--スターヴ・ヴェネミー・リーサルドーズ・ドラゴン
function c22070401.initial_effect(c)
	c:EnableReviveLimit()
	aux.AddFusionProcFunRep(c,c22070401.ffilter,3,false)
	aux.EnablePendulumAttribute(c,false)
	--counter
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(22070401,0))
	e1:SetCategory(CATEGORY_COUNTER)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1)
	e1:SetTarget(c22070401.cttg)
	e1:SetOperation(c22070401.ctop)
	c:RegisterEffect(e1)
	--atkdown
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_PZONE)
	e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e2:SetTarget(c22070401.atktg)
	e2:SetValue(c22070401.atkval)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetRange(LOCATION_MZONE)
	c:RegisterEffect(e3)
	--counter
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e4:SetCode(EVENT_TO_GRAVE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetOperation(c22070401.counter)
	c:RegisterEffect(e4)
	--disable all
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(22070401,1))
	e5:SetCategory(CATEGORY_DISABLE)
	e5:SetType(EFFECT_TYPE_IGNITION)
	e5:SetRange(LOCATION_MZONE)
	e5:SetCountLimit(1)
	e5:SetTarget(c22070401.target)
	e5:SetOperation(c22070401.operation)
	c:RegisterEffect(e5)
	--pendulum
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(22070401,2))
	e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e6:SetCode(EVENT_DESTROYED)
	e6:SetProperty(EFFECT_FLAG_DELAY)
	e6:SetCondition(c22070401.pencon)
	e6:SetTarget(c22070401.pentg)
	e6:SetOperation(c22070401.penop)
	c:RegisterEffect(e6)
end
function c22070401.ffilter(c)
	return c:IsFusionAttribute(ATTRIBUTE_DARK) and c:IsFusionType(TYPE_PENDULUM)
end
function c22070401.ctfilter(c)
	return c:IsFaceup() and c:IsCanAddCounter(0x104f,1)
end
function c22070401.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c22070401.ctfilter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,0x104f)
end
function c22070401.ctop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local g=Duel.GetMatchingGroup(c22070401.ctfilter,tp,0,LOCATION_MZONE,nil)
	local tc=g:GetFirst()
	while tc do
		tc:AddCounter(0x104f,1)
		tc=g:GetNext()
	end
end
function c22070401.atktg(e,c)
	return not (c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_DARK))
end
function c22070401.atkval(e,c)
	return Duel.GetCounter(0,1,1,0x104f)*-200
end
function c22070401.cfilter(c)
	return c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c22070401.counter(e,tp,eg,ep,ev,re,r,rp)
	local ct=eg:FilterCount(c22070401.cfilter,nil)
	if ct>0 then
		e:GetHandler():AddCounter(0x104f,ct)
	end
end
function c22070401.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(aux.disfilter1,tp,0,LOCATION_MZONE,1,e:GetHandler()) end
	local g=Duel.GetMatchingGroup(aux.disfilter1,tp,0,LOCATION_MZONE,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,g:GetCount(),0,0)
end
function c22070401.operation(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(aux.disfilter1,tp,0,LOCATION_MZONE,nil)
	local tc=g:GetFirst()
	while tc do
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e2)
		tc=g:GetNext()
	end
end
function c22070401.pencon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0 and c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function c22070401.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function c22070401.penop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return false end
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
	end
end
