GetControler()
return minc==0 and c:IsLevelAbove(5) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,1-tp,false,false)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)~=0
and c:IsLocation(LOCATION_MZONE) and not Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,89812483)
and Duel.GetMZoneCount(1-tp,nil,1-tp)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,0,LOCATION_HAND,1,nil,e,tp)
and Duel.SelectYesNo(1-tp,aux.Stringid(id,3)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(1-tp,s.spfilter,tp,0,LOCATION_HAND,1,1,nil,e,tp):GetFirst()
Duel.SpecialSummon(tc,0,1-tp,1-tp,false,false,POS_FACEUP)
end
end
function s.setfilter(c)
return c:IsSetCard(0x1ba) and c:IsType(TYPE_TRAP) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.SSet(tp,tc)
end
end
--メメント・カクタス
local s,id,o=GetID()
function s.initial_effect(c)
--direct attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(aux.bpcon)
e1:SetTarget(s.datg)
e1:SetOperation(s.daop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_DESTROYED)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetRange(LOCATION_GRAVE)
e4:SetCountLimit(1,id+o*2)
e4:SetCondition(s.spcon)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
function s.datg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
end
function s.daop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(s.dafilter)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
end
function s.dafilter(e,c)
return c:IsSetCard(0x1a1) and c:IsLevelAbove(9)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_EFFECT)~=0
end
function s.thfilter(c)
return c:IsFaceupEx() and c:IsSetCard(0x1a1) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.thfilter(chkc) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
function s.cfilter(c,tp)
return c:IsPreviousControler(tp) and c:IsType(TYPE_MONSTER) and c:IsReason(REASON_BATTLE+REASON_EFFECT)
and (c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousSetCard(0x1a1)
or c:IsPreviousLocation(LOCATION_HAND) and c:IsSetCard(0x1a1))
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp) and not eg:IsContains(e:GetHandler())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--超獣の咆哮
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.desfilter(c,tp,ec)
return c:IsType(TYPE_MONSTER) and Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,Group.FromCards(c,ec))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_MZONE,0,1,nil,tp,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g1=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_MZONE,0,1,1,nil,tp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g2=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,Group.FromCards(g1:GetFirst(),c))
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,2,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if g:GetCount()>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
--心宿りし青眼竜
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,37613663)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--control
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_CANNOT_CHANGE_CONTROL)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CUSTOM+id)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id+EFFECT_COUNT_CODE_DUEL)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
aux.RegisterMergedDelayedEvent(c,id,EVENT_SUMMON_SUCCESS)
aux.RegisterMergedDelayedEvent(c,id,EVENT_SPSUMMON_SUCCESS)
if not s.global_check then
s.global_check=true
local ge1=Effect.GlobalEffect()
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_CHAINING)
ge1:SetCondition(s.checkcon)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
end
end
function s.checkcon(e,tp,eg,ep,ev,re,r,rp)
return re:GetHandler():IsCode(37613663) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(rp,id)==0 then
Duel.RegisterFlagEffect(rp,id,0,0,0)
local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAIN_NEGATED)
e1:SetOperation(s.rsop)
e1:SetLabelObject(re)
e1:SetReset(RESET_CHAIN)
Duel.RegisterEffect(e1,rp)
end
end
function s.rsop(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabelObject()==re then
Duel.ResetFlagEffect(tp,id)
end
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() end
Duel.SendtoGrave(c,REASON_COST+REASON_DISCARD)
end
function s.thfilter(c)
return c:IsCode(37613663) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tc=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil):GetFirst()
if tc then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,id)>0
end
function s.tdfilter(c,tp,e)
return (c:IsAttackAbove(3000) or c:IsLevelAbove(8)) and c:IsFaceup() and c:IsSummonPlayer(1-tp) and c:IsLocation(LOCATION_MZONE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local g=eg:Filter(s.tdfilter,nil,tp)
if chk==0 then return Duel.GetMZoneCount(tp,g,tp)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and g:GetCount()>0 end
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,#g,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetTargetsRelateToChain():Filter(Card.IsType,nil,TYPE_MONSTER)
if g:GetCount()>0 and Duel.SendtoGrave(g,REASON_EFFECT)>0 and g:IsExists(Card.IsLocation,1,nil,LOCATION_GRAVE)
and c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--天上天下百鬼羅刹
local s,id,o=GetID()
function s.initial_effect(c)
--summon with no tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.ntcon)
e1:SetValue(1)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--overlay
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e4:SetCountLimit(1,id+o)
e4:SetTarget(s.mttg)
e4:SetOperation(s.mtop)
c:RegisterEffect(e4)
end
function s.cfilter(c)
return c:IsFacedown() or not c:IsSetCard(0xac)
end
function s.ntcon(e,c,minc)
if c==nil then return true end
local tp=c:GetControler()
return minc==0 and c:IsLevelAbove(5) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and (Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 or not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil))
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0xac) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.filter1(c,e,tp)
return c:IsCanOverlay() and not (e and c:IsImmuneToEffect(e))
and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_MZONE,0,1,c)
end
function s.filter2(c,e)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(0xac)
end
function s.mttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and s.filter1(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
Duel.SelectTarget(tp,s.filter1,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,e,tp)
end
function s.mtop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or tc:IsImmuneToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_MZONE,0,1,1,tc,e)
if g:GetCount()>0 then
Duel.HintSelection(g)
local og=tc:GetOverlayGroup()
if og:GetCount()>0 then
Duel.SendtoGrave(og,REASON_RULE)
end
tc:CancelToGrave()
Duel.Overlay(g:GetFirst(),Group.FromCards(tc))
end
end
--Kochobo's Hinamatsuri
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsLevelAbove(1)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.cfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
if tc:IsFaceup() and tc:IsType(TYPE_MONSTER) and not tc:IsImmuneToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(math.ceil(tc:GetAttack()/2))
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CHANGE_LEVEL)
e2:SetValue(tc:GetLevel())
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetReset(RESET_EVENT+RESETS_REDIRECT)
e3:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e3,true)
end
local e4=Effect.CreateEffect(e:GetHandler())
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetTargetRange(1,0)
e4:SetReset(RESET_PHASE+PHASE_END)
e4:SetTarget(s.splimit)
Duel.RegisterEffect(e4,tp)
end
function s.splimit(e,c)
return not c:IsType(TYPE_XYZ) and c:IsLocation(LOCATION_EXTRA)
end
--燦幻封炉
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_SZONE)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(s.setcon)
e2:SetCost(s.setcost)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetBattleMonster(tp)
return a and (a:IsLocation(LOCATION_MZONE) and a:IsRace(RACE_DRAGON) and a:IsAttribute(ATTRIBUTE_FIRE)
or not a:IsLocation(LOCATION_MZONE) and a:IsPreviousControler(tp)
and a:GetPreviousRaceOnField()&RACE_DRAGON~=0
and a:GetPreviousAttributeOnField()&ATTRIBUTE_FIRE~=0)
end
function s.tgfilter(c,e,tp)
return not c:IsType(TYPE_TOKEN) and c:IsFaceupEx() and c:IsType(TYPE_MONSTER)
and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g=eg:Filter(s.tgfilter,nil,e,tp)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and g:GetCount()>0 end
local bc=g:GetFirst()
if g:GetCount()>1 then
bc=g:FilterSelect(tp,s.tgfilter,1,1,nil,e,tp):GetFirst()
end
Duel.SetTargetCard(bc)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,bc,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function s.setcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function s.sfilter(c)
return c:IsSetCard(0x1a9) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.sfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.sfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectTarget(tp,s.sfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) and Duel.SSet(tp,tc) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
tc:RegisterEffect(e1)
end
end
--Mimighoul Master
local s,id,o=GetID()
function s.initial_effect(c)
--indestructable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(1)
e1:SetCondition(s.indescon)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,id)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
--change pos
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_POSITION)
e5:SetType(EFFECT_TYPE_QUICK_O)
e5:SetCode(EVENT_FREE_CHAIN)
e5:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1,id+o)
e5:SetCondition(s.poscon)
e5:SetTarget(s.postg)
e5:SetOperation(s.posop)
c:RegisterEffect(e5)
end
function s.cfilter1(c)
return c:IsFaceup() and c:IsSetCard(0x1b7) and not c:IsCode(id)
end
function s.cfilter2(c)
return c:IsFacedown()
end
function s.indescon(e)
local tp=e:GetHandlerPlayer()
return Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_MZONE,0,1,nil)
or Duel.IsExistingMatchingCard(s.cfilter2,tp,0,LOCATION_MZONE,1,nil)
end
function s.thfilter(c)
return c:IsSetCard(0x1b7) and c:IsType(TYPE_MONSTER) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,0))
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return Duel.GetTurnPlayer()~=tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
end
function s.filter(c)
return c:IsType(TYPE_MONSTER) and c:IsFacedown() and c:IsDefensePos()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,1))
Duel.SetOperationInfo(0,CATEGORY_POSITION,nil,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.HintSelection(g)
local pos=Duel.SelectPosition(tp,tc,POS_FACEUP)
Duel.ChangePosition(tc,pos)
end
end
--浮上するビッグ・ジョーズ
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--xyz level
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_XYZ_LEVEL)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetRange(LOCATION_MZONE)
e4:SetValue(s.xyzlv)
e4:SetLabel(3)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetLabel(5)
c:RegisterEffect(e5)
Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter)
end
function s.chainfilter(re,tp,cid)
return not (re:IsActiveType(TYPE_SPELL) and re:IsHasType(EFFECT_TYPE_ACTIVATE))
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCustomActivityCount(id,tp,ACTIVITY_CHAIN)>0 or Duel.GetCustomActivityCount(id,1-tp,ACTIVITY_CHAIN)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsType(TYPE_XYZ) and c:IsLocation(LOCATION_EXTRA)
end
function s.filter(c)
return c:IsSetCard(0x1b8) and c:IsRace(RACE_FISH) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.xyzlv(e,c,rc)
