--Barricadeborg Blocker
function c13117073.initial_effect(c)
	--link summon
	aux.AddLinkProcedure(c,nil,2,2,c13117073.lcheck)
	c:EnableReviveLimit()
	--to hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(13117073,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,13117073)
	e1:SetCondition(c13117073.regcon)
	e1:SetCost(c13117073.regcost)
	e1:SetOperation(c13117073.regop)
	c:RegisterEffect(e1)
	--indes
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(LOCATION_ONFIELD,0)
	e3:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_SPELL))
	e3:SetValue(aux.indoval)
	c:RegisterEffect(e3)
end
function c13117073.lcheck(g,lc)
	return g:GetClassCount(Card.GetLinkCode)==g:GetCount()
end
function c13117073.regcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function c13117073.regcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function c13117073.thfilter1(c)
	return c:IsType(TYPE_FIELD) or c:GetType()==TYPE_SPELL+TYPE_CONTINUOUS
end
function c13117073.regop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetCountLimit(1)
	e1:SetCondition(c13117073.thcon)
	e1:SetOperation(c13117073.thop)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function c13117073.thfilter2(c)
	return c13117073.thfilter1(c) and c:IsAbleToHand()
end
function c13117073.thcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(aux.NecroValleyFilter(c13117073.thfilter2),tp,LOCATION_GRAVE,0,1,nil)
end
function c13117073.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,13117073)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c13117073.thfilter2),tp,LOCATION_GRAVE,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
