--オッドアイズ・ボルテックス・ドラゴン
function c53262004.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x99),aux.FilterBoolFunction(Card.IsType,TYPE_PENDULUM),false)
	--tohand
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,53262004)
	e1:SetTarget(c53262004.thtg)
	e1:SetOperation(c53262004.thop)
	c:RegisterEffect(e1)
	--negate
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,53262005)
	e2:SetCondition(c53262004.discon)
	e2:SetTarget(c53262004.distg)
	e2:SetOperation(c53262004.disop)
	c:RegisterEffect(e2)
end
function c53262004.filter(c)
	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsAbleToHand()
end
function c53262004.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c53262004.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c53262004.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,c53262004.filter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c53262004.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end
function c53262004.discon(e,tp,eg,ep,ev,re,r,rp)
	return re:GetHandler()~=e:GetHandler() and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
		and (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
end
function c53262004.disfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsAbleToDeck()
end
function c53262004.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c53262004.disfilter,tp,LOCATION_EXTRA,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_EXTRA)
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function c53262004.disop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(tp,c53262004.disfilter,tp,LOCATION_EXTRA,0,1,1,nil)
	if Duel.SendtoDeck(g,nil,2,REASON_EFFECT)~=0 then
		Duel.NegateActivation(ev)
		if re:GetHandler():IsRelateToEffect(re) then
			Duel.Destroy(eg,REASON_EFFECT)
		end
	end
end
