--タイム・ボマー
function c90020065.initial_effect(c)
	--flip
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_FLIP)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetOperation(c90020065.flipop)
	c:RegisterEffect(e1)
	--destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(90020065,1))
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(c90020065.descon)
	e1:SetCost(c90020065.descost)
	e1:SetTarget(c90020065.destg)
	e1:SetOperation(c90020065.desop)
	c:RegisterEffect(e1)
end
function c90020065.flipop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():RegisterFlagEffect(90020065,RESET_EVENT+RESETS_STANDARD,0,1)
end
function c90020065.descon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(90020065)~=0 and Duel.GetTurnPlayer()==tp
end
function c90020065.descost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsReleasable() end
	Duel.Release(e:GetHandler(),REASON_COST)
end
function c90020065.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,0,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0)
end
function c90020065.damfilter(c)
	if c:IsPreviousPosition(POS_FACEUP) then
		return c:GetPreviousAttackOnField()
	else return 0 end
end
function c90020065.desop(e,tp,eg,ep,ev,re,r,rp,chk)
	local g1=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,0,nil)
	if Duel.Destroy(g1,REASON_EFFECT)==0 then return end
	local og=Duel.GetOperatedGroup()
	local dam=math.floor(og:GetSum(c90020065.damfilter)/2)
	Duel.Damage(1-tp,dam,REASON_EFFECT)
end
