--零鳥獣シルフィーネ
function c86848580.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_WINDBEAST),4,2)
	c:EnableReviveLimit()
	--negate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(86848580,0))
	e1:SetCategory(CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCost(c86848580.discost)
	e1:SetTarget(c86848580.distg)
	e1:SetOperation(c86848580.disop)
	c:RegisterEffect(e1)
end
function c86848580.discost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
	e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c86848580.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,nil) end
end
function c86848580.disop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,nil)
	local tc=g:GetFirst()
	if not tc then return end
	local c=e:GetHandler()
	while tc do
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY,2)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY,2)
		tc:RegisterEffect(e2)
		if tc:IsType(TYPE_TRAPMONSTER) then
			local e3=Effect.CreateEffect(c)
			e3:SetType(EFFECT_TYPE_SINGLE)
			e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
			e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY,2)
			tc:RegisterEffect(e3)
		end
		tc=g:GetNext()
	end
	if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
	local atk=Duel.GetMatchingGroupCount(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c)*300
	if atk>0 then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(atk)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_STANDBY,2)
		c:RegisterEffect(e1)
	end
end
