--ナイト・ドラゴリッチ
function c88724332.initial_effect(c)
	--pos change
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SET_POSITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTarget(c88724332.target)
	e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e1:SetValue(POS_FACEUP_DEFENCE)
	c:RegisterEffect(e1)
	--def
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_DEFENCE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e2:SetTarget(c88724332.deftg)
	e2:SetValue(c88724332.defval)
	c:RegisterEffect(e2)
end
function c88724332.target(e,c)
	return c:IsFaceup() and not c:IsRace(RACE_WYRM)
		and bit.band(c:GetSummonType(),SUMMON_TYPE_SPECIAL)==SUMMON_TYPE_SPECIAL
		and bit.band(c:GetSummonLocation(),LOCATION_DECK+LOCATION_EXTRA)~=0
end
function c88724332.deftg(e,c)
	return c:IsFaceup() and not c:IsRace(RACE_WYRM)
		and bit.band(c:GetSummonType(),SUMMON_TYPE_SPECIAL)==SUMMON_TYPE_SPECIAL
		and bit.band(c:GetSummonLocation(),LOCATION_DECK+LOCATION_EXTRA)~=0
end
function c88724332.defval(e,c)
	return -c:GetBaseDefence()
end
