--サイバネット・バックドア
function c43839002.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_REMOVE+CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCountLimit(1,43839002+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(c43839002.target)
	e1:SetOperation(c43839002.activate)
	c:RegisterEffect(e1)
end
function c43839002.rmfilter(c,tp)
	return c:IsFaceup() and c:IsRace(RACE_CYBERSE) and c:IsAbleToRemove() and c:GetBaseAttack()>0
		and Duel.IsExistingMatchingCard(c43839002.thfilter,tp,LOCATION_DECK,0,1,nil,c)
end
function c43839002.thfilter(c,rc)
	return c:IsRace(RACE_CYBERSE) and c:GetAttack()>=0 and c:GetAttack()<rc:GetBaseAttack() and c:IsAbleToHand()
end
function c43839002.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c43839002.rmfilter(chkc,tp) end
	if chk==0 then return Duel.IsExistingTarget(c43839002.rmfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,c43839002.rmfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c43839002.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.Remove(tc,0,REASON_EFFECT+REASON_TEMPORARY)>0 then
		local fid=c:GetFieldID()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
		e1:SetLabel(fid)
		e1:SetLabelObject(tc)
		e1:SetCountLimit(1)
		e1:SetCondition(c43839002.retcon)
		e1:SetOperation(c43839002.retop)
		if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_STANDBY then
			e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2)
			e1:SetValue(Duel.GetTurnCount())
			tc:RegisterFlagEffect(43839002,RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,2,fid)
		else
			e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN)
			e1:SetValue(0)
			tc:RegisterFlagEffect(43839002,RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1,fid)
		end
		Duel.RegisterEffect(e1,tp)
		if tc:IsFacedown() then return end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,c43839002.thfilter,tp,LOCATION_DECK,0,1,1,nil,tc)
		if g:GetCount()>0 then
			Duel.SendtoHand(g,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,g)
		end
	end
end
function c43839002.retcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp and Duel.GetTurnCount()~=e:GetValue()
end
function c43839002.retop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:GetFlagEffectLabel(43839002)==e:GetLabel() and Duel.ReturnToField(tc) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetDescription(aux.Stringid(43839002,0))
		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EFFECT_DIRECT_ATTACK)
		e1:SetValue(1)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
	end
end
