--ロケットハンド
function c13317419.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCountLimit(1,13317419)
	e1:SetCondition(c13317419.condition)
	e1:SetTarget(c13317419.target)
	e1:SetOperation(c13317419.operation)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_SZONE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1,13317419)
	e2:SetCondition(c13317419.descon)
	e2:SetCost(c13317419.descost)
	e2:SetTarget(c13317419.destg)
	e2:SetOperation(c13317419.desop)
	c:RegisterEffect(e2)
end
function c13317419.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
function c13317419.filter(c)
	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsAttackAbove(800)
end
function c13317419.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c13317419.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c13317419.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c13317419.filter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c13317419.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsLocation(LOCATION_SZONE) then return end
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(tp) then
		Duel.Equip(tp,c,tc)
		c:CancelToGrave()
		--Atkup
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_EQUIP)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(800)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		c:RegisterEffect(e1)
		--Equip limit
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_EQUIP_LIMIT)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetValue(1)
		e2:SetReset(RESET_EVENT+0x1fe0000)
		c:RegisterEffect(e2)
	end
end
function c13317419.descon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetEquipTarget()
end
function c13317419.descost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
	e:SetLabelObject(e:GetHandler():GetEquipTarget())
	Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c13317419.desfilter(c)
	return c:IsFaceup()
end
function c13317419.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and c13317419.desfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c13317419.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,c13317419.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c13317419.desop(e,tp,eg,ep,ev,re,r,rp)
	local ec=e:GetLabelObject()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0
		and ec and ec:IsFaceup() and ec:IsLocation(LOCATION_MZONE) then
		Duel.BreakEffect()
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(0)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		ec:RegisterEffect(e1)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
		e2:SetReset(RESET_EVENT+0x1fe0000)
		ec:RegisterEffect(e2)
	end
end
