--ファントム・オブ・ユベル
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	aux.AddFusionProcFunFun(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x1a5),s.ffilter,1,true)
	aux.AddContactFusionProcedure(c,s.cfilter,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE,0,aux.tdcfop(c))
	--
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e0)
	--
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
	c:RegisterEffect(e3)
	--
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,0))
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_CHAINING)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1,id)
	e4:SetCondition(s.chcon)
	e4:SetCost(s.chcost)
	e4:SetTarget(s.chtg)
	e4:SetOperation(s.chop)
	c:RegisterEffect(e4)
end
function s.ffilter(c)
	return c:IsRace(RACE_FIEND) and c:IsAttack(0) and c:IsDefense(0)
end
function s.cfilter(c)
	return c:IsType(TYPE_MONSTER) and c:IsAbleToDeckOrExtraAsCost()
end
function s.chcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and re:IsActiveType(TYPE_MONSTER)
end
function s.chcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsReleasable() end
	Duel.Release(e:GetHandler(),REASON_COST)
end
function s.filter(c)
	return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x1a5) and c:IsFaceupEx()
end
function s.chtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,rp,0,LOCATION_HAND+LOCATION_MZONE+LOCATION_DECK,1,e:GetHandler()) end
end
function s.chop(e,tp,eg,ep,ev,re,r,rp)
	local g=Group.CreateGroup()
	Duel.ChangeTargetCard(ev,g)
	Duel.ChangeChainOperation(ev,s.repop)
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_DESTROY)
	local g=Duel.SelectMatchingCard(1-tp,s.filter,tp,0,LOCATION_HAND+LOCATION_MZONE+LOCATION_DECK,1,1,nil)
	if g:GetCount()>0 then
		Duel.Destroy(g,REASON_EFFECT)
	end
end