if rc:IsAttribute(ATTRIBUTE_WATER) then
return c:GetLevel()+0x10000*e:GetLabel()
else
return c:GetLevel()
end
end
--B・F-猛撃のレイピア
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,67441879)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--lv change
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.lvtg)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsFaceup() and not c:IsRace(RACE_INSECT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.costfilter(c)
return c:IsRace(RACE_INSECT) and c:IsDiscardable()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,s.costfilter,1,1,REASON_COST+REASON_DISCARD,e:GetHandler())
end
function s.acfilter(c,tp)
return c:IsCode(67441879) and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.acfilter,tp,LOCATION_DECK,0,1,nil,tp)
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,s.acfilter,tp,LOCATION_DECK,0,1,1,nil,tp):GetFirst()
if tc and Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)~=0
and c:IsRelateToEffect(e) then
Duel.BreakEffect()
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsRace(RACE_INSECT) and c:IsLocation(LOCATION_EXTRA)
end
function s.lvfilter(c)
return c:IsFaceup() and c:IsLevelAbove(2) and c:IsRace(RACE_INSECT)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(s.lvfilter,tp,LOCATION_MZONE,0,1,nil) end
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectMatchingCard(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.HintSelection(g)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(-1)
tc:RegisterEffect(e1)
end
end
--原石の皇脈
local s,id,o=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(s.aufilter))
e2:SetValue(s.atkval)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id+o)
e3:SetTarget(s.smtg)
e3:SetOperation(s.smop)
c:RegisterEffect(e3)
end
function s.thfilter(c)
return c:IsSetCard(0x1b9) and not c:IsCode(56506740) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function s.aufilter(c)
return c:IsSetCard(0x1b9) or c:IsType(TYPE_NORMAL)
end
function s.atkval(e)
local g=Duel.GetMatchingGroup(Card.IsType,e:GetHandlerPlayer(),LOCATION_GRAVE,0,nil,TYPE_NORMAL)
return g:GetClassCount(Card.GetCode)*300
end
function s.smfilter(c,e,tp)
return bit.band(c:GetOriginalType(),TYPE_NORMAL)~=0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.smtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.smfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_DECK,0,1,nil,e,tp) end
local g=Duel.GetMatchingGroup(s.smfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_DECK,0,nil,e,tp)
local sg=Group.CreateGroup()
local codes={}
for c in aux.Next(g) do
local code=c:GetCode()
if not sg:IsExists(Card.IsCode,1,nil,code) then
sg:AddCard(c)
table.insert(codes,code)
end
end
table.sort(codes)
local afilter={codes[1],OPCODE_ISCODE}
if #codes>1 then
--or ... or c:IsCode(codes[i])
for i=2,#codes do
table.insert(afilter,codes[i])
table.insert(afilter,OPCODE_ISCODE)
table.insert(afilter,OPCODE_OR)
end
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE)
local code=Duel.AnnounceCard(tp,table.unpack(afilter))
getmetatable(e:GetHandler()).announce_filter={TYPE_MONSTER,OPCODE_ISTYPE,TYPE_NORMAL,OPCODE_ISTYPE,5405694,OPCODE_ISCODE,OPCODE_OR,OPCODE_AND}
Duel.SetTargetParam(code)
Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE)
end
function s.smop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
local code=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
local og=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.smfilter),tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_DECK,0,nil,e,tp):Filter(Card.IsCode,nil,code)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=og:Select(tp,1,1,nil)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(s.aclimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.aclimit(e,re,tp)
local rc=re:GetHandler()
return re:IsActiveType(TYPE_MONSTER) and rc:IsSummonType(SUMMON_TYPE_SPECIAL) and rc:IsLocation(LOCATION_MZONE)
end
--Mimighoul Room
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--changepos
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.filter(c,e,tp)
return c:IsSetCard(0x1b7) and (c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
or c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,1-tp) and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.posfilter(c)
return c:IsFaceup() and c:IsCanTurnSet()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)+Duel.GetLocationCount(1-tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
local tc=g:GetFirst()
local s1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
local s2=Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,1-tp)
local op=aux.SelectFromOptions(tp,
{s1,aux.Stringid(id,2),tp},
{s2,aux.Stringid(id,3),1-tp})
if Duel.SpecialSummon(tc,0,tp,op,false,false,op==tp and POS_FACEUP or POS_FACEDOWN_DEFENCE)~=0
and Duel.IsExistingMatchingCard(s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,4)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local sg=Duel.SelectMatchingCard(tp,s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.HintSelection(sg)
Duel.ChangePosition(sg:GetFirst(),POS_FACEDOWN_DEFENSE)
end
end
end
function s.thfilter(c)
return c:IsFaceup() and c:IsSetCard(0x1b7) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_ONFIELD,0,1,99,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetsRelateToChain()
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
--海皇龍神 ポセイドラ・アビス
local s,id,o=GetID()
function s.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,7,3,s.ovfilter,aux.Stringid(id,0),3,s.xyzop)
c:EnableReviveLimit()
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.spcon)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.ovfilter(c)
return c:IsFaceup() and c:IsSetCard(0x77,0x74) and c:IsType(TYPE_XYZ)
end
function s.xyzop(e,tp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
end
function s.cfilter(c,tp)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToGraveAsCost()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,2,REASON_COST)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,tp) end
e:GetHandler():RemoveOverlayCard(tp,2,2,REASON_COST)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,tp)
Duel.SendtoGrave(g,REASON_COST)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,nil):Select(tp,1,3,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsSummonType(SUMMON_TYPE_XYZ)
end
function s.spcfilter(c)
return c:IsAbleToGraveAsCost() and c:IsDiscardable()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spcfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.spcfilter,1,1,REASON_COST+REASON_DISCARD)
end
function s.spfilter(c,e,tp)
return c:IsLevelBelow(3) and c:IsRace(RACE_AQUA+RACE_FISH+RACE_SEASERPENT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>2
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,3,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,3,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<3 or Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
if Duel.GetMatchingGroupCount(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,nil,e,tp)<3 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,3,3,nil,e,tp)
if g:GetCount()>2 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--罪宝の欺き
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--recover
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_RECOVER)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.lpcon)
e3:SetTarget(s.lptg)
e3:SetOperation(s.lpop)
c:RegisterEffect(e3)
--to grave
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCondition(s.regcon)
e4:SetOperation(s.regop)
c:RegisterEffect(e4)
--set
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,2))
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_PHASE+PHASE_END)
e5:SetRange(LOCATION_GRAVE)
e5:SetCountLimit(1,id+o*2)
e5:SetCondition(s.setcon)
e5:SetTarget(s.settg)
e5:SetOperation(s.setop)
c:RegisterEffect(e5)
end
function s.cfilter1(c,tp)
return c:IsType(TYPE_MONSTER)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupEx(tp,s.cfilter1,1,REASON_COST,true,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectReleaseGroupEx(tp,s.cfilter1,1,1,REASON_COST,true,nil,tp)
Duel.Release(g,REASON_COST)
end
function s.thfilter(c)
return c:IsSetCard(0x1bc) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.cfilter2(c,tp)
return c:IsControler(tp) and c:IsType(TYPE_MONSTER)
end
function s.lpcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter2,1,nil,1-tp)
end
function s.lptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.AND(Card.IsSetCard,Card.IsFaceup),tp,LOCATION_MZONE,0,1,nil,0x1bc) end
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1500)
end
function s.lpop(e,tp,eg,ep,ev,re,r,rp)
local lp=Duel.GetLP(1-tp)
Duel.SetLP(1-tp,lp-1500)
if Duel.GetLP(1-tp)<lp then Duel.Recover(tp,1500,REASON_EFFECT) end
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_SZONE) and e:GetHandler():IsPreviousPosition(POS_FACEUP)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)~=0
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then Duel.SSet(tp,c) end
end
--Dipsea Fiend
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD,e:GetHandler())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
or Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTRIBUTE)
local att=Duel.AnnounceAttribute(tp,1,ATTRIBUTE_ALL&~ATTRIBUTE_WATER)
e:SetLabel(att)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spfilter(c,e,tp,att)
return c:IsRace(RACE_FIEND) and c:IsLevelBelow(4)
and c:GetOriginalAttribute()~=att
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)
local op=-1
if b1 and b2 then
op=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))
elseif b1 then
op=Duel.SelectOption(tp,aux.Stringid(id,1))
elseif b2 then
op=Duel.SelectOption(tp,aux.Stringid(id,2))+1
else
Duel.SendtoGrave(c,REASON_RULE)
end
local sp=nil
if op==0 then
sp=Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP)
elseif op==1 then
sp=Duel.SpecialSummonStep(c,0,tp,1-tp,false,false,POS_FACEUP)
end
local att=e:GetLabel()
if sp~=nil then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e1:SetValue(att)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
if op>=0 then Duel.SpecialSummonComplete() end
if op==1 and Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp,att)
and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp,att)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsRace(RACE_FIEND) and c:IsLocation(LOCATION_EXTRA)
end
--B·F·W
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_CUSTOM+id)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(2)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--tuner
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetTarget(s.tntg)
e3:SetOperation(s.tnop)
c:RegisterEffect(e3)
local g=Group.CreateGroup()
aux.RegisterMergedDelayedEvent(c,id,EVENT_SUMMON_SUCCESS,g)
aux.RegisterMergedDelayedEvent(c,id,EVENT_SPSUMMON_SUCCESS,g)
end
function s.tgfilter(c,e,tp,chk)
return c:IsSetCard(0x12f) and c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and c:IsControler(tp) and c:IsCanBeEffectTarget(e) and c:IsAttackAbove(1)
and (chk or Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetAttack(),tp))
end
function s.thfilter(c,atk,tp)
return c:IsSetCard(0x12f) and c:IsAttackBelow(atk-1) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return eg:IsContains(chkc) and s.tgfilter(chkc,e,tp,true) end
local g=eg:Filter(s.tgfilter,nil,e,tp,false)
if chk==0 then return g:GetCount()>0 end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
if g:GetCount()==1 then
Duel.SetTargetCard(g:GetFirst())
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tc=g:Select(tp,1,1,nil)
Duel.SetTargetCard(tc)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,tc:GetAttack(),tp)
