--D－HERO ディフェンドガイ
function c54749427.initial_effect(c)
	--draw
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(54749427,0))
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(c54749427.condition)
	e1:SetTarget(c54749427.target)
	e1:SetOperation(c54749427.operation)
	c:RegisterEffect(e1)
end
function c54749427.condition(e,tp,eg,ep,ev,re,r,rp)
	return tp~=Duel.GetTurnPlayer()
end
function c54749427.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsDefensePos() end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,1-tp,1)
end
function c54749427.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) or not c:IsPosition(POS_FACEUP_DEFENSE) then return end
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end
