--ラヴァル・ツインスレイヤー
function c31632536.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsAttribute,ATTRIBUTE_FIRE),1)
	c:EnableReviveLimit()
	--chain attack
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_BATTLED)
	e1:SetOperation(c31632536.caop1)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_DAMAGE_STEP_END)
	e2:SetOperation(c31632536.caop2)
	e2:SetLabelObject(e1)
	c:RegisterEffect(e2)
	--pierce
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_PIERCE)
	e3:SetCondition(c31632536.pcon)
	c:RegisterEffect(e3)
end
function c31632536.caop1(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local d=Duel.GetAttackTarget()
	if e:GetHandler()==a and d and d:IsDefencePos() then e:SetLabel(1)
	else e:SetLabel(0) end
end
function c31632536.caop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if e:GetLabelObject():GetLabel()==1 and c:IsRelateToBattle() and c:IsChainAttackable()
		and Duel.GetMatchingGroupCount(Card.IsSetCard,tp,LOCATION_GRAVE,0,nil,0x39)>=2 then
		Duel.ChainAttack()
	end
end
function c31632536.pcon(e)
	return Duel.GetMatchingGroupCount(Card.IsSetCard,e:GetHandler():GetControler(),LOCATION_GRAVE,0,nil,0x39)>=3
end