if sg:GetCount()>0 then
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
end
function s.tfilter(c)
return c:IsFaceup() and c:IsRace(RACE_INSECT) and not c:IsType(TYPE_TUNER)
and c:IsLevelAbove(1)
end
function s.tntg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.tfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.tnop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_TUNER)
e1:SetValue(s.tunerval)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.tunerval(e,sc)
return sc:IsControler(e:GetHandlerPlayer())
end
--Magicolloidal Sol
local s,id,o=GetID()
function s.initial_effect(c)
--special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--synchro&xyz effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_BATTLE_START+TIMING_BATTLE_END)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.sccon)
e2:SetTarget(s.sctarg)
e2:SetOperation(s.scop)
c:RegisterEffect(e2)
end
function s.cfilter(c,tp)
local typ,se,sp=c:GetSpecialSummonInfo(SUMMON_INFO_TYPE,SUMMON_INFO_REASON_EFFECT,SUMMON_INFO_REASON_PLAYER)
return se and typ&TYPE_TRAP~=0 and se:IsActivated() and sp==tp
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0
and c:IsSummonLocation(LOCATION_GRAVE) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
c:RegisterEffect(e1,true)
end
end
function s.sccon(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetTurnPlayer()==tp then return false end
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function s.exgfilter(c,mg,mc)
return mg:CheckSubGroup(s.exgselect,1,#mg,c,mc)
end
function s.exgselect(g,exc,mc)
return g:IsContains(mc) and exc:IsXyzSummonable(g,#g,#g)
end
function s.sctarg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local mg=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
local exg=Duel.GetMatchingGroup(s.exgfilter,tp,LOCATION_EXTRA,0,nil,mg,c)
local b1=Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,c)
local b2=#exg>0
if chk==0 then return b1 or b2 end
local op=0
if b1 and b2 then
op=Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3))
elseif b1 then
op=Duel.SelectOption(tp,aux.Stringid(id,2))
else
op=Duel.SelectOption(tp,aux.Stringid(id,3))+1
end
e:SetLabel(op)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.scop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end
if e:GetLabel()==0 then
local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),c)
end
else
local mg=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
local exg=Duel.GetMatchingGroup(s.exgfilter,tp,LOCATION_EXTRA,0,nil,mg,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=exg:Select(tp,1,1,nil):GetFirst()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local msg=mg:SelectSubGroup(tp,s.exgselect,false,1,#mg,sc,c)
Duel.XyzSummon(tp,sc,msg,#msg,#msg)
end
end
--リンカーネイト・アンヴェイル・メイル
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddEquipSpellEffect(c,true,true,Card.IsFaceup,nil)
--indestructable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetCondition(s.ibcon)
e1:SetValue(1)
c:RegisterEffect(e1)
--xyz summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.xyzcon)
e2:SetTarget(s.xyztg)
e2:SetOperation(s.xyzop)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
e3:SetRange(LOCATION_SZONE)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetTarget(s.eftg)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
--add type
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_EQUIP)
e6:SetCode(EFFECT_ADD_TYPE)
e6:SetCondition(s.addcon)
e6:SetValue(TYPE_EFFECT)
c:RegisterEffect(e6)
--equip from grave
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetOperation(s.regop)
c:RegisterEffect(e4)
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,2))
e5:SetCategory(CATEGORY_EQUIP)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_PHASE+PHASE_END)
e5:SetRange(LOCATION_GRAVE)
e5:SetCondition(s.eqcon)
e5:SetTarget(s.eqtg)
e5:SetOperation(s.eqop)
c:RegisterEffect(e5)
end
function s.ibcon(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetHandler():GetEquipTarget()
return ec:IsType(TYPE_XYZ) and not ec:IsDisabled()
end
function s.addcon(e)
return not e:GetHandler():IsType(TYPE_EFFECT)
end
function s.xyzcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetBattledGroupCount()>0
end
function s.thfilter(c,ec)
return c:IsAbleToHand() and c:IsType(TYPE_EQUIP) and ec:GetEquipGroup():IsContains(c)
end
function s.xyzfilter(c)
return c:IsXyzSummonable(nil) and c:IsAttribute(ATTRIBUTE_WATER)
end
function s.xyztg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,e:GetHandler())
and Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_EXTRA,0,1,nil) end
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil,e:GetHandler())
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.xyzop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,e:GetHandler())
local tc=g:GetFirst()
if Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then
local xg=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_EXTRA,0,nil)
if xg:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=xg:Select(tp,1,1,nil)
Duel.XyzSummon(tp,tg:GetFirst(),nil)
end
end
end
function s.eftg(e,c)
return c:IsType(TYPE_MONSTER) and c:GetEquipGroup():IsContains(e:GetHandler())
and c:IsType(TYPE_XYZ)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_MZONE,0,1,nil,c,tp) end
Duel.SetOperationInfo(0,CATEGORY_EQUIP,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
end
function s.eqfilter(c,ec,tp)
return c:IsType(TYPE_XYZ) and c:IsFaceup()
and ec:CheckEquipTarget(c) and ec:CheckUniqueOnField(tp,LOCATION_SZONE) and not ec:IsForbidden()
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetHandler()
if ec:IsRelateToEffect(e) and aux.NecroValleyFilter()(ec) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_MZONE,0,1,nil,ec,tp) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local tg=Duel.SelectMatchingCard(tp,s.eqfilter,tp,LOCATION_MZONE,0,1,1,nil,ec,tp)
Duel.HintSelection(tg)
Duel.Equip(tp,ec,tg:GetFirst())
end
end
--至鋼の玉 ルーベサフィルス
local s,id,o=GetID()
function s.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,9,2,nil,nil,99)
c:EnableReviveLimit()
--atk up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(s.atkcon)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--necro valley
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.negcon)
e2:SetTarget(s.negtg)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
--destroy replace
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EFFECT_DESTROY_REPLACE)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetTarget(s.dreptg)
e3:SetOperation(s.drepop)
c:RegisterEffect(e3)
end
function s.ofilter(c,attr)
return c:IsType(TYPE_MONSTER) and c:IsAttribute(attr)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=Duel.GetAttackTarget()
return bc and bc:IsFaceup() and bc:GetAttack()>c:GetAttack()
and c:GetOverlayGroup():IsExists(s.ofilter,1,nil,ATTRIBUTE_FIRE)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(c:GetAttack()*2)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE)
c:RegisterEffect(e1)
end
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetOverlayGroup():IsExists(s.ofilter,1,nil,ATTRIBUTE_WATER)
and Duel.GetTurnPlayer()==1-tp
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,0,1,1,nil)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_PHASE+PHASE_END,0,1)
tc:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_PHASE+PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2))
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAIN_SOLVING)
e1:SetOperation(s.disop)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabelObject(tc)
Duel.RegisterEffect(e1,tp)
end
end
function s.disfilter(c,e,tp)
return c==e:GetLabelObject() and c:GetFlagEffect(id)>0
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local tc=re:GetHandler()
if ep==tp or not Duel.IsChainDisablable(ev) then return end
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
if g and g:IsExists(s.disfilter,1,nil,e,tp) then Duel.NegateEffect(ev,true) end
end
function s.dreptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsReason(REASON_EFFECT+REASON_BATTLE) and not c:IsReason(REASON_REPLACE)
and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
return Duel.SelectEffectYesNo(tp,c,96)
end
function s.drepop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_EFFECT)
end
--皇たる水精鱗-ネプトアビス
local s,id,o=GetID()
function s.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,nil,2,3,s.lcheck)
c:EnableReviveLimit()
--cannot be effect target
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(s.etlimit)
e1:SetValue(aux.tgoval)
c:RegisterEffect(e1)
--to hand or equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_EQUIP+CATEGORY_GRAVE_ACTION)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.thcon2)
e3:SetTarget(s.thtg2)
e3:SetOperation(s.thop2)
c:RegisterEffect(e3)
end
function s.lcheck(g,lc)
return g:IsExists(Card.IsLinkRace,1,nil,RACE_AQUA+RACE_FISH+RACE_SEASERPENT)
end
function s.etlimit(e,c)
return e:GetHandler():GetLinkedGroup():IsContains(c) and c:IsAttribute(ATTRIBUTE_WATER)
and c:IsFaceup()
end
function s.cfilter(c,tp,re)
return c:IsReason(REASON_COST) and re:IsActivated() and c:GetOriginalAttribute()==ATTRIBUTE_WATER
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return eg:IsExists(s.cfilter,1,c,tp,re)
end
function s.eqfilter(c,tp,ec)
return c:IsType(TYPE_EQUIP) and c:IsSetCard(0x75)
and (c:IsAbleToHand() or c:CheckUniqueOnField(tp) and not c:IsForbidden()
and c:CheckEquipTarget(ec)
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
return Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,tp,e:GetHandler())
end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.eqfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,tp,c)
local tc=g:GetFirst()
if g:GetCount()>0 then
if tc:CheckEquipTarget(c) and tc:CheckUniqueOnField(tp) and not tc:IsForbidden()
and (not tc:IsAbleToHand() or Duel.SelectOption(tp,1190,aux.Stringid(id,3))==1) then
Duel.Equip(tp,tc,c)
else
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.thcon2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp==1-tp and c:IsPreviousControler(tp)
end
function s.thfilter2(c)
return c:IsAbleToHand() and c:IsType(TYPE_MONSTER)
and c:IsSetCard(0x74,0x77)
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--真魔六武衆-エニシ
local s,id,o=GetID()
function s.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--bounce
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--update atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_WARRIOR))
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(500)
e2:SetCondition(s.adcon)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCountLimit(1,id+o)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.costfilter(c)
return c:IsSetCard(0x103d) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
if chk==0 then return true end
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsAbleToHand() and chkc:IsControler(1-tp) end
if chk==0 then
if e:GetLabel()==100 then
return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_GRAVE,0,1,nil) and Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,nil)
else return false end
end
local rt=Duel.GetTargetCount(Card.IsAbleToHand,tp,0,LOCATION_MZONE,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_GRAVE,0,1,rt,nil)
local cg=Duel.Remove(g,POS_FACEUP,REASON_COST)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_MZONE,cg,cg,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.thfilter(c,e)
return c:IsRelateToEffect(e) and c:IsType(TYPE_MONSTER)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local rg=tg:Filter(s.thfilter,nil,e)
if #rg>0 then
Duel.SendtoHand(rg,nil,REASON_EFFECT)
end
end
