--トランスフォーム・スフィア
function c66094973.initial_effect(c)
	--equip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(66094973,0))
	e1:SetCategory(CATEGORY_HANDES+CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(c66094973.eqcon)
	e1:SetTarget(c66094973.eqtg)
	e1:SetOperation(c66094973.eqop)
	c:RegisterEffect(e1)
	--to defense
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_PHASE+PHASE_BATTLE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(c66094973.poscon)
	e2:SetOperation(c66094973.posop)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(66094973,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_PHASE+PHASE_END)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(c66094973.spcon)
	e3:SetTarget(c66094973.sptg)
	e3:SetOperation(c66094973.spop)
	e3:SetLabelObject(e1)
	c:RegisterEffect(e3)
end
function c66094973.eqcon(e,tp,eg,ep,ev,re,r,rp)
	return not e:GetHandler():IsHasEffect(66094973)
end
function c66094973.filter(c)
	return c:IsPosition(POS_FACEUP_DEFENSE) and c:IsAbleToChangeControler()
end
function c66094973.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c66094973.filter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.GetFieldGroup(tp,LOCATION_HAND,0)~=0
		and Duel.IsExistingTarget(c66094973.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	local g=Duel.SelectTarget(tp,c66094973.filter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end
function c66094973.eqlimit(e,c)
	return e:GetOwner()==c
end
function c66094973.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.GetFieldGroup(tp,LOCATION_HAND,0)==0 then return end
	Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT+REASON_DISCARD)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		if c:IsFaceup() and c:IsRelateToEffect(e) then
			local atk=tc:GetTextAttack()
			if atk<0 then atk=0 end
			if not Duel.Equip(tp,tc,c,false) then return end
			--Add Equip limit
			e:SetLabelObject(tc)
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
			e1:SetCode(EFFECT_EQUIP_LIMIT)
			e1:SetReset(RESET_EVENT+0x1fe0000)
			e1:SetValue(c66094973.eqlimit)
			tc:RegisterEffect(e1)
			if atk>0 then
				local e2=Effect.CreateEffect(c)
				e2:SetType(EFFECT_TYPE_EQUIP)
				e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE+EFFECT_FLAG_SET_AVAILABLE)
				e2:SetCode(EFFECT_UPDATE_ATTACK)
				e2:SetReset(RESET_EVENT+0x1fe0000)
				e2:SetValue(atk)
				tc:RegisterEffect(e2)
			end
			local e3=Effect.CreateEffect(c)
			e3:SetType(EFFECT_TYPE_EQUIP)
			e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE)
			e3:SetCode(66094973)
			e3:SetReset(RESET_EVENT+0x1fe0000)
			tc:RegisterEffect(e3)
		else Duel.SendtoGrave(tc,REASON_EFFECT) end
	end
end
function c66094973.poscon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetAttackedCount()>0
end
function c66094973.posop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsAttackPos() then
		Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
	end
end
function c66094973.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsHasEffect(66094973)
end
function c66094973.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local tc=e:GetLabelObject():GetLabelObject()
	Duel.SetTargetCard(tc)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tc,1,0,0)
end
function c66094973.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.IsPlayerCanSpecialSummon(tp) then
		if Duel.SpecialSummon(tc,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE)==0 then
			Duel.SendtoGrave(tc,REASON_EFFECT)
		end
	end
end
