--ヴェーダ＝ウパニシャッド
function c40785230.initial_effect(c)
	c:SetSPSummonOnce(40785230)
	c:EnableCounterPermit(0x69,LOCATION_PZONE)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	c:EnableReviveLimit()
	--cannot special summon
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e0)
	--counter set
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_COUNTER)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_DESTROYED)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
	e1:SetCondition(c40785230.stcon)
	e1:SetTarget(c40785230.sttg)
	e1:SetOperation(c40785230.stop)
	c:RegisterEffect(e1)
	--change scale
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_UPDATE_LSCALE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_PZONE)
	e2:SetValue(c40785230.scval)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_UPDATE_RSCALE)
	c:RegisterEffect(e3)
	--spsummon
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(40785230,0))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_PZONE)
	e4:SetCost(c40785230.spcost)
	e4:SetTarget(c40785230.sptg)
	e4:SetOperation(c40785230.spop)
	c:RegisterEffect(e4)
	--end turn
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(40785230,1))
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e5:SetCode(EVENT_SPSUMMON_SUCCESS)
	e5:SetRange(LOCATION_MZONE)
	e5:SetProperty(EFFECT_FLAG_DELAY)
	e5:SetCountLimit(1)
	e5:SetCondition(c40785230.etcon)
	e5:SetCost(c40785230.etcost)
	e5:SetOperation(c40785230.etop)
	c:RegisterEffect(e5)
	--to hand
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(40785230,2))
	e6:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES+CATEGORY_GRAVE_SPSUMMON)
	e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e6:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e6:SetRange(LOCATION_MZONE)
	e6:SetCountLimit(1)
	e6:SetCondition(c40785230.thcon)
	e6:SetTarget(c40785230.thtg)
	e6:SetOperation(c40785230.thop)
	c:RegisterEffect(e6)
end
function c40785230.stcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(Card.IsType,1,nil,TYPE_MONSTER)
end
function c40785230.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCanAddCounter(0x69,3) end
	Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,3,0,0x69)
end
function c40785230.stop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) then
		e:GetHandler():AddCounter(0x69,3)
	end
end
function c40785230.scval(e,c)
	return c:GetCounter(0x69)
end
function c40785230.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,0x69,12,REASON_COST) end
	e:GetHandler():RemoveCounter(tp,0x69,12,REASON_COST)
end
function c40785230.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,true) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c40785230.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,true,true,POS_FACEUP)>0 then
		c:CompleteProcedure()
	end
end
function c40785230.cfilter(c,tp)
	return c:IsSummonLocation(LOCATION_EXTRA) and c:IsSummonPlayer(1-tp)
end
function c40785230.etcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c40785230.cfilter,1,nil,tp) and Duel.GetCurrentPhase()~=PHASE_END
end
function c40785230.etcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE,0,12,nil,POS_FACEDOWN) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE,0,12,12,nil,POS_FACEDOWN)
	Duel.Remove(g,POS_FACEDOWN,REASON_COST)
end
function c40785230.etop(e,tp,eg,ep,ev,re,r,rp)
	local turnp=Duel.GetTurnPlayer()
	Duel.SkipPhase(turnp,PHASE_DRAW,RESET_PHASE+PHASE_END,1)
	Duel.SkipPhase(turnp,PHASE_STANDBY,RESET_PHASE+PHASE_END,1)
	Duel.SkipPhase(turnp,PHASE_MAIN1,RESET_PHASE+PHASE_END,1)
	Duel.SkipPhase(turnp,PHASE_BATTLE,RESET_PHASE+PHASE_END,1,1)
	Duel.SkipPhase(turnp,PHASE_MAIN2,RESET_PHASE+PHASE_END,1)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_BP)
	e1:SetTargetRange(1,0)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,turnp)
end
function c40785230.thcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp
end
function c40785230.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c40785230.spfilter(c,e,tp)
	return c:IsSetCard(0x19a) and c:IsFaceupEx() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c40785230.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SendtoHand(c,nil,REASON_EFFECT)>0 and c:IsLocation(LOCATION_HAND) then
		Duel.ShuffleHand(tp)
		local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
		local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(c40785230.spfilter),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,nil,e,tp)
		if ft>0 and g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(40785230,3)) then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			local sg=g:Select(tp,1,1,nil)
			Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end