function s.adcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function s.spfilter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(0x103d) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--B・F-神事弓のサチ
local s,id,o=GetID()
function s.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_INSECT),aux.NonTuner(nil),1)
c:EnableReviveLimit()
--Tuner
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.tncon)
e1:SetTarget(s.tntg)
e1:SetOperation(s.tnop)
c:RegisterEffect(e1)
--extra summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCost(s.excost)
e2:SetTarget(s.extg)
e2:SetOperation(s.exop)
c:RegisterEffect(e2)
--damage
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetCountLimit(1,id)
e3:SetCondition(s.damcon)
e3:SetTarget(s.damtg)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
end
function s.tncon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.tntg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsType(TYPE_TUNER) end
end
function s.tnop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() and not c:IsType(TYPE_TUNER) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_ADD_TYPE)
e1:SetValue(TYPE_TUNER)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1)
end
end
function s.cfilter(c)
return c:IsFaceup() and c:IsAbleToHandAsCost()
and bit.band(c:GetType(),TYPE_CONTINUOUS+TYPE_SPELL)==TYPE_CONTINUOUS+TYPE_SPELL
end
function s.excost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_SZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_SZONE,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_COST)
end
function s.extg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp) end
end
function s.exop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,3))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e1:SetTarget(s.estg)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
end
function s.estg(e,c)
return c:IsSetCard(0x12f)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.damfilter(c)
return c:IsFaceup() and c:IsSetCard(0x12f) and c:IsType(TYPE_MONSTER)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
local dam=Duel.GetMatchingGroupCount(s.damfilter,tp,LOCATION_REMOVED,0,nil)*100
if chk==0 then return dam>0 end
Duel.SetTargetPlayer(1-tp)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local dam=Duel.GetMatchingGroupCount(s.damfilter,tp,LOCATION_REMOVED,0,nil)*100
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
Duel.Damage(p,dam,REASON_EFFECT)
end
--空隙の原星竜
local s,id,o=GetID()
function s.initial_effect(c)
--material
aux.AddFusionProcFun2(c,s.mfilter1,s.mfilter2,true)
c:EnableReviveLimit()
--destroy
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--change level
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_REMOVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.lvtg)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
end
function s.mfilter1(c)
return c:IsFusionAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) and c:IsRace(RACE_DRAGON)
end
function s.mfilter2(c)
return c:IsRace(RACE_DRAGON)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.desfilter(c,tp)
return c:IsAttribute(ATTRIBUTE_DARK+ATTRIBUTE_LIGHT) and c:GetPreviousControler()==tp
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
local ct=e:GetHandler():GetMaterial():FilterCount(s.desfilter,nil,tp)
if chk==0 then return ct>0 and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
Duel.Destroy(g,REASON_EFFECT)
end
function s.lvfilter(c)
return c:IsFaceup() and c:IsLevel(4)
and c:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) and c:IsRace(RACE_DRAGON)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.lvfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsLevel(8) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(8)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
--告死聖徒ルシエラーゴ
local s,id,o=GetID()
function s.initial_effect(c)
--material
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsRace,RACE_ILLUSION),s.mfilter,true)
c:EnableReviveLimit()
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--atk down
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetValue(s.val)
c:RegisterEffect(e2)
--def down
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--Search
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_DESTROYED)
e4:SetCountLimit(1,id+o)
e4:SetCondition(s.thcon2)
e4:SetTarget(s.thtg2)
e4:SetOperation(s.thop2)
c:RegisterEffect(e4)
end
function s.mfilter(c)
return c:IsFusionAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_SPELLCASTER)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.thfilter(c)
return c:IsSetCard(0x1bc,0x19e) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.atkfilter(c)
return c:IsSetCard(0x1bc) and c:IsType(TYPE_MONSTER) and c:IsFaceup()
end
function s.val(e,c)
local tp=e:GetHandlerPlayer()
local g=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_MZONE,0,nil)
return g:GetCount()*(-500)
end
function s.thcon2(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0
end
function s.thfilter2(c)
return c:IsSetCard(0x19e) and c:IsType(TYPE_SPELL) and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--夢幻吸収体
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_CHAIN_SOLVED)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--gain attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetOperation(s.regop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_CHAIN_SOLVED)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.atkcon)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_CHAIN_NEGATED)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(s.regcon)
e4:SetOperation(s.regop1)
c:RegisterEffect(e4)
e4:SetLabelObject(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
return rp~=tp and re:IsActiveType(TYPE_MONSTER) and loc and bit.band(loc,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED)~=0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local fid=e:GetHandler():GetFieldID()
c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1,fid)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabel(fid)
e1:SetLabelObject(c)
e1:SetCondition(s.descon)
e1:SetOperation(s.desop)
Duel.RegisterEffect(e1,tp)
end
Duel.SpecialSummonComplete()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(id)~=e:GetLabel() then
e:Reset()
return false
else return true end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetLabelObject(),REASON_EFFECT)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_CHAIN,0,1)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local v=e:GetLabel()
e:SetLabel(0)
local c=e:GetHandler()
return re:IsActiveType(TYPE_MONSTER) and ep~=tp and c:GetFlagEffect(id)~=0 and (not v or v==0 or ev~=v)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(1000)
e:GetHandler():RegisterEffect(e1)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_MONSTER) and ep~=tp
end
function s.regop1(e,tp,eg,ep,ev,re,r,rp)
e:GetLabelObject():SetLabel(ev)
end
--CNo.32 海咬龍シャーク・ドレイク・リバイス
local s,id,o=GetID()
function s.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,5,4,s.ovfilter,aux.Stringid(id,0),4,s.xyzop)
c:EnableReviveLimit()
--negate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(s.discost)
e1:SetTarget(s.distg)
e1:SetOperation(s.disop)
c:RegisterEffect(e1)
--extra attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EXTRA_ATTACK)
e2:SetValue(1)
c:RegisterEffect(e2)
--pierce
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e3)
end
aux.xyz_number[id]=32
function s.cfilter(c)
return c:IsType(TYPE_SPELL) and c:IsDiscardable()
end
function s.ovfilter(c)
return c:IsFaceup() and c:IsRank(4) and c:IsSetCard(0x11b8)
end
function s.xyzop(e,tp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.cfilter,1,1,REASON_SPSUMMON+REASON_DISCARD)
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and aux.NegateEffectMonsterFilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(aux.NegateEffectMonsterFilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,aux.NegateEffectMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsType(TYPE_MONSTER) and tc:IsRelateToEffect(e) and tc:IsCanBeDisabledByEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_SET_ATTACK_FINAL)
e3:SetValue(0)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_SET_DEFENSE_FINAL)
tc:RegisterEffect(e4)
end
end
--蕾禍ノ曝藤
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetTarget(s.tsptg)
e1:SetOperation(s.tspop)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetHintTiming(TIMING_END_PHASE)
e2:SetCondition(s.setcon)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
function s.tsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsCostChecked()
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPES_NORMAL_TRAP_MONSTER,1600,0,4,RACE_PLANT,ATTRIBUTE_DARK) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x1ab) and c:IsType(TYPE_LINK)
end
function s.tspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPES_NORMAL_TRAP_MONSTER,1600,0,4,RACE_PLANT,ATTRIBUTE_DARK) then return end
c:AddMonsterAttribute(TYPE_NORMAL+TYPE_TRAP)
if Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)~=0
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(Card.IsAbleToRemove),tp,0,LOCATION_GRAVE,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(Card.IsAbleToRemove),tp,0,LOCATION_GRAVE,1,2,nil)
if g:GetCount()>0 then
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_END
end
function s.tdfilter(c)
return c:IsFaceupEx() and c:IsRace(RACE_INSECT+RACE_PLANT+RACE_REPTILE) and c:IsAbleToDeck()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSSetable() and Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,2,nil) end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,2,tp,LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local rg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil)
if rg:GetCount()<2 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=rg:Select(tp,2,2,nil)
if sg:GetCount()>0 then
Duel.HintSelection(sg)
local c=e:GetHandler()
if Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) and sg:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)>0
and c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then
Duel.SSet(tp,c)
end
end
end
--火器の祝台
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(0x6d)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
c:RegisterEffect(e1)
--special counter permit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_COUNTER_PERMIT+0x6d)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCondition(s.ctpermit)
c:RegisterEffect(e2)
--counter
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_SZONE)
e3:SetCondition(s.ccon1)
e3:SetCost(s.ccost)
e3:SetOperation(s.cop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCondition(s.ccon2)
c:RegisterEffect(e4)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsCanAddCounter(tp,0x6d,5,c) end
c:AddCounter(0x6d,5)
end
function s.ctpermit(e)
local c=e:GetHandler()
return c:IsLocation(LOCATION_SZONE) and c:IsStatus(STATUS_CHAINING)
end
function s.cfilter1(c,loc)
return c:IsPreviousLocation(loc) and c:GetSpecialSummonInfo(SUMMON_INFO_REASON_EFFECT)
end
function s.cfilter2(c,loc)
return c:IsPreviousLocation(loc) and c:IsReason(REASON_EFFECT)
end
function s.ccon1(e,tp,eg,ep,ev,re,r,rp)
return re and re:IsActiveType(TYPE_TRAP+TYPE_SPELL)
and eg:IsExists(s.cfilter1,1,nil,LOCATION_EXTRA)
end
function s.ccon2(e,tp,eg,ep,ev,re,r,rp)
return re and re:IsActiveType(TYPE_TRAP+TYPE_SPELL)
and eg:IsExists(s.cfilter2,1,nil,LOCATION_DECK)
end
function s.ccost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1)
end
function s.setfilter(c)
return c:IsSetCard(0x1bd) and c:IsType(TYPE_TRAP) and c:IsSSetable()
end
function s.cop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:RemoveCounter(tp,0x6d,1,REASON_EFFECT) and c:GetCounter(0x6d)==0 then
Duel.BreakEffect()
