--Dragonbite
local s,id,o=GetID()
function s.initial_effect(c)
	--SP Summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target1)
	e1:SetOperation(s.activate1)
	c:RegisterEffect(e1)
	--Level Change (Increase)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id+o)
	e2:SetCost(s.cost2)
	e2:SetTarget(s.target2)
	e2:SetOperation(s.activate2)
	c:RegisterEffect(e2)
end
function s.filter1(c,e,tp)
	return c:IsLevelBelow(4) and c:IsRace(RACE_INSECT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.activate1(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.filter1,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.targetfilter2(c)
	return c:IsFaceup() and c:IsLevelAbove(1)
end
function s.filter2(c,tp)
	return c:IsLevelBelow(4) and c:IsRace(RACE_INSECT) and (not c:IsOnField() or c:IsFaceup()) and c:IsAbleToRemoveAsCost()
		and Duel.IsExistingTarget(s.targetfilter2,tp,LOCATION_MZONE,0,1,c)
end
function s.cost2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil,tp)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
	e:SetLabel(g:GetFirst():GetLevel())
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.targetfilter2(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.targetfilter2,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,s.targetfilter2,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.activate2(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	local lv=e:GetLabel()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() and lv then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_LEVEL)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetValue(lv)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
	end
end
