--徴兵令
function c31000575.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c31000575.target)
	e1:SetOperation(c31000575.operation)
	c:RegisterEffect(e1)
end
function c31000575.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)~=0 end
end
function c31000575.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.ConfirmDecktop(1-tp,1)
	local g=Duel.GetDecktopGroup(1-tp,1)
	local tc=g:GetFirst()
	if not tc then return end
	if tc:IsSummonableCard() and tc:IsCanBeSpecialSummoned(e,0,tp,false,false) then
		Duel.DisableShuffleCheck()
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	elseif tc:IsAbleToHand() then
		Duel.DisableShuffleCheck()
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
		Duel.ShuffleHand(1-tp)
	else
		Duel.DisableShuffleCheck()
		Duel.SendtoGrave(tc,REASON_RULE)
	end
end