if Duel.Destroy(c,REASON_EFFECT)~=0 and Duel.Recover(tp,4000,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.setfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.BreakEffect()
if Duel.SSet(tp,g:GetFirst()) and Duel.GetMatchingGroupCount(aux.TRUE,tp,LOCATION_DECK,0,nil)<=1 then
Duel.BreakEffect()
Duel.Win(tp,0x23)
end
end
end
end
end
--ヴァーチュ・ストリーム
local s,id,o=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--target effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.atttg)
e2:SetOperation(s.attop)
c:RegisterEffect(e2)
end
function s.desfilter(c)
return c:IsFaceup() and c:IsRace(RACE_FISH+RACE_AQUA+RACE_SEASERPENT)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g1=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g2=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,2,2,nil)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,g1:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg=g:Filter(Card.IsRelateToEffect,nil,e)
Duel.Destroy(sg,REASON_EFFECT)
end
function s.atttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.attop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or tc:IsFacedown() or not tc:IsType(TYPE_MONSTER) then return end
if tc:IsAttribute(ATTRIBUTE_WATER) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCountLimit(1)
e1:SetValue(s.valcon)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
else
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(ATTRIBUTE_WATER)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
function s.valcon(e,re,r,rp)
return bit.band(r,REASON_EFFECT)~=0
end
--六武衆の破戒僧
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--material effect
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetProperty(EFFECT_FLAG_EVENT_PLAYER)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.effcon)
e3:SetOperation(s.effop)
c:RegisterEffect(e3)
end
function s.spfilter(c)
return c:IsFaceup() and c:IsSetCard(0x103d) and not c:IsCode(id)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.thfilter(c)
return c:IsSetCard(0x103d) and bit.band(c:GetType(),TYPE_SPELL+TYPE_QUICKPLAY)==TYPE_SPELL+TYPE_QUICKPLAY and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_SYNCHRO)~=0 and e:GetHandler():GetReasonCard():IsSetCard(0x103d)
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
local e1=Effect.CreateEffect(rc)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetValue(-1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
rc:RegisterEffect(e1,true)
if not rc:IsType(TYPE_EFFECT) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ADD_TYPE)
e2:SetValue(TYPE_EFFECT)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
rc:RegisterEffect(e2,true)
end
rc:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,3))
end
--レッドアイズ・ブラックフルメタルドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,89812483)
c:EnableReviveLimit()
--cannot spsummon
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetRange(LOCATION_HAND+LOCATION_DECK)
e0:SetValue(aux.FALSE)
c:RegisterEffect(e0)
--set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.setcost)
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.negcon)
e2:SetTarget(s.negtg)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
end
function s.mfilter(ft,lv,race,att)
return ft==1 and lv>=5 and bit.band(race,RACE_DRAGON)==RACE_DRAGON
end
s.Metallization_material=s.mfilter
function s.setcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic() end
end
function s.setfilter(c)
return c:IsSetCard(0x1ba) and c:IsType(TYPE_TRAP) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil)
and c:IsAbleToDeck() end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc and Duel.SSet(tp,tc)~=0 and c:IsRelateToEffect(e) then
Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and rp==1-tp and Duel.IsChainNegatable(ev)
end
function s.damfilter(c)
return c:GetBaseAttack()>0 and c:IsPosition(POS_FACEUP_ATTACK)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and Duel.IsExistingMatchingCard(s.damfilter,tp,0,LOCATION_MZONE,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectMatchingCard(tp,s.damfilter,tp,0,LOCATION_MZONE,1,1,nil)
local tc=g:GetFirst()
Duel.HintSelection(g)
Duel.Damage(1-tp,tc:GetBaseAttack(),REASON_EFFECT)
end
end
--ドレイク・シャーク
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_TO_HAND)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--flag
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(id)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
c:RegisterEffect(e2)
--material effect
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_XMATERIAL+EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.xyzcon)
e3:SetCost(s.xyzcost)
e3:SetTarget(s.xyztg)
e3:SetOperation(s.xyzop)
c:RegisterEffect(e3)
if not s.global_check then
s.global_check=true
Drake_shark_AddXyzProcedure=aux.AddXyzProcedure
function aux.AddXyzProcedure(card_c,function_f,int_lv,int_ct,function_alterf,int_dese,int_maxc,function_op)
if card_c:IsAttribute(ATTRIBUTE_WATER) and int_ct>=3 then
if function_alterf then
Drake_shark_XyzLevelFreeOperationAlter=Auxiliary.XyzLevelFreeOperationAlter
function Auxiliary.XyzLevelFreeOperationAlter(f,gf,minc,maxc,alterf,alterdesc,alterop)
return function(e,tp,eg,ep,ev,re,r,rp,c,og,min,max)
if og and not min then
if og:GetCount()==minc and og:IsExists(s.xfilter,1,nil) then
local ttc=og:Filter(s.xfilter,nil):GetFirst()
local tte=ttc:IsHasEffect(id,tp)
tte:UseCountLimit(tp)
end
local sg=Group.CreateGroup()
local tc=og:GetFirst()
while tc do
local sg1=tc:GetOverlayGroup()
sg:Merge(sg1)
tc=og:GetNext()
end
Duel.SendtoGrave(sg,REASON_RULE)
c:SetMaterial(og)
Duel.Overlay(c,og)
else
local mg=e:GetLabelObject()
if mg:GetCount()==minc and mg:IsExists(s.xfilter,1,nil) then
local ttc=mg:Filter(s.xfilter,nil):GetFirst()
local tte=ttc:IsHasEffect(id,tp)
tte:UseCountLimit(tp)
end
if e:GetLabel()==1 then
local mg2=mg:GetFirst():GetOverlayGroup()
if mg2:GetCount()~=0 then
Duel.Overlay(c,mg2)
end
else
local sg=Group.CreateGroup()
local tc=mg:GetFirst()
while tc do
local sg1=tc:GetOverlayGroup()
sg:Merge(sg1)
tc=mg:GetNext()
end
Duel.SendtoGrave(sg,REASON_RULE)
end
c:SetMaterial(mg)
Duel.Overlay(c,mg)
mg:DeleteGroup()
end
end
end
aux.AddXyzProcedureLevelFree(card_c,s.f(function_f,int_lv,card_c),s.gf(int_ct,card_c:GetOwner()),int_ct-1,int_ct,function_alterf,int_dese,function_op)
Auxiliary.XyzLevelFreeOperationAlter=Drake_shark_XyzLevelFreeOperationAlter
else
Drake_shark_XyzLevelFreeOperation=Auxiliary.XyzLevelFreeOperation
function Auxiliary.XyzLevelFreeOperation(f,gf,minct,maxct)
return function(e,tp,eg,ep,ev,re,r,rp,c,og,min,max)
if og and not min then
if og:GetCount()==minct and og:IsExists(s.xfilter,1,nil) then
local ttc=og:Filter(s.xfilter,nil):GetFirst()
local tte=ttc:IsHasEffect(id,tp)
tte:UseCountLimit(tp)
end
local sg=Group.CreateGroup()
local tc=og:GetFirst()
while tc do
local sg1=tc:GetOverlayGroup()
sg:Merge(sg1)
tc=og:GetNext()
end
Duel.SendtoGrave(sg,REASON_RULE)
c:SetMaterial(og)
Duel.Overlay(c,og)
else
local mg=e:GetLabelObject()
if mg:GetCount()==minct and mg:IsExists(s.xfilter,1,nil) then
local ttc=mg:Filter(s.xfilter,nil):GetFirst()
local tte=ttc:IsHasEffect(id,tp)
tte:UseCountLimit(tp)
end
if e:GetLabel()==1 then
local mg2=mg:GetFirst():GetOverlayGroup()
if mg2:GetCount()~=0 then
Duel.Overlay(c,mg2)
end
else
local sg=Group.CreateGroup()
local tc=mg:GetFirst()
while tc do
local sg1=tc:GetOverlayGroup()
sg:Merge(sg1)
tc=mg:GetNext()
end
Duel.SendtoGrave(sg,REASON_RULE)
end
c:SetMaterial(mg)
Duel.Overlay(c,mg)
mg:DeleteGroup()
end
end
end
aux.AddXyzProcedureLevelFree(card_c,s.f(function_f,int_lv,card_c),s.gf(int_ct,card_c:GetOwner()),int_ct-1,int_ct)
Auxiliary.XyzLevelFreeOperation=Drake_shark_XyzLevelFreeOperation
end
else
if function_alterf then
Drake_shark_AddXyzProcedure(card_c,function_f,int_lv,int_ct,function_alterf,int_dese,int_maxc,function_op)
else
Drake_shark_AddXyzProcedure(card_c,function_f,int_lv,int_ct,nil,nil,int_maxc,nil)
end
end
end
end
end
function s.f(function_f,int_lv,card_c)
return function (c)
return c:IsXyzLevel(card_c,int_lv) and (not function_f or function_f(c))
end
end
function s.gf(int_ct,int_tp)
return function (g)
return g:GetCount()==int_ct or g:GetCount()==int_ct-1 and g:IsExists(s.xfilter,1,nil,int_tp)
end
end
function s.xfilter(c,tp)
return c:IsHasEffect(id,tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsReason(REASON_DRAW)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
end
function s.xyzcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsSetCard(0x11b8) and c:IsType(TYPE_XYZ)
end
function s.filter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsCanOverlay()
end
function s.xyzcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,2,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,2,2,REASON_COST)
end
function s.xyztg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and s.filter(chkc) and chkc~=e:GetHandler() end
if chk==0 then return e:GetHandler():IsType(TYPE_XYZ)
and Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function s.xyzop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
tc:CancelToGrave()
Duel.Overlay(c,Group.FromCards(tc))
end
end
--原石竜インペリアル・ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
--summon with 1 tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LIMIT_SUMMON_PROC)
e1:SetCondition(s.ttcon)
e1:SetOperation(s.ttop)
e1:SetValue(SUMMON_TYPE_ADVANCE)
c:RegisterEffect(e1)
--extra summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_HAND)
e2:SetHintTiming(TIMING_MAIN_END)
e2:SetCountLimit(1,id)
e2:SetCondition(s.smcon)
e2:SetCost(s.smcost)
e2:SetTarget(s.smtg)
e2:SetOperation(s.smop)
c:RegisterEffect(e2)
--Disable & Remove
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DISABLE+CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCondition(s.drcon)
e3:SetTarget(s.drtg)
e3:SetOperation(s.drop)
c:RegisterEffect(e3)
end
function s.tbfilter(c,tp)
return c:IsType(TYPE_NORMAL) and (c:IsControler(tp) or c:IsFaceup())
end
function s.ttcon(e,c,minc)
if c==nil then return true end
local g=Duel.GetMatchingGroup(s.tbfilter,c:GetControler(),LOCATION_MZONE,LOCATION_MZONE,nil,c:GetControler())
return minc<=1 and Duel.CheckTribute(c,1,1,g,c:GetControler())
end
function s.ttop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.GetMatchingGroup(s.tbfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tp)
local tg=Duel.SelectTribute(tp,c,1,1,g)
c:SetMaterial(tg)
Duel.Release(tg,REASON_SUMMON+REASON_MATERIAL)
end
function s.smcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return Duel.GetTurnPlayer()~=tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
end
function s.smcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic() end
end
function s.sumfilter(c)
return c:IsSummonable(true,nil) and c:IsSetCard(0x1b9)
end
function s.smtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function s.smop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local g=Duel.SelectMatchingCard(tp,s.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.Summon(tp,tc,true,nil)
end
end
function s.drcon(e)
return e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE)
end
function s.rmfilter1(c)
return c:IsFaceup() and c:IsAbleToRemove()
and Duel.IsExistingMatchingCard(s.rmfilter2,1-c:GetControler(),LOCATION_GRAVE,0,1,nil,c:GetRace(),c:GetAttribute())
end
function s.rmfilter2(c,race,att)
return c:IsType(TYPE_NORMAL) and c:IsFaceupEx() and (c:IsRace(race) or c:IsAttribute(att))
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.NegateMonsterFilter,tp,0,LOCATION_MZONE,1,nil)
or Duel.IsExistingMatchingCard(s.rmfilter1,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(aux.NegateMonsterFilter,tp,0,LOCATION_MZONE,nil)
local g2=Duel.GetMatchingGroup(s.rmfilter1,tp,0,LOCATION_MZONE,nil)
