--炎王獣 ガネーシャ
function c18621798.initial_effect(c)
	--negate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(18621798,0))
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,18621798)
	e1:SetCondition(c18621798.negcon)
	e1:SetTarget(c18621798.negtg)
	e1:SetOperation(c18621798.negop)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(18621798,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1,18621799)
	e2:SetCondition(c18621798.spcon)
	e2:SetTarget(c18621798.sptg)
	e2:SetOperation(c18621798.spop)
	c:RegisterEffect(e2)
end
function c18621798.negcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local rc=re:GetHandler()
	return re:IsActiveType(TYPE_MONSTER) and not c:IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
end
function c18621798.desfilter(c)
	return c:IsType(TYPE_MONSTER) and c:IsAttribute(ATTRIBUTE_FIRE)
end
function c18621798.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c18621798.desfilter,tp,LOCATION_MZONE+LOCATION_HAND,0,1,e:GetHandler()) end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_MZONE+LOCATION_HAND)
end
function c18621798.negop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local g=Duel.SelectMatchingCard(tp,c18621798.desfilter,tp,LOCATION_MZONE+LOCATION_HAND,0,1,1,e:GetHandler())
		if g:GetCount()>0 then
			Duel.Destroy(g,REASON_EFFECT)
		end
	end
end
function c18621798.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsReason(REASON_DESTROY)
end
function c18621798.spfilter(c,e,tp)
	return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_BEAST+RACE_BEASTWARRIOR+RACE_WINDBEAST)
		and not c:IsCode(18621798) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c18621798.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c18621798.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.IsExistingTarget(c18621798.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,c18621798.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c18621798.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
		local fid=c:GetFieldID()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e2:SetReset(RESET_EVENT+0x1fe0000)
		tc:RegisterEffect(e2)
		tc:RegisterFlagEffect(18621798,RESET_EVENT+0x1fe0000,0,1,fid)
		local e4=Effect.CreateEffect(c)
		e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e4:SetCode(EVENT_PHASE+PHASE_END)
		e4:SetCountLimit(1)
		e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e4:SetLabel(fid)
		e4:SetLabelObject(tc)
		e4:SetCondition(c18621798.descon)
		e4:SetOperation(c18621798.desop)
		Duel.RegisterEffect(e4,tp)
	end
	Duel.SpecialSummonComplete()
end
function c18621798.descon(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:GetFlagEffectLabel(18621798)==e:GetLabel() then
		return true
	else
		e:Reset()
		return false
	end
end
function c18621798.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	Duel.Destroy(tc,REASON_EFFECT)
end
