--クリスタルクリアウィング・シンクロ・ドラゴン
function c59765225.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSynchroType,TYPE_SYNCHRO),aux.NonTuner(Card.IsSetCard,0xff),1,1)
	c:EnableReviveLimit()
	--immue
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(59765225,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(c59765225.imcon)
	e1:SetOperation(c59765225.imop)
	c:RegisterEffect(e1)
	--negate
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(59765225,1))
	e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(c59765225.discon)
	e2:SetTarget(c59765225.distg)
	e2:SetOperation(c59765225.disop)
	c:RegisterEffect(e2)
	--to hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(59765225,2))
	e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCondition(c59765225.thcon)
	e3:SetTarget(c59765225.thtg)
	e3:SetOperation(c59765225.thop)
	c:RegisterEffect(e3)
end
c59765225.material_type=TYPE_SYNCHRO
function c59765225.imcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and re:IsActiveType(TYPE_MONSTER)
end
function c59765225.imop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local rc=re:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local atk=0
		if rc:IsRelateToEffect(re) and (rc:IsFaceup() or not rc:IsLocation(LOCATION_MZONE)) then
			if rc:IsControler(1-tp) then
				atk=rc:GetBaseAttack()
			end
		else
			atk=rc:GetTextAttack()
		end			
		if atk>0 then
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_ATTACK)
			e1:SetValue(atk)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
			c:RegisterEffect(e1)
		end
		local e2=Effect.CreateEffect(c)
		e2:SetDescription(aux.Stringid(59765225,3))
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetRange(LOCATION_MZONE)
		e2:SetCode(EFFECT_IMMUNE_EFFECT)
		e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		e2:SetValue(c59765225.efilter)
		c:RegisterEffect(e2)
	end
end
function c59765225.efilter(e,te)
	return te:IsActivated() and te:IsActiveType(TYPE_MONSTER) and te:GetOwnerPlayer()~=e:GetHandlerPlayer()
end
function c59765225.discon(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
	return re:IsActiveType(TYPE_SPELL+TYPE_TRAP) and Duel.IsChainNegatable(ev)
end
function c59765225.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function c59765225.disop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
function c59765225.thcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsSummonType(SUMMON_TYPE_SYNCHRO) and rp==1-tp and c:IsPreviousControler(tp)
end
function c59765225.thfilter(c)
	return c:IsAttribute(ATTRIBUTE_WIND) and c:IsAbleToHand()
end
function c59765225.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c59765225.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c59765225.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c59765225.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
