--宝竜星－セフィラフウシ
function c21495657.initial_effect(c)
	--pendulum summon
	aux.AddPendulumProcedure(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--splimit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetTargetRange(1,0)
	e2:SetTarget(c21495657.splimit)
	e2:SetCondition(aux.nfbdncon)
	c:RegisterEffect(e2)
	--spsummon success
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetCountLimit(1,21495657)
	e3:SetCondition(c21495657.condition)
	e3:SetTarget(c21495657.target)
	e3:SetOperation(c21495657.operation)
	c:RegisterEffect(e3)
end
function c21495657.splimit(e,c,sump,sumtype,sumpos,targetp)
	if c:IsSetCard(0x9e) or c:IsSetCard(0xc4) then return false end
	return bit.band(sumtype,SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
end
function c21495657.condition(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetSummonType()==SUMMON_TYPE_PENDULUM or e:GetHandler():IsPreviousLocation(LOCATION_DECK)
end
function c21495657.filter(c)
	return c:IsFaceup() and (c:IsSetCard(0x9e) or c:IsSetCard(0xc4)) and not c:IsType(TYPE_TUNER) and not c:IsCode(21495657)
end
function c21495657.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c21495657.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c21495657.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,c21495657.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c21495657.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_ADD_TYPE)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		e1:SetValue(TYPE_TUNER)
		tc:RegisterEffect(e1)
	end
	if c:IsRelateToEffect(e) then
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetReset(RESET_EVENT+0x47e0000)
		e2:SetValue(LOCATION_DECKBOT)
		c:RegisterEffect(e2)
	end
end
