--ダイナミスト・プテラン
function c64973287.initial_effect(c)
	--pendulum summon
	aux.AddPendulumProcedure(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--destroy replace
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_DESTROY_REPLACE)
	e2:SetRange(LOCATION_PZONE)
	e2:SetTarget(c64973287.reptg)
	e2:SetValue(c64973287.repval)
	e2:SetOperation(c64973287.repop)
	c:RegisterEffect(e2)
	--search
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(64973287,1))
	e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_BATTLE_DESTROYING)
	e3:SetCountLimit(1,64973287)
	e3:SetCondition(aux.bdocon)
	e3:SetTarget(c64973287.target)
	e3:SetOperation(c64973287.operation)
	c:RegisterEffect(e3)
end
function c64973287.repfilter(c,tp)
	return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_ONFIELD) and c:IsSetCard(0xd8)
		and (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()~=tp))
end
function c64973287.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return eg:IsExists(c64973287.repfilter,1,e:GetHandler(),tp) and not e:GetHandler():IsStatus(STATUS_DESTROY_CONFIRMED) end
	return Duel.SelectYesNo(tp,aux.Stringid(64973287,0))
end
function c64973287.repval(e,c)
	return c64973287.repfilter(c,e:GetHandlerPlayer())
end
function c64973287.repop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Destroy(e:GetHandler(),REASON_EFFECT+REASON_REPLACE)
end
function c64973287.filter(c)
	return c:IsSetCard(0xd8) and c:IsAbleToHand()
end
function c64973287.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c64973287.filter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c64973287.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c64973287.filter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
