--超音速波
function c93211810.initial_effect(c)
	--atkup
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetCondition(c93211810.condition)
	e1:SetCost(c93211810.cost)
	e1:SetTarget(c93211810.target)
	e1:SetOperation(c93211810.activate)
	c:RegisterEffect(e1)
	if not c93211810.global_check then
		c93211810.global_check=true
		c93211810[0]=0
		c93211810[1]=0
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_ATTACK_ANNOUNCE)
		ge1:SetOperation(c93211810.checkop)
		Duel.RegisterEffect(ge1,0)
		local ge2=Effect.CreateEffect(c)
		ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge2:SetCode(EVENT_PHASE_START+PHASE_DRAW)
		ge2:SetOperation(c93211810.clear)
		Duel.RegisterEffect(ge2,0)
	end
end
function c93211810.checkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=eg:GetFirst()
	if tc:GetFlagEffect(93211810)==0 then
		c93211810[ep]=c93211810[ep]+1
		tc:RegisterFlagEffect(93211810,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
	end
end
function c93211810.clear(e,tp,eg,ep,ev,re,r,rp)
	c93211810[0]=0
	c93211810[1]=0
end
function c93211810.condition(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return Duel.GetTurnPlayer()==tp and ph<PHASE_MAIN2 and aux.dscon()
end
function c93211810.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return c93211810[tp]<2 end
end
function c93211810.filter(c,tp)
	return c:IsFaceup() and c:IsSetCard(0x101b) and (c93211810[tp]==0 or c:GetFlagEffect(93211810)~=0)
end
function c93211810.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and c93211810.filter(chkc,tp) end
	if chk==0 then return Duel.IsExistingTarget(c93211810.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,c93211810.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetProperty(EFFECT_FLAG_OATH)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetTarget(c93211810.ftarget)
	e1:SetLabel(g:GetFirst():GetFieldID())
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function c93211810.ftarget(e,c)
	return e:GetLabel()~=c:GetFieldID()
end
function c93211810.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(tc:GetBaseAttack()*2)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_PIERCE)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e2)
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
		e3:SetRange(LOCATION_MZONE)
		e3:SetCode(EFFECT_IMMUNE_EFFECT)
		e3:SetValue(c93211810.efilter)
		e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e3)
		local e4=Effect.CreateEffect(c)
		e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e4:SetCode(EVENT_PHASE+PHASE_END)
		e4:SetCountLimit(1)
		e4:SetCondition(c93211810.descon)
		e4:SetOperation(c93211810.desop)
		e4:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e4,tp)
	end
end
function c93211810.efilter(e,te)
	return te:IsActiveType(TYPE_SPELL+TYPE_TRAP) and te:GetOwner()~=e:GetOwner()
end
function c93211810.desfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_MACHINE)
end
function c93211810.descon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(c93211810.desfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c93211810.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(c93211810.desfilter,tp,LOCATION_MZONE,0,nil)
	Duel.Destroy(g,REASON_EFFECT)
end
