--幻影騎士団カースド・ジャベリン
function c12219047.initial_effect(c)
	aux.AddXyzProcedure(c,nil,2,2)
	--disable and reduce ATK
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(12219047,0))
	e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,12219047)
	e1:SetCondition(c12219047.condition1)
	e1:SetCost(c12219047.cost)
	e1:SetTarget(c12219047.target)
	e1:SetOperation(c12219047.operation)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e2:SetHintTiming(TIMING_DAMAGE_STEP,0x21e0)
	e2:SetCondition(c12219047.condition2)
	c:RegisterEffect(e2)
end
function c12219047.condition1(e,tp,eg,ep,ev,re,r,rp)
	return not e:GetHandler():GetOverlayGroup():IsExists(Card.IsSetCard,1,nil,0x10db)
end
function c12219047.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
	e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c12219047.filter(c)
	return c:IsFaceup() and not (c:IsAttack(0) and c:IsDisabled())
end
function c12219047.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c12219047.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c12219047.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,c12219047.filter,tp,0,LOCATION_MZONE,1,1,nil)
end
function c12219047.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e2)
		local e3=Effect.CreateEffect(c)
		e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_SET_ATTACK_FINAL)
		e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		e3:SetValue(0)
		tc:RegisterEffect(e3)
	end
end
function c12219047.condition2(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetOverlayGroup():IsExists(Card.IsSetCard,1,nil,0x10db)
		and (Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated())
end
