--ペンデュラム・ホルト
function c36111775.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(c36111775.condition)
	e1:SetTarget(c36111775.target)
	e1:SetOperation(c36111775.activate)
	c:RegisterEffect(e1)
end
function c36111775.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_PENDULUM)
end
function c36111775.condition(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(c36111775.filter,tp,LOCATION_EXTRA,0,nil)
	return g:GetClassCount(Card.GetCode)>=3
end
function c36111775.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(2)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function c36111775.activate(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
	if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_TO_HAND)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetTarget(aux.TargetBoolFunction(Card.IsLocation,LOCATION_DECK))
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_DRAW)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetTargetRange(1,0)
	e2:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e2,tp)
end