if #g>0 then Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,g:GetCount(),0,0) end
if #g2>0 then Duel.SetOperationInfo(0,CATEGORY_REMOVE,g2,g2:GetCount(),0,0) end
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.NegateMonsterFilter,tp,0,LOCATION_MZONE,nil)
local tc=g:GetFirst()
while tc do
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetValue(RESET_TURN_SET)
tc:RegisterEffect(e2)
tc=g:GetNext()
end
Duel.AdjustInstantly()
Duel.BreakEffect()
local g2=Duel.GetMatchingGroup(s.rmfilter1,tp,0,LOCATION_MZONE,nil)
Duel.Remove(g2,POS_FACEUP,REASON_EFFECT)
end
--Mimighoul Dragon
local s,id,o=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(aux.MimighoulFlipCondition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetCountLimit(1,id+o*2)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
end
function s.filter(c)
return c:IsFaceup() and not c:IsSetCard(0x1b7)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil)
Duel.Destroy(g,REASON_EFFECT)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.BreakEffect()
Duel.GetControl(c,1-tp)
end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,1-tp) and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
if Duel.SpecialSummon(c,0,tp,1-tp,false,false,POS_FACEDOWN_DEFENSE)>0 then Duel.ConfirmCards(tp,c) end
end
end
function s.thfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSetCard(0x1b7) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--影騎士シメーリア
local s,id,o=GetID()
function s.initial_effect(c)
--change effect
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.chcon)
e1:SetTarget(s.chtg)
e1:SetOperation(s.chop)
c:RegisterEffect(e1)
--spsummon from szone
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,id+o)
e2:SetHintTiming(0,TIMING_MAIN_END)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.chcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsActiveType(TYPE_MONSTER) and Duel.GetCurrentChain()>=2
end
function s.mfilter(c,tp)
return c:IsSetCard(0x1a2) and c:IsType(TYPE_MONSTER) and not c:IsForbidden() and c:IsFaceupEx() and c:CheckUniqueOnField(tp)
end
function s.chtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.mfilter,rp,0,LOCATION_MZONE+LOCATION_GRAVE,1,nil,rp) and Duel.GetLocationCount(1-rp,LOCATION_SZONE)>0 end
end
function s.chop(e,tp,eg,ep,ev,re,r,rp)
local g=Group.CreateGroup()
Duel.ChangeTargetCard(ev,g)
Duel.ChangeChainOperation(ev,s.repop)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(1-tp,LOCATION_SZONE)==0 then return end
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(1-tp,aux.NecroValleyFilter(s.mfilter),1-tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil,1-tp)
local tc=g:GetFirst()
if tc then
Duel.MoveToField(tc,1-tp,1-tp,LOCATION_SZONE,POS_FACEUP,true)
local e1=Effect.CreateEffect(c)
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_TRAP+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
end
function s.splimit(e,c)
return c:IsCode(id)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return (ph==PHASE_MAIN1 or ph==PHASE_MAIN2) and e:GetHandler():GetType()==TYPE_TRAP+TYPE_CONTINUOUS
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0x1a2,TYPE_MONSTER+TYPE_EFFECT,1200,1600,4,RACE_PYRO,ATTRIBUTE_DARK) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
--死を謳う魔瞳
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
e1:SetLabel(id)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,0)
e1:SetValue(s.aclimit)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetValue(1)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(0,1)
e3:SetCondition(s.dcon)
e3:SetValue(DOUBLE_DAMAGE)
Duel.RegisterEffect(e3,tp)
Duel.RegisterFlagEffect(tp,id,0,0,1)
end
function s.dcon(e)
return Duel.GetAttackTarget()
end
function s.aclimit(e,re,tp)
return re:GetActivateLocation()==LOCATION_HAND and re:IsActiveType(TYPE_MONSTER)
end
function s.thfilter(c)
return c:IsSetCard(0x1bb) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleDeck(tp)
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil)
if sg:GetCount()>0 then
Duel.BreakEffect()
Duel.SendtoDeck(sg,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
end
end
end
--アビスティング-トリアイナ
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--desrep
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--to deck
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TODECK)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id+o)
e3:SetCost(aux.bfgcost)
e3:SetTarget(s.tdtg)
e3:SetOperation(s.tdop)
c:RegisterEffect(e3)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x74,0x77) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.eqlimit(e,c)
return e:GetOwner()==c
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 and Duel.Equip(tp,c,tc) then
--Add Equip limit
local e1=Effect.CreateEffect(tc)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(s.eqlimit)
c:RegisterEffect(e1)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local tg=c:GetEquipTarget()
if chk==0 then return c:IsAbleToGrave() and not c:IsStatus(STATUS_DESTROY_CONFIRMED)
and tg and tg:IsReason(REASON_BATTLE+REASON_EFFECT) end
return Duel.SelectEffectYesNo(tp,c,96)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT+REASON_REPLACE)
end
function s.tdfilter(c)
return c:IsFaceupEx() and c:IsRace(RACE_AQUA+RACE_FISH+RACE_SEASERPENT) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,3,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetsRelateToChain()
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
--ツルプルプルン
local s,id,o=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
local seq=c:GetSequence()
return seq<5 and c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and Duel.GetMZoneCount(tp,c,tp,LOCATION_REASON_TOFIELD,1<<seq)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
local seq=tc:GetSequence()
if tc:IsControler(tp) and tc:IsType(TYPE_MONSTER) and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0
and c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP,1<<seq)~=0 then
Duel.AdjustAll()
local g=c:GetColumnGroup():Filter(aux.AND(Card.IsFaceup,Card.IsControler),nil,1-tp)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.Destroy(g,REASON_EFFECT)
end
end
end
--Mimighoul Dungeon
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--can not spsummon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_FZONE)
e2:SetCode(EFFECT_CANNOT_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetCondition(s.effcon1)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetTargetRange(0,1)
e3:SetCondition(s.effcon2)
c:RegisterEffect(e3)
--search
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_FZONE)
e4:SetCountLimit(1,id)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
--atkup
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetCode(EFFECT_UPDATE_ATTACK)
e5:SetRange(LOCATION_FZONE)
e5:SetTargetRange(LOCATION_MZONE,0)
e5:SetValue(s.atkval)
e5:SetTarget(s.atktg)
c:RegisterEffect(e5)
--cannot attack
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD)
e6:SetCode(EFFECT_CANNOT_ATTACK)
e6:SetRange(LOCATION_FZONE)
e6:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e6:SetTarget(s.atktarget)
c:RegisterEffect(e6)
if not s.global_check then
s.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SUMMON_SUCCESS)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
local ge2=ge1:Clone()
ge2:SetCode(EVENT_SPSUMMON_SUCCESS)
Duel.RegisterEffect(ge2,0)
end
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
while tc do
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TEMP_REMOVE+RESET_PHASE+PHASE_END,0,1)
if tc:IsSummonType(SUMMON_TYPE_SPECIAL) then
tc:RegisterFlagEffect(id+1,RESET_EVENT+RESETS_STANDARD-RESET_TEMP_REMOVE+RESET_PHASE+PHASE_END,0,1)
end
tc=eg:GetNext()
end
end
function s.atktg(e,c)
return c:IsSetCard(0x1b7) and c:GetFlagEffect(id)==0
end
function s.atkval(e,c)
return c:GetBaseDefense()
end
function s.atktarget(e,c)
return c:GetFlagEffect(id+1)>0 and Duel.IsExistingMatchingCard(Card.IsFacedown,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function s.effcon1(e)
local tp=e:GetHandlerPlayer()
return Duel.IsExistingMatchingCard(Card.IsFacedown,tp,LOCATION_MZONE,0,1,nil)
end
function s.effcon2(e)
local tp=e:GetHandlerPlayer()
return Duel.IsExistingMatchingCard(Card.IsFacedown,tp,0,LOCATION_MZONE,1,nil)
end
function s.thfilter(c)
return c:IsSetCard(0x1b7) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 then
Duel.ConfirmCards(1-tp,g)
end
end
--騎士皇プリメラ・プリムス
local s,id,o=GetID()
function s.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--search & destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thdcon)
e1:SetTarget(s.thdtg)
e1:SetOperation(s.thdop)
c:RegisterEffect(e1)
--indestructable
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.indcon)
e2:SetValue(1)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.thdcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.thfilter(c)
return c:IsSetCard(0x1b3) and c:IsAbleToHand()
end
function s.thdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.thdop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
if Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then
Duel.ConfirmCards(1-tp,g)
local g1=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,0,nil)
local g2=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
if #g1*#g2>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg1=g1:Select(tp,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg2=g2:Select(tp,1,1,nil)
dg1:Merge(dg2)
Duel.HintSelection(dg1)
Duel.BreakEffect()
Duel.Destroy(dg1,REASON_EFFECT)
end
end
end
end
function s.indcon(e)
return e:GetHandler():GetSummonLocation()~=0 and not e:GetHandler():IsSummonLocation(LOCATION_EXTRA)
end
function s.cfilter(c,tp,rp)
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsPreviousSetCard(0x1a2)
and rp==1-tp and c:IsReason(REASON_EFFECT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp,rp) and not eg:IsContains(e:GetHandler())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--罪宝の咎人
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--atkdown
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(TIMING_DAMAGE_STEP)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.atkcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
end
function s.cfilter(c,e,tp)
return c:IsSummonPlayer(1-tp) and c:IsSummonLocation(LOCATION_DECK+LOCATION_EXTRA)
end
function s.confilter(c)
return c:IsSetCard(0x119b) and c:IsFaceup() and c:GetOriginalType()&TYPE_MONSTER>0
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.confilter,tp,LOCATION_ONFIELD,0,1,nil)
and eg:IsExists(s.cfilter,1,nil,e,tp)
end
function s.tdfilter(c)
return c:IsAbleToDeck()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.tdfilter(chkc) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local phase=Duel.GetCurrentPhase()
if phase~=PHASE_DAMAGE or Duel.IsDamageCalculated() then return false end
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
if not d then return false end
if not a:IsControler(tp) then a,d=d,a end
e:SetLabelObject(d)
return a:IsControler(tp) and a:IsFaceup() and a:IsSetCard(0x119b) and d:IsControler(1-tp) and d:IsFaceup() and d:IsRelateToBattle()
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
local d=e:GetLabelObject()
if chk==0 then return d end
end
function s.atkop(e,tp,ep,ev,re,r,rp)
local d=e:GetLabelObject()
if d and d:IsFaceup() and d:IsType(TYPE_MONSTER) then
local atk=d:GetAttack()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(math.ceil(atk/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
d:RegisterEffect(e1)
end
end
--ユニオン・パイロット
local s,id,o=GetID()
function s.initial_effect(c)
aux.EnableUnionAttribute(c,s.eqfilter)
--equip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetCategory(CATEGORY_EQUIP+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.recost)
