--魔導獣 ガルーダ
---@param c Card
function c28570310.initial_effect(c)
	aux.EnablePendulumAttribute(c)
	c:EnableCounterPermit(0x1)
	--destroy & counter
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(28570310,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,28570310)
	e1:SetCondition(c28570310.descon)
	e1:SetTarget(c28570310.destg)
	e1:SetOperation(c28570310.desop)
	c:RegisterEffect(e1)
	--add counter
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetOperation(aux.chainreg)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e3:SetCode(EVENT_CHAIN_SOLVING)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetRange(LOCATION_MZONE)
	e3:SetOperation(c28570310.acop)
	c:RegisterEffect(e3)
	--special summon
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(28570310,1))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_SUMMON_SUCCESS)
	e4:SetRange(LOCATION_HAND)
	e4:SetCountLimit(1,28570311)
	e4:SetCondition(c28570310.spcon)
	e4:SetCost(c28570310.spcost)
	e4:SetTarget(c28570310.sptg)
	e4:SetOperation(c28570310.spop)
	c:RegisterEffect(e4)
	local e5=e4:Clone()
	e5:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e5)
end
function c28570310.descon(e,tp,eg,ep,ev,re,r,rp)
	return not Duel.IsExistingMatchingCard(nil,tp,LOCATION_PZONE,0,1,e:GetHandler())
end
function c28570310.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsOnField() and chkc~=c and chkc:IsType(TYPE_SPELL+TYPE_TRAP) end
	if chk==0 then return c:IsDestructable()
		and Duel.IsExistingTarget(Card.IsType,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c,TYPE_SPELL+TYPE_TRAP) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,Card.IsType,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c,TYPE_SPELL+TYPE_TRAP)
	g:AddCard(c)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c28570310.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then
		local g=Group.FromCards(c,tc)
		Duel.Destroy(g,REASON_EFFECT)
	end
end
function c28570310.acop(e,tp,eg,ep,ev,re,r,rp)
	if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL) and e:GetHandler():GetFlagEffect(FLAG_ID_CHAINING)>0 then
		e:GetHandler():AddCounter(0x1,1)
	end
end
function c28570310.cfilter(c,tp)
	return c:IsSummonPlayer(tp)
end
function c28570310.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c28570310.cfilter,1,nil,1-tp)
end
function c28570310.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x1,3,REASON_COST) end
	Duel.RemoveCounter(tp,1,0,0x1,3,REASON_COST)
end
function c28570310.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local g=eg:Filter(c28570310.cfilter,nil,1-tp):Filter(Card.IsAbleToHand,nil)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and g:GetCount()>0 end
	Duel.SetTargetCard(eg)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0)
end
function c28570310.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
		local g=eg:Filter(c28570310.cfilter,nil,1-tp):Filter(Card.IsRelateToEffect,nil,e)
		if g:GetCount()>0 then
			Duel.BreakEffect()
			Duel.SendtoHand(g,nil,REASON_EFFECT)
		end
	end
end
