--超重武者装留マカルガエシ
function c27756115.initial_effect(c)
	--equip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(27756115,0))
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_HAND+LOCATION_MZONE)
	e1:SetTarget(c27756115.eqtg)
	e1:SetOperation(c27756115.eqop)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(27756115,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e2:SetRange(LOCATION_HAND)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCost(c27756115.spcost)
	e2:SetTarget(c27756115.sptg)
	e2:SetOperation(c27756115.spop)
	c:RegisterEffect(e2)
end
function c27756115.filter(c)
	return c:IsFaceup() and c:IsSetCard(0x9a)
end
function c27756115.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c27756115.filter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(c27756115.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c27756115.filter,tp,LOCATION_MZONE,0,1,1,e:GetHandler())
end
function c27756115.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end
	local tc=Duel.GetFirstTarget()
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:GetControler()~=tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) then
		Duel.SendtoGrave(c,REASON_EFFECT)
		return
	end
	Duel.Equip(tp,c,tc,true)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_EQUIP_LIMIT)
	e1:SetReset(RESET_EVENT+0x1fe0000)
	e1:SetValue(c27756115.eqlimit)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
	e2:SetCountLimit(1)
	e2:SetValue(c27756115.valcon)
	e2:SetReset(RESET_EVENT+0x1fe0000)
	c:RegisterEffect(e2)
end
function c27756115.eqlimit(e,c)
	return c:IsSetCard(0x9a)
end
function c27756115.valcon(e,re,r,rp)
	return bit.band(r,REASON_EFFECT)~=0
end
function c27756115.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
	Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c27756115.cfilter(c,e,tp)
	return c:IsControler(tp) and c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE)
		and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_DEFENCE)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function c27756115.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and eg:IsExists(c27756115.cfilter,1,nil,e,tp) end
	local g=eg:Filter(c27756115.cfilter,nil,e,tp)
	Duel.SetTargetCard(g)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c27756115.spop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_ATTACK)
	end
end