e1:SetTarget(s.retg)
e1:SetOperation(s.reop)
c:RegisterEffect(e1)
end
s.has_text_type=TYPE_UNION
function s.eqfilter(c)
return c:IsType(TYPE_EFFECT)
end
function s.recost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHandAsCost() end
Duel.SendtoHand(e:GetHandler(),nil,REASON_COST)
end
function s.tgfilter(c,e,tp)
local exct=aux.IsUnionState(e) and 1 or 0
return c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and c:IsControler(tp)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_REMOVED,0,1,nil,c,tp,exct)
end
function s.cfilter(c,ec,tp,exclude_modern_count)
return c:IsFaceup() and c:IsType(TYPE_UNION)
and c:CheckUniqueOnField(tp) and not c:IsForbidden() and c:CheckUnionTarget(ec) and aux.CheckUnionEquip(c,ec,exclude_modern_count)
end
function s.retg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_EFFECT+TYPE_MONSTER,2100,1000,5,RACE_MACHINE,ATTRIBUTE_LIGHT)
and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.SetTargetCard(e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_REMOVED)
end
function s.reop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local sg=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_REMOVED,0,1,1,nil,tc,tp)
local ec=sg:GetFirst()
if ec and Duel.Equip(tp,ec,tc) then
aux.SetUnionState(ec)
if e:GetHandler():IsRelateToChain() and e:GetHandler():IsLocation(LOCATION_HAND) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
--黎銘機ヘオスヴァローグ
local s,id,o=GetID()
function s.initial_effect(c)
--material
aux.AddFusionProcFunRep(c,s.matfilter,2,true)
c:EnableReviveLimit()
--search reg
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_NEGATE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.negcon)
e2:SetCost(s.negcost)
e2:SetTarget(s.negtg)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
end
function s.matfilter(c)
return c:IsFusionAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_MACHINE)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCountLimit(1)
e1:SetOperation(s.thop2)
e1:SetReset(RESET_PHASE+PHASE_STANDBY)
Duel.RegisterEffect(e1,tp)
end
function s.thfilter(c)
return c:IsEffectProperty(aux.EffectPropertyFilter(EFFECT_FLAG_FUSION_SUMMON)) and c:IsAbleToHand()
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return not c:IsStatus(STATUS_BATTLE_DESTROYED) and ep~=tp and re:IsActiveType(TYPE_SPELL+TYPE_TRAP) and Duel.IsChainNegatable(ev)
end
function s.rfilter(c)
return c:IsFaceupEx() and c:IsAbleToRemoveAsCost()
and c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_LIGHT)
end
function s.gcheck(g)
return (#g==2 and g:FilterCount(Card.IsLocation,nil,LOCATION_GRAVE)==2
or #g==1 and g:FilterCount(Card.IsLocation,nil,LOCATION_MZONE)==1)
end
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.rfilter,tp,LOCATION_GRAVE+LOCATION_MZONE,0,nil)
if chk==0 then return g:CheckSubGroup(s.gcheck,1,2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=g:SelectSubGroup(tp,s.gcheck,false,1,2)
Duel.Remove(sg,POS_FACEUP,REASON_COST)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateActivation(ev)
end
--メタル化・強化反射装甲
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,89812483)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
if chk==0 then return true end
end
function s.filter1(c,e,tp)
return c:IsFaceup() and Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp,1,c:GetLevel(),c:GetRace(),c:GetAttribute())
end
function s.filter2(c,e,tp,ft,lv,race,att)
return not c:IsSummonableCard() and aux.IsCodeListed(c,89812483) and c:IsType(TYPE_MONSTER)
and (not c:IsLocation(LOCATION_DECK+LOCATION_HAND) and c:IsCanBeSpecialSummoned(e,0,tp,true,false,POS_FACEUP)
or c.Metallization_material and c.Metallization_material(ft,lv,race,att) and c:IsCanBeSpecialSummoned(e,0,tp,true,true,POS_FACEUP))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()~=1 then return Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp,0) end
return e:IsCostChecked() and Duel.CheckReleaseGroup(tp,s.filter1,1,nil,e,tp)
end
if e:GetLabel()==1 then
local rg=Duel.SelectReleaseGroup(tp,s.filter1,1,1,nil,e,tp)
local ec=rg:GetFirst()
e:SetLabel(1,ec:GetLevel(),ec:GetRace(),ec:GetAttribute())
Duel.Release(ec,REASON_COST)
else
e:SetLabel(0)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local ft,lv,race,att=e:GetLabel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter2),tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp,e:GetLabel()):GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)>0 then
tc:CompleteProcedure()
if ft==1 and c:IsOnField() and c:IsRelateToEffect(e) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
c:CancelToGrave(true)
if Duel.Equip(tp,c,tc)~=0 then
local e1=Effect.CreateEffect(tc)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(s.eqlimit)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(400)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_EQUIP)
e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e4:SetValue(s.efilter)
e4:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e5:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e5:SetValue(s.tgval)
c:RegisterEffect(e5)
else
c:CancelToGrave(false)
end
end
end
end
function s.eqlimit(e,c)
return e:GetOwner()==c
end
function s.tgval(e,re,rp)
return re:IsActiveType(TYPE_MONSTER+TYPE_SPELL) and rp==1-e:GetHandlerPlayer()
end
function s.efilter(e,re)
return re:IsActiveType(TYPE_MONSTER+TYPE_SPELL)
end
--原石の鳴獰
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--remove
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(s.rmcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,2000) end
Duel.PayLPCost(tp,2000)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE)
getmetatable(e:GetHandler()).announce_filter={TYPE_MONSTER,OPCODE_ISTYPE,TYPE_NORMAL,OPCODE_ISTYPE,5405694,OPCODE_ISCODE,OPCODE_OR,OPCODE_AND}
local ac=Duel.AnnounceCard(tp,table.unpack(getmetatable(e:GetHandler()).announce_filter))
Duel.SetTargetParam(ac)
Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.ptfilter(e,c)
return c:IsSetCard(0x1b9) or (c:IsCode(e:GetLabel()) and c:IsType(TYPE_NORMAL))
end
function s.smfilter(c,e,tp,code)
return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and c:IsType(TYPE_NORMAL)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local code=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
e1:SetTarget(s.ptfilter)
e1:SetValue(1)
e1:SetLabel(code)
Duel.RegisterEffect(e1,tp)
if Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
and Duel.IsExistingMatchingCard(s.smfilter,tp,LOCATION_DECK,0,1,nil,e,tp,code)
and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.smfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,code)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
end
function s.rmcfilter(c,tp)
return c:IsFaceup() and c:IsSummonPlayer(1-tp)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.rmcfilter,1,nil,tp)
end
function s.rmfilter1(c,tp)
return c:IsType(TYPE_NORMAL) and c:IsFaceup() and Duel.IsExistingMatchingCard(s.rmfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,c:GetAttack())
end
function s.rmfilter2(c,atk)
return c:IsFaceup() and c:GetAttack()<atk and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE+LOCATION_GRAVE) and chkc:IsControler(tp) and s.rmfilter1(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.rmfilter1,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELECT)
aux.SelectTargetFromFieldFirst(tp,s.rmfilter1,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetTargetsRelateToChain():GetFirst()
if tc and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) and Duel.IsExistingMatchingCard(s.rmfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tc:GetAttack()) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.rmfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tc:GetAttack())
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
end
--Emボール・ライダー
local s,id,o=GetID()
function s.initial_effect(c)
aux.EnablePendulumAttribute(c)
--pendulum effect
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.ptg)
e1:SetOperation(s.pop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--effect
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e3:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetCountLimit(1,id+o*2)
e3:SetTarget(s.tg)
e3:SetOperation(s.op)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
--spsummon
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,3))
e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_ATTACK_ANNOUNCE)
e5:SetRange(LOCATION_GRAVE)
e5:SetCountLimit(1,id+o*3)
e5:SetCondition(s.spcon2)
e5:SetTarget(s.sptg2)
e5:SetOperation(s.spop2)
c:RegisterEffect(e5)
end
function s.tgfilter(c)
return c:IsFaceup() and c:IsSetCard(0xc6) and c:IsType(TYPE_PENDULUM) and c:IsAbleToGrave()
and c:GetLeftScale()>0
end
function s.ptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_EXTRA)
end
function s.pop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_EXTRA,0,1,1,nil)
local tc=g:GetFirst()
if tc and Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE)
and Duel.SelectYesNo(tp,aux.Stringid(id,8)) then
Duel.BreakEffect()
local ct=tc:GetLeftScale()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LSCALE)
e1:SetValue(ct)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_RSCALE)
c:RegisterEffect(e2)
end
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0xc6)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.schfilter(c)
return c:IsSetCard(0xc6) and c:IsType(TYPE_PENDULUM) and c:IsAbleToExtra()
end
function s.desfilter(c)
return c:IsSetCard(0xc6) and c:IsFaceup() and bit.band(c:GetOriginalType(),TYPE_MONSTER)==TYPE_MONSTER
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
local sel=0
if Duel.IsExistingMatchingCard(s.schfilter,tp,LOCATION_DECK,0,1,nil) then sel=sel+1 end
if Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil) then sel=sel+2 end
e:SetLabel(sel)
return sel~=0
end
local sel=e:GetLabel()
if sel==3 then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,4))
sel=Duel.SelectOption(tp,aux.Stringid(id,5),aux.Stringid(id,6))+1
elseif sel==1 then
Duel.SelectOption(tp,aux.Stringid(id,5))
elseif sel==2 then
Duel.SelectOption(tp,aux.Stringid(id,6))
end
e:SetLabel(sel)
if sel==1 then
e:SetCategory(CATEGORY_TOEXTRA)
Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,nil,1,tp,LOCATION_DECK)
elseif sel==2 then
local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_ONFIELD,0,nil)
e:SetCategory(CATEGORY_DESTROY)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local sel=e:GetLabel()
if sel==1 then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,7))
local g=Duel.SelectMatchingCard(tp,s.schfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoExtraP(g,nil,REASON_EFFECT)
end
elseif sel==2 then
local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_ONFIELD,0,nil)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=g:Select(tp,1,1,nil)
Duel.HintSelection(dg)
Duel.Destroy(dg,REASON_EFFECT)
end
end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsControler(1-tp) and Duel.GetAttackTarget()==nil
and Duel.GetAttacker():IsSummonType(SUMMON_TYPE_SPECIAL)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--Zapper Shrimp
local s,id,o=GetID()
function s.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1,1)
c:EnableReviveLimit()
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCost(s.spcost1)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--synchro effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e2:SetCondition(s.sccon)
e2:SetTarget(s.sctarg)
e2:SetOperation(s.scop)
c:RegisterEffect(e2)
end
function s.spcost1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,e:GetHandler())
Duel.SendtoGrave(g,REASON_COST)
end
