--フォーチュンレディ・ファイリー
function c71870152.initial_effect(c)
	--atk,def
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_SET_ATTACK)
	e1:SetValue(c71870152.value)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_SET_DEFENCE)
	c:RegisterEffect(e2)
	--level up
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(71870152,0))
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e3:SetCondition(c71870152.lvcon)
	e3:SetOperation(c71870152.lvop)
	c:RegisterEffect(e3)
	--destroy
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(71870152,1))
	e4:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	e4:SetCondition(c71870152.descon)
	e4:SetTarget(c71870152.destg)
	e4:SetOperation(c71870152.desop)
	c:RegisterEffect(e4)
end
function c71870152.value(e,c)
	return c:GetLevel()*200
end
function c71870152.lvcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp and e:GetHandler():IsLevelAbove(1) and e:GetHandler():IsLevelBelow(11)
end
function c71870152.lvop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFacedown() or not c:IsRelateToEffect(e) or c:IsLevelAbove(12) then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_LEVEL)
	e1:SetValue(1)
	e1:SetReset(RESET_EVENT+0x1ff0000)
	c:RegisterEffect(e1)
end
function c71870152.descon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsFaceup() and c:IsAttackPos() and c:GetSummonType()==SUMMON_TYPE_SPECIAL+0x8
end
function c71870152.filter(c)
	return c:IsFaceup() and c:IsDestructable()
end
function c71870152.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c71870152.filter(chkc) end
	if chk==0 then return true end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,c71870152.filter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0)
end
function c71870152.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc then return end
	local atk=tc:GetAttack()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
		Duel.Damage(1-tp,atk,REASON_EFFECT)
	end
end
