--昇華する魂
function c88301833.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--salvage
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(88301833,0))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCondition(c88301833.thcon)
	e2:SetTarget(c88301833.thtg)
	e2:SetOperation(c88301833.thop)
	c:RegisterEffect(e2)
end
function c88301833.cfilter(c)
	return bit.band(c:GetSummonType(),SUMMON_TYPE_RITUAL)==SUMMON_TYPE_RITUAL
end
function c88301833.thcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c88301833.cfilter,1,nil)
end
function c88301833.thfilter(c,e,tp)
	return c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_RELEASE) and c:IsControler(tp) and c:IsAbleToHand() and c:IsCanBeEffectTarget(e)
end
function c88301833.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local tc=eg:GetFirst()
	local mat=tc:GetMaterial()
	if chkc then return mat:IsContains(chkc) and c88301833.thfilter(chkc,e,tp) end
	if chk==0 then return mat:IsExists(c88301833.thfilter,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=mat:FilterSelect(tp,c88301833.thfilter,1,1,nil,e,tp)
	Duel.SetTargetCard(g)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0)
end
function c88301833.thop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,tc)
	end
end
