--スターゲート
function c97151365.initial_effect(c)
	c:EnableCounterPermit(0x1e)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Add counter
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e2:SetCode(EVENT_DAMAGE_STEP_END)
	e2:SetRange(LOCATION_SZONE)
	e2:SetOperation(c97151365.ctop)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(97151365,0))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCondition(c97151365.spcon)
	e3:SetCost(c97151365.spcost)
	e3:SetTarget(c97151365.sptg)
	e3:SetOperation(c97151365.spop)
	c:RegisterEffect(e3)
end
function c97151365.ctop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetTurnPlayer()~=tp or Duel.GetAttackTarget()~=nil then
		e:GetHandler():AddCounter(0x1e,1)
	end
end
function c97151365.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2)
end
function c97151365.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
	e:SetLabel(e:GetHandler():GetCounter(0x1e))
	Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c97151365.filter(c,e,tp,lv)
	return c:IsLevelBelow(lv) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c97151365.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c97151365.filter,tp,LOCATION_HAND,0,1,nil,e,tp,e:GetHandler():GetCounter(0x1e)) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c97151365.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c97151365.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp,e:GetLabel())
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
