--真紅眼の鎧旋
function c39387565.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetTarget(c39387565.target)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_SZONE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1,39387565)
	e2:SetCondition(c39387565.spcon1)
	e2:SetTarget(c39387565.sptg1)
	e2:SetOperation(c39387565.spop1)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e3:SetCountLimit(1,39387566)
	e3:SetCondition(c39387565.spcon2)
	e3:SetTarget(c39387565.sptg2)
	e3:SetOperation(c39387565.spop2)
	c:RegisterEffect(e3)
end
function c39387565.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return c39387565.sptg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc) end
	if chk==0 then return true end
	if c39387565.spcon1(e,tp,eg,ep,ev,re,r,rp) and c39387565.sptg1(e,tp,eg,ep,ev,re,r,rp,0) and Duel.SelectYesNo(tp,aux.Stringid(39387565,0)) then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON)
		e:SetProperty(EFFECT_FLAG_CARD_TARGET)
		e:SetOperation(c39387565.spop1)
		c39387565.sptg1(e,tp,eg,ep,ev,re,r,rp,1)
	else
		e:SetCategory(0)
		e:SetProperty(0)
		e:SetOperation(nil)
	end
end
function c39387565.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x3b)
end
function c39387565.spcon1(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(c39387565.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c39387565.spfilter1(c,e,tp)
	return c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c39387565.sptg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c39387565.spfilter1(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(c39387565.spfilter1,tp,LOCATION_GRAVE,0,1,nil,e,tp)
		and Duel.GetFlagEffect(tp,39387565)==0 end
	Duel.RegisterFlagEffect(tp,39387565,RESET_PHASE+PHASE_END,0,1)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,c39387565.spfilter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c39387565.spop1(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end
function c39387565.spcon2(e,tp,eg,ep,ev,re,r,rp)
	return bit.band(r,REASON_DESTROY+REASON_EFFECT)==REASON_DESTROY+REASON_EFFECT and rp==1-tp
end
function c39387565.spfilter2(c,e,tp)
	return c:IsSetCard(0x3b) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c39387565.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c39387565.spfilter2(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(c39387565.spfilter2,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,c39387565.spfilter2,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c39387565.spop2(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end
