--ウォークライ・スピリッツ
function c83880473.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,83880473+EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(c83880473.condition)
	e1:SetTarget(c83880473.target)
	e1:SetOperation(c83880473.activate)
	c:RegisterEffect(e1)
end
function c83880473.condition(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function c83880473.afilter(c,e,tp)
	return c:IsSetCard(0x15f) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK)
end
function c83880473.dfilter(c,e,tp)
	return c:IsSetCard(0x15f) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c83880473.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then
		local op=e:GetLabel()
		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE)
			and (op==0 and c83880473.afilter(chkc,e,tp) or op==1 and c83880473.dfilter(chkc,e,tp))
	end
	local b1=Duel.IsExistingTarget(c83880473.afilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
	local b2=Duel.IsExistingTarget(c83880473.dfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and (b1 or b2) end
	local op=0
	if b1 and b2 then
		op=Duel.SelectOption(tp,aux.Stringid(83880473,0),aux.Stringid(83880473,1))
	elseif b1 then
		op=Duel.SelectOption(tp,aux.Stringid(83880473,0))
	else
		op=Duel.SelectOption(tp,aux.Stringid(83880473,1))+1
	end
	e:SetLabel(op)
	local filter=c83880473.afilter
	if op==1 then filter=c83880473.dfilter end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c83880473.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	local op=e:GetLabel()
	if tc:IsRelateToEffect(e) then
		if op==0 then
			Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK)
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e1)
			local e2=e1:Clone()
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			tc:RegisterEffect(e2)
			local e3=Effect.CreateEffect(c)
			e3:SetType(EFFECT_TYPE_SINGLE)
			e3:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
			e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e3)
			Duel.SpecialSummonComplete()
		else
			Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
		end
	end
	if op==1 then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
		e1:SetTargetRange(LOCATION_MZONE,0)
		e1:SetTarget(c83880473.indtg)
		e1:SetValue(c83880473.indct)
		e1:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e1,tp)
	end
end
function c83880473.indtg(e,c)
	return c:IsFaceup() and c:IsSetCard(0x15f)
end
function c83880473.indct(e,re,r,rp)
	if bit.band(r,REASON_BATTLE)~=0 then
		return 1
	else return 0 end
end
