--血肉の代償
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e0)
	--summon count
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetRange(LOCATION_SZONE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.condition1)
	e1:SetCost(s.cost1)
	e1:SetTarget(s.target1)
	e1:SetOperation(s.operation1)
	c:RegisterEffect(e1)
	--summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetCountLimit(1,id+o)
	e2:SetHintTiming(0,TIMING_BATTLE_START+TIMING_BATTLE_END)
	e2:SetCondition(s.condition2)
	e2:SetCost(s.cost2)
	e2:SetTarget(s.target2)
	e2:SetOperation(s.operation2)
	c:RegisterEffect(e2)
end
function s.condition1(e,tp,eg,ep,ev,re,r,rp)
	local tn=Duel.GetTurnPlayer()
	local ph=Duel.GetCurrentPhase()
	return tn==tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
end
function s.cost1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,1000) end
	Duel.PayLPCost(tp,1000)
end
function s.target1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local ct=0
		local ce={Duel.IsPlayerAffectedByEffect(tp,EFFECT_SET_SUMMON_COUNT_LIMIT)}
		for _,te in ipairs(ce) do
			ct=math.max(ct,te:GetValue())
		end
		return ct<3
	end
end
function s.operation1(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SET_SUMMON_COUNT_LIMIT)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetValue(3)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.condition2(e,tp,eg,ep,ev,re,r,rp)
	local tn=Duel.GetTurnPlayer()
	local ph=Duel.GetCurrentPhase()
	return tn==1-tp and ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function s.cost2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,500) end
	Duel.PayLPCost(tp,500)
end
function s.filter(c)
	return c:IsSummonable(true,nil) or c:IsMSetable(true,nil)
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local ct1=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_HAND+LOCATION_MZONE,0,nil)
		local ct2=Duel.GetFlagEffect(tp,80604091)
		return ct1-ct2>0
	end
	Duel.RegisterFlagEffect(tp,80604091,RESET_CHAIN,0,1)
	Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function s.operation2(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		local s1=tc:IsSummonable(true,nil)
		local s2=tc:IsMSetable(true,nil)
		if (s1 and s2 and Duel.SelectPosition(tp,tc,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)==POS_FACEUP_ATTACK) or not s2 then
			Duel.Summon(tp,tc,true,nil)
		else
			Duel.MSet(tp,tc,true,nil)
		end
	end
end
