--ガチガチガンテツ
function c10002346.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,nil,2,2)
	c:EnableReviveLimit()
	--atk,def
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetValue(c10002346.val)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e2)
	--destroy replace
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetCode(EFFECT_DESTROY_REPLACE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTarget(c10002346.reptg)
	e3:SetOperation(c10002346.repop)
	c:RegisterEffect(e3)
end
function c10002346.val(e,c)
	return e:GetHandler():GetOverlayCount()*200
end
function c10002346.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
	return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function c10002346.repop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_EFFECT)
end
