--カズーラの蟲惑魔
function c28201945.initial_effect(c)
	--immune
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_IMMUNE_EFFECT)
	e1:SetValue(c28201945.efilter)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetOperation(aux.chainreg)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(28201945,0))
	e3:SetCategory(CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_CHAIN_SOLVING)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCountLimit(1,28201945)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(c28201945.spcon)
	e3:SetTarget(c28201945.sptg)
	e3:SetOperation(c28201945.spop)
	c:RegisterEffect(e3)
end
function c28201945.efilter(e,te)
	local c=te:GetHandler()
	return c:GetType()==TYPE_TRAP and c:IsSetCard(0x4c,0x89)
end
function c28201945.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=re:GetHandler()
	return rp==tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and c:GetType()==TYPE_TRAP and c:IsSetCard(0x4c,0x89) and e:GetHandler():GetFlagEffect(1)>0
end
function c28201945.filter(c,e,tp,ft)
	return c:IsSetCard(0x108a) and c:GetCode()~=28201945 and c:IsType(TYPE_MONSTER) and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function c28201945.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if chk==0 then return Duel.IsExistingMatchingCard(c28201945.filter,tp,LOCATION_DECK,0,1,nil,e,tp,ft) end
end
function c28201945.spop(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c28201945.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp,ft)
	local tc=g:GetFirst()
	if tc then
		if ft>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
			and (not tc:IsAbleToHand() or Duel.SelectOption(tp,1190,1152)==1) then
			Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
		else
			Duel.SendtoHand(tc,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,tc)
		end
	end
end
