--花札衛－雨四光－
function c42291297.initial_effect(c)
	c:EnableReviveLimit()
	--synchro summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE)
	e1:SetRange(LOCATION_EXTRA)
	e1:SetCondition(aux.SynCondition(nil,aux.NonTuner(nil),3,3))
	e1:SetTarget(aux.SynTarget(nil,aux.NonTuner(nil),3,3))
	e1:SetOperation(aux.SynOperation(nil,aux.NonTuner(nil),3,3))
	e1:SetValue(SUMMON_TYPE_SYNCHRO)
	c:RegisterEffect(e1)
	--indes
	local e2=Effect.CreateEffect(c)
	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0xe6))
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--cannot be target
	local e3=e2:Clone()
	e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e3:SetValue(aux.tgoval)
	c:RegisterEffect(e3)
	--damage
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(42291297,0))
	e4:SetCategory(CATEGORY_DAMAGE)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e4:SetCode(EVENT_DRAW)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCondition(c42291297.damcon)
	e4:SetTarget(c42291297.damtg)
	e4:SetOperation(c42291297.damop)
	c:RegisterEffect(e4)
	--ep effects
	local e5=Effect.CreateEffect(c)
	e5:SetCategory(CATEGORY_DISABLE)
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e5:SetCode(EVENT_PHASE+PHASE_END)
	e5:SetRange(LOCATION_MZONE)
	e5:SetCountLimit(1)
	e5:SetCondition(c42291297.epcon)
	e5:SetTarget(c42291297.eptg)
	e5:SetOperation(c42291297.epop)
	c:RegisterEffect(e5)
end
function c42291297.damcon(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp and r==REASON_RULE
end
function c42291297.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(1500)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1500)
end
function c42291297.damop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end
function c42291297.epcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()~=tp
end
function c42291297.eptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local c=e:GetHandler()
	local op=0
	Duel.Hint(HINT_SELECTMSG,tp,550)
	if aux.disfilter1(c) then op=Duel.SelectOption(tp,aux.Stringid(42291297,1),aux.Stringid(42291297,2))
	else op=Duel.SelectOption(tp,aux.Stringid(42291297,1)) end
	if op==0 then
		e:SetCategory(0)
	else
		e:SetCategory(CATEGORY_DISABLE)
		Duel.SetOperationInfo(0,CATEGORY_DISABLE,c,1,0,0)
	end
	e:SetLabel(op)
end
function c42291297.epop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if e:GetLabel()==0 then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetCode(EFFECT_SKIP_DP)
		e1:SetTargetRange(1,0)
		e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN)
		Duel.RegisterEffect(e1,tp)
	elseif c:IsFaceup() and c:IsRelateToEffect(e) then
		Duel.NegateRelatedChain(c,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_STANDBY+RESET_OPPO_TURN)
		c:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		c:RegisterEffect(e2)
	end
end
