--八俣大蛇
function c76862289.initial_effect(c)
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.FALSE)
	c:RegisterEffect(e1)
	--summon,flip
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetOperation(c76862289.retreg)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_FLIP)
	c:RegisterEffect(e3)
	--draw
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(76862289,1))
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e4:SetCode(EVENT_BATTLE_DAMAGE)
	e4:SetCondition(c76862289.drcon)
	e4:SetTarget(c76862289.drtg)
	e4:SetOperation(c76862289.drop)
	c:RegisterEffect(e4)
end
function c76862289.retreg(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	--to hand
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e1:SetDescription(aux.Stringid(76862289,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetReset(RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_END)
	e1:SetCondition(c76862289.retcon)
	e1:SetTarget(c76862289.rettg)
	e1:SetOperation(c76862289.retop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	c:RegisterEffect(e2)
end
function c76862289.retcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsHasEffect(EFFECT_SPIRIT_DONOT_RETURN) then return false end
	if e:IsHasType(EFFECT_TYPE_TRIGGER_F) then
		return not c:IsHasEffect(EFFECT_SPIRIT_MAYNOT_RETURN)
	else return c:IsHasEffect(EFFECT_SPIRIT_MAYNOT_RETURN) end
end
function c76862289.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c76862289.retop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
	end
end
function c76862289.drcon(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp
end
function c76862289.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(tp)
	local ht=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
	if ht<5 then
		Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,5-ht)
	end
end
function c76862289.drop(e,tp,eg,ep,ev,re,r,rp)
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	local ht=Duel.GetFieldGroupCount(p,LOCATION_HAND,0)
	if ht<5 then
		Duel.Draw(p,5-ht,REASON_EFFECT)
	end
end
