--月鏡の盾
function c19508728.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(c19508728.target)
	e1:SetOperation(c19508728.activate)
	c:RegisterEffect(e1)
	--equip limit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_EQUIP_LIMIT)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--atk
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCondition(c19508728.atkcon)
	e3:SetOperation(c19508728.atkop)
	c:RegisterEffect(e3)
	--to deck
	local e4=Effect.CreateEffect(c)
	e4:SetCategory(CATEGORY_TODECK)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e4:SetCode(EVENT_TO_GRAVE)
	e4:SetCondition(c19508728.tdcon)
	e4:SetCost(c19508728.tdcost)
	e4:SetTarget(c19508728.tdtg)
	e4:SetOperation(c19508728.tdop)
	c:RegisterEffect(e4)
end
function c19508728.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c19508728.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,e:GetHandler(),tc)
	end
end
function c19508728.atkcon(e,tp,eg,ep,ev,re,r,rp)
	local ec=e:GetHandler():GetEquipTarget()
	local tc=ec:GetBattleTarget()
	return ec and tc and tc:IsFaceup()
end
function c19508728.atkop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local ec=e:GetHandler():GetEquipTarget()
	local tc=ec:GetBattleTarget()
	if ec and tc and ec:IsFaceup() and tc:IsFaceup() then
		local atk=tc:GetAttack()
		local def=tc:GetDefence()
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		if atk>=def then
			e1:SetValue(atk+100)
		else
			e1:SetValue(def+100)
		end
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DAMAGE_CAL)
		ec:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_SET_DEFENCE_FINAL)
		ec:RegisterEffect(e2)
	end
end
function c19508728.tdcