--ウェポンチェンジ
function c10035717.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(10035717,0))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(c10035717.adcon)
	e2:SetCost(c10035717.adcost)
	e2:SetTarget(c10035717.adtg)
	e2:SetOperation(c10035717.adop)
	c:RegisterEffect(e2)
end
function c10035717.adcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp
end
function c10035717.adcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,700) end
	Duel.PayLPCost(tp,700)
end
function c10035717.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_MACHINE+RACE_WARRIOR)
end
function c10035717.adtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c10035717.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c10035717.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,c10035717.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c10035717.adop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local atk=tc:GetAttack()
		local def=tc:GetDefence()
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(def)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,2)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_SET_DEFENCE_FINAL)
		e2:SetValue(atk)
		e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,2)
		tc:RegisterEffect(e2)
	end
end