function s.filter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and s.filter(chkc) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.sccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp
and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2)
end
function s.sctarg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,c) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.scop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),c)
end
end
--Vulmina, Statue of the Sacred Dragon
local s,id,o=GetID()
function s.initial_effect(c)
aux.EnablePendulumAttribute(c)
--place and NegateAttack
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--pendulum
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DESTROYED)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.pencon)
e2:SetTarget(s.pentg)
e2:SetOperation(s.penop)
c:RegisterEffect(e2)
--special Summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_PZONE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local at=Duel.GetAttacker()
return at:IsControler(1-tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local at=Duel.GetAttacker()
if chk==0 then return at:IsRelateToBattle() and at:IsAbleToHand() and (Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1)) end
Duel.SetTargetCard(at)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,at,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true) and c:IsLocation(LOCATION_PZONE) then
local at=Duel.GetFirstTarget()
if at:IsControler(1-tp) and at:IsType(TYPE_MONSTER) then
Duel.SendtoHand(at,nil,REASON_EFFECT)
end
end
end
function s.pencon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
local c=e:GetHandler()
if c:IsLocation(LOCATION_GRAVE) then
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
end
end
function s.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
function s.cfilter(c,tp)
local typ,se,sp=c:GetSpecialSummonInfo(SUMMON_INFO_TYPE,SUMMON_INFO_REASON_EFFECT,SUMMON_INFO_REASON_PLAYER)
return se and typ&TYPE_TRAP~=0 and se:IsActivated() and sp==tp
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local c=e:GetHandler()
if tc and tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and c:IsRelateToEffect(e) and c:IsLocation(LOCATION_PZONE) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.BreakEffect()
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
end
--白き森のあくま
local s,id,o=GetID()
function s.initial_effect(c)
--negate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,id)
e1:SetCost(s.negcost)
e1:SetTarget(s.negtg)
e1:SetOperation(s.negop)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.setcon)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
function s.costfilter(c,tp)
return c:IsType(TYPE_SYNCHRO) and (c:IsControler(tp) or c:IsFaceup())
and Duel.IsExistingTarget(s.negfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c)
end
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
if chk==0 then return Duel.CheckReleaseGroup(tp,s.costfilter,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectReleaseGroup(tp,s.costfilter,1,1,nil,tp)
if g:GetFirst():IsSetCard(0x1b1) then e:SetLabel(100) end
Duel.Release(g,REASON_COST)
end
function s.negfilter(c)
return c:IsFaceup() and aux.NegateAnyFilter(c)
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_ILLUSION) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local l=e:GetLabel()
if chkc then return chkc:IsOnField() and s.negfilter(chkc) and c~=chkc end
if chk==0 then return Duel.IsExistingTarget(s.negfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,s.negfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
if l==100 then
e:SetCategory(CATEGORY_DISABLE+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local l=e:GetLabel()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsCanBeDisabledByEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
end
Duel.AdjustInstantly()
if l==100 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_COST) and re:IsActivated() and re:IsActiveType(TYPE_MONSTER)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SSet(tp,c) end
end
--Necroquip Princess
local s,id,o=GetID()
function s.initial_effect(c)
c:SetUniqueOnField(1,0,id)
c:EnableReviveLimit()
aux.AddFusionProcFunFun(c,s.ffilter1,s.ffilter2,1,true)
aux.AddContactFusionProcedure(c,Card.IsAbleToGraveAsCost,LOCATION_ONFIELD,0,Duel.SendtoGrave,REASON_COST)
--special summon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetValue(s.splimit)
c:RegisterEffect(e1)
--equip or draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id)
e2:SetCondition(s.tscon)
e2:SetTarget(s.tstg)
e2:SetOperation(s.tsop)
c:RegisterEffect(e2)
end
function s.splimit(e,se,sp,st)
return not e:GetHandler():IsLocation(LOCATION_EXTRA)
end
function s.eqilter(c)
return c:GetOriginalType()&TYPE_MONSTER~=0
end
function s.ffilter1(c,fc,sub,mg,sg)
return c:GetEquipGroup():IsExists(s.eqilter,1,nil)
end
function s.ffilter2(c,fc,sub,mg,sg)
return c:GetOriginalType()&TYPE_MONSTER~=0 and c:GetOriginalRace()&RACE_FIEND~=0
end
function s.tgfilter(c)
return c:IsPreviousLocation(LOCATION_HAND) and c:IsType(TYPE_MONSTER)
end
function s.tscon(e,tp,eg,ep,ev,re,r,rp)
if not re then return false end
local rc=re:GetHandler()
return r&REASON_COST~=0 and eg:IsExists(s.tgfilter,1,nil)
end
function s.eqfilter(c)
return c:IsPreviousLocation(LOCATION_HAND) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end
function s.tstg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local b1=eg:IsExists(s.eqfilter,1,nil) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
local b2=Duel.IsPlayerCanDraw(tp,1)
if chk==0 then return b1 or b2 end
local op=0
if b1 and b2 then
op=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))
elseif b1 then
op=Duel.SelectOption(tp,aux.Stringid(id,1))
else
op=Duel.SelectOption(tp,aux.Stringid(id,2))+1
end
e:SetLabel(op)
if op==0 then
e:SetCategory(CATEGORY_EQUIP)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,0,0)
else
e:SetCategory(CATEGORY_DRAW)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
end
function s.tsop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if e:GetLabel()==0 then
if c:IsFaceup() and c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local ec=eg:FilterSelect(tp,aux.NecroValleyFilter(s.eqfilter),1,1,nil):GetFirst()
if not Duel.Equip(tp,ec,c) then return end
--equip limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetLabelObject(c)
e1:SetValue(s.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
ec:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(500)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
ec:RegisterEffect(e2)
end
else
Duel.Draw(tp,1,REASON_EFFECT)
end
end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
--迫りくる機械
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,89812483)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--change pos
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetCondition(s.poscon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
end
function s.filter(c)
return (c:IsSetCard(0x1ba) and c:IsType(TYPE_TRAP) or aux.IsCodeListed(c,89812483) and c:IsType(TYPE_MONSTER)) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x1ba) and c:IsType(TYPE_TRAP)
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.posfilter(c)
return c:IsPosition(POS_DEFENSE) and c:IsCanChangePosition()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsPosition(POS_DEFENSE) end
if chk==0 then return Duel.IsExistingTarget(s.posfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,s.posfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
Duel.ChangePosition(tc,POS_FACEUP_ATTACK)
end
end
--聖なる薊花
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.fusion_effect=true
function s.filter(c,e,tp,mg)
if c:GetLevel()<4 then return false end
local ct=math.floor(c:GetLevel()/4)
return c:IsType(TYPE_FUSION) and c:IsSetCard(0x1bc) and c:CheckFusionMaterial()
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false)
and mg:CheckSubGroup(s.gcheck,ct,ct,tp,c)
end
function s.gcheck(g,tp,fc)
return Duel.GetLocationCountFromEx(tp,tp,g,fc)>0
and g:FilterCount(Card.IsAbleToGrave,nil)==g:GetCount()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsSetCard,tp,LOCATION_HAND+LOCATION_ONFIELD,0,nil,0x19e)
if chk==0 then return aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_FMATERIAL)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp,g) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_FMATERIAL) then return end
local mg=Duel.GetMatchingGroup(Card.IsSetCard,tp,LOCATION_HAND+LOCATION_ONFIELD,0,nil,0x19e)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,mg)
local tc=g:GetFirst()
if tc then
Duel.ConfirmCards(1-tp,tc)
local ct=math.floor(tc:GetLevel()/4)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=mg:SelectSubGroup(tp,s.gcheck,false,ct,ct,tp,tc)
local cg=sg:Filter(Card.IsFacedown,nil)
Duel.ConfirmCards(1-tp,cg)
if Duel.SendtoGrave(sg,REASON_EFFECT)~=0 and sg:FilterCount(Card.IsLocation,nil,LOCATION_GRAVE)~=0 then
tc:SetMaterial(nil)
Duel.BreakEffect()
if Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) then
tc:CompleteProcedure()
end
end
end
end
function s.tdfilter(c)
return c:IsFaceupEx() and c:IsType(TYPE_MONSTER)
and c:IsAbleToDeck() and c:IsSetCard(0x1bc)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE+LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil,tp)
and c:IsAbleToHand() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) and tc:IsType(TYPE_MONSTER)
and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0
and tc:IsLocation(LOCATION_DECK+LOCATION_EXTRA)
and c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
--彷徨える幽霊船
local s,id,o=GetID()
function s.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkRace,RACE_ZOMBIE),2,2)
c:EnableReviveLimit()
--summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.mvtg)
e1:SetOperation(s.mvop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp)
return c:IsFaceupEx() and c:IsLevelAbove(5) and c:IsRace(RACE_ZOMBIE)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp)
and Duel.GetMZoneCount(tp,c)>0
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.mvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
and c:IsLocation(LOCATION_SZONE) then
local e1=Effect.CreateEffect(c)
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
c:RegisterEffect(e1)
if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetType()==TYPE_SPELL+TYPE_CONTINUOUS
end
function s.tgfilter(c,tp)
return c:IsFaceup() and c:IsLevelAbove(5) and c:IsRace(RACE_ZOMBIE)
and Duel.IsExistingMatchingCard(s.desfilter,tp,0,LOCATION_MZONE,1,nil,c:GetAttack())
end
function s.desfilter(c,atk)
return c:IsFaceup() and c:IsAttackBelow(atk)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tg=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,tp):GetFirst()
if tg then
local dg=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil,tg:GetAttack())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,1,0,0)
end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,0,LOCATION_MZONE,1,1,nil,tc:GetAttack())
if #g>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
end
--飢渇聖徒エリュシクトーン
local s,id,o=GetID()
function s.initial_effect(c)
--material
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsRace,RACE_ILLUSION),aux.FilterBoolFunction(Card.IsRace,RACE_FIEND),true)
c:EnableReviveLimit()
--to grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.tgcon)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsAbleToGrave() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToGrave,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToGrave,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoGrave(tc,REASON_EFFECT)
end
end
function s.thfilter(c)
return c:IsSetCard(0x1bc,0x19e) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
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