--疫病
---@param c Card
function c62472614.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
	e1:SetTarget(c62472614.target)
	e1:SetOperation(c62472614.operation)
	c:RegisterEffect(e1)
	--Atk,def
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_SET_ATTACK)
	e2:SetValue(0)
	c:RegisterEffect(e2)
	--Equip limit
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_EQUIP_LIMIT)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetValue(c62472614.eqlimit)
	c:RegisterEffect(e3)
	--damage
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(62472614,0))
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCountLimit(1)
	e4:SetCondition(c62472614.damcon)
	e4:SetTarget(c62472614.damtg)
	e4:SetOperation(c62472614.damop)
	c:RegisterEffect(e4)
end
function c62472614.eqlimit(e,c)
	return c:IsRace(RACE_WARRIOR+RACE_BEASTWARRIOR+RACE_SPELLCASTER)
end
function c62472614.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_WARRIOR+RACE_BEASTWARRIOR+RACE_SPELLCASTER)
end
function c62472614.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and c62472614.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c62472614.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c62472614.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c62472614.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,e:GetHandler(),tc)
	end
end
function c62472614.damcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp
end
function c62472614.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local damp=e:GetHandler():GetEquipTarget():GetControler()
	Duel.SetTargetPlayer(damp)
	Duel.SetTargetParam(500)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,damp,500)
end
function c62472614.damop(e,tp,eg,ep,ev,re,r,rp)
	local damp=e:GetHandler():GetEquipTarget():GetControler()
	local d=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
	Duel.Damage(damp,d,REASON_EFFECT)
end
