--霊魂鳥神－彦孔雀
function c52900000.initial_effect(c)
	c:EnableReviveLimit()
	--special summon condition
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetValue(aux.ritlimit)
	c:RegisterEffect(e1)
	--tohand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(52900000,0))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCondition(c52900000.thcon)
	e2:SetTarget(c52900000.thtg)
	e2:SetOperation(c52900000.thop)
	c:RegisterEffect(e2)
	--return
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetOperation(c52900000.retreg)
	c:RegisterEffect(e3)
end
function c52900000.thcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function c52900000.spfilter(c,e,tp)
	return c:IsType(TYPE_SPIRIT) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function c52900000.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,0)
end
function c52900000.thop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,0,LOCATION_MZONE,nil)
	if g:GetCount()<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local sg=g:Select(tp,1,3,nil)
	if Duel.SendtoHand(sg,nil,REASON_EFFECT)~=0 then
		local sg2=Duel.GetOperatedGroup()
		if not sg2:IsExists(Card.IsLocation,1,nil,LOCATION_HAND) then return end
		local tg=Duel.GetMatchingGroup(c52900000.spfilter,tp,LOCATION_HAND,0,nil,e,tp)
		if tg:GetCount()>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
			and Duel.SelectYesNo(tp,aux.Stringid(52900000,1)) then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			local tc=tg:Select(tp,1,1,nil)
			Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)
		end
	end
end
function c52900000.retreg(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e1:SetDescription(1104)
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetReset(RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_END)
	e1:SetCondition(aux.SpiritReturnCondition)
	e1:SetTarget(c52900000.rettg)
	e1:SetOperation(c52900000.retop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	c:RegisterEffect(e2)
end
function c52900000.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		if e:IsHasType(EFFECT_TYPE_TRIGGER_F) then
			return true
		else
			return Duel.GetLocationCount(tp,LOCATION_MZONE)>1
				and not Duel.IsPlayerAffectedByEffect(tp,59822133)
				and Duel.IsPlayerCanSpecialSummonMonster(tp,52900001,0,0x4011,1500,1500,4,RACE_WINDBEAST,ATTRIBUTE_WIND)
		end
	end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,0,0)
end
function c52900000.retop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() and Duel.SendtoHand(c,nil,REASON_EFFECT)~=0
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
		and not Duel.IsPlayerAffectedByEffect(tp,59822133)
		and Duel.IsPlayerCanSpecialSummonMonster(tp,52900001,0,0x4011,1500,1500,4,RACE_WINDBEAST,ATTRIBUTE_WIND) then
		for i=1,2 do
			local token=Duel.CreateToken(tp,52900001)
			Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
		end
		Duel.SpecialSummonComplete()
	end
end
