--FA－ダーク・ナイト・ランサー
local s,id,o=GetID()
---@param c Card
function s.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,nil,7,3,s.ovfilter,aux.Stringid(id,0),7,s.xyzop)
	c:EnableReviveLimit()
	--atk
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(s.atkval)
	c:RegisterEffect(e1)
	--tohand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--Equip
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_EQUIP)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(s.eqcon)
	e3:SetTarget(s.eqtg)
	e3:SetOperation(s.eqop)
	c:RegisterEffect(e3)
end
function s.ovfilter(c)
	return c:IsFaceup() and (c:IsRank(5) or c:IsRank(6))
end
function s.xyzop(e,tp,chk)
	if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
end
function s.atkval(e,c)
	return (c:GetOverlayCount()+c:GetEquipCount())*300
end
function s.thfilter(c)
	return c:IsSetCard(0x73) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end
function s.eqcfilter(c,tp)
	local tc=c:GetEquipTarget()
	return tc and tc:IsControler(tp)
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.eqcfilter,1,nil,tp)
end
function s.ovfilter2(c)
	return c:IsCanOverlay()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.ovfilter2,tp,0,LOCATION_MZONE,1,nil,e:GetHandler()) end
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local g=Duel.GetMatchingGroup(s.ovfilter2,tp,0,LOCATION_MZONE,c)
	if g:GetCount()>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
		local tg=g:Select(tp,1,1,nil)
		Duel.HintSelection(tg)
		local tc=tg:GetFirst()
		if not tc:IsImmuneToEffect(e) then
			local og=tc:GetOverlayGroup()
			if og:GetCount()>0 then
				Duel.SendtoGrave(og,REASON_RULE)
			end
			Duel.Overlay(c,tg)
		end
	end
end
