--真実の名
function c39913299.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DECKDES)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,39913299+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(c39913299.target)
	e1:SetOperation(c39913299.operation)
	c:RegisterEffect(e1)
end
function c39913299.filter(c,e,tp)
	return c:IsAttribute(ATTRIBUTE_DEVINE) and (c:IsAbleToHand() or c:IsCanBeSpecialSummoned(e,0,tp,false,false))
end
function c39913299.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1)
		and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_DECK,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,564)
	c39913299.announce_filter={TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK,OPCODE_ISTYPE,OPCODE_NOT}
	local ac=Duel.AnnounceCardFilter(tp,table.unpack(c39913299.announce_filter))
	Duel.SetTargetParam(ac)
	Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,ANNOUNCE_CARD)
end
function c39913299.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.ConfirmDecktop(tp,1)
	local g=Duel.GetDecktopGroup(tp,1)
	local tc=g:GetFirst()
	local ac=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
	if tc:IsCode(ac) and tc:IsAbleToHand() then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
		local g=Duel.GetMatchingGroup(c39913299.filter,tp,LOCATION_DECK,0,nil,e,tp)
		if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(39913299,0)) then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(39913299,1))
			local sg=g:Select(tp,1,1,nil)
			local sc=sg:GetFirst()
			local b1=sc:IsAbleToHand()
			local b2=sc:IsCanBeSpecialSummoned(e,0,tp,false,false)
			local op=0
			if b1 and b2 then op=Duel.SelectOption(tp,aux.Stringid(39913299,2),aux.Stringid(39913299,3))
			elseif b1 then op=Duel.SelectOption(tp,aux.Stringid(39913299,2))
			else op=Duel.SelectOption(tp,aux.Stringid(39913299,3))+1 end
			if op==0 then
				Duel.SendtoHand(sc,nil,REASON_EFFECT)
				Duel.ConfirmCards(1-tp,sc)
			else
				Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
			end
		else
			Duel.DisableShuffleCheck()
		end
		Duel.ShuffleHand(tp)
	else
		Duel.DisableShuffleCheck()
		Duel.SendtoGrave(tc,REASON_EFFECT+REASON_REVEAL)
	end
end
