--戦華史略－十万之矢
function c33609093.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--atk
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(33609093,0))
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,33609093)
	e2:SetTarget(c33609093.atktg)
	e2:SetOperation(c33609093.atkop)
	c:RegisterEffect(e2)
	--to field
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(33609093,1))
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCountLimit(1,33609094)
	e3:SetCondition(c33609093.tfcon)
	e3:SetTarget(c33609093.tftg)
	e3:SetOperation(c33609093.tfop)
	c:RegisterEffect(e3)
end
function c33609093.atkfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x137)
end
function c33609093.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(aux.nzatk,tp,0,LOCATION_MZONE,1,nil)
		and Duel.IsExistingTarget(c33609093.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPPO)
	local g=Duel.SelectTarget(tp,aux.nzatk,tp,0,LOCATION_MZONE,1,1,nil)
	e:SetLabelObject(g:GetFirst())
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELF)
	Duel.SelectTarget(tp,c33609093.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c33609093.atkop(e,tp,eg,ep,ev,re,r,rp)
	local hc=e:GetLabelObject()
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local tc=g:GetFirst()
	if tc==hc then tc=g:GetNext() end
	if hc:IsRelateToEffect(e) and hc:IsFaceup() then
		local atk=hc:GetAttack()
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(math.ceil(atk/2))
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		hc:RegisterEffect(e1)
		if tc:IsRelateToEffect(e) and tc:IsFaceup() then
			local e2=e1:Clone()
			e2:SetCode(EFFECT_UPDATE_ATTACK)
			tc:RegisterEffect(e2)
		end
	end
end
function c33609093.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x137)
end
function c33609093.tfcon(e,tp,eg,ep,ev,re,r,rp)
	local att=0
	local g=Duel.GetMatchingGroup(c33609093.cfilter,tp,LOCATION_MZONE,0,nil)
	local tc=g:GetFirst()
	while tc do
		att=bit.bor(att,tc:GetAttribute())
		tc=g:GetNext()
	end
	return bit.band(att,att-1)~=0
end
function c33609093.tffilter(c,tp)
	return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsType(TYPE_CONTINUOUS) and c:IsSetCard(0x137) and not c:IsCode(33609093)
		and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function c33609093.tftg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(c33609093.tffilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,tp) end
end
function c33609093.tfop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local tc=Duel.SelectMatchingCard(tp,c33609093.tffilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,tp):GetFirst()
	if tc then
		Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
	end
end
