--幻奏のイリュージョン
function c63804637.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(c63804637.target)
	e1:SetOperation(c63804637.activate)
	c:RegisterEffect(e1)
end
function c63804637.filter(c)
	return c:IsFaceup() and c:IsSetCard(0x9b)
end
function c63804637.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c63804637.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c63804637.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,c63804637.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c63804637.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(tp) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
		e1:SetRange(LOCATION_MZONE)
		e1:SetCode(EFFECT_IMMUNE_EFFECT)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		e1:SetValue(c63804637.efilter)
		e1:SetOwnerPlayer(tp)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_EXTRA_ATTACK)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		e2:SetValue(1)
		tc:RegisterEffect(e2)
	end
end
function c63804637.efilter(e,re)
	return e:GetOwnerPlayer()~=re:GetOwnerPlayer() and re:IsActiveType(TYPE_SPELL+TYPE_TRAP)
end
