--サイバー・ドラゴン・インフィニティ
function c10443957.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,c10443957.mfilter,6,3,c10443957.ovfilter,aux.Stringid(10443957,0),3,c10443957.xyzop)
	c:EnableReviveLimit()
	--atk
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(c10443957.atkval)
	c:RegisterEffect(e1)
	--material
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(c10443957.target)
	e2:SetOperation(c10443957.operation)
	c:RegisterEffect(e2)
	--negate
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_CHAINING)
	e3:SetCountLimit(1)
	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(c10443957.discon)
	e3:SetCost(c10443957.discost)
	e3:SetTarget(c10443957.distg)
	e3:SetOperation(c10443957.disop)
	c:RegisterEffect(e3)
end
function c10443957.mfilter(c)
	return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_LIGHT)
end
function c10443957.ovfilter(c)
	return c:IsFaceup() and c:IsCode(58069384)
end
function c10443957.xyzop(e,tp,chk)
	if chk==0 then return Duel.GetFlagEffect(tp,10443957)==0 end
	Duel.RegisterFlagEffect(tp,10443957,RESET_PHASE+PHASE_END,0,1)
end
function c10443957.atkval(e,c)
	return c:GetOverlayCount()*200
end
function c10443957.filter(c)
	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanOverlay()
end
function c10443957.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and c10443957.filter(chkc) and chkc~=e:GetHandler() end
	if chk==0 then return e:GetHandler():IsType(TYPE_XYZ)
		and Duel.IsExistingTarget(c10443957.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
	Duel.SelectTarget(tp,c10443957.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,e:GetHandler())
end
function c10443957.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
		local og=tc:GetOverlayGroup()
		if og:GetCount()>0 then
			Duel.SendtoGrave(og,REASON_RULE)
		end
		Duel.Overlay(c,Group.FromCards(tc))
	end
end
function c10443957.discon(e,tp,eg,ep,ev,re,r,rp)
	return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
end
function c10443957.discost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
	e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c10443957.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function c10443957.disop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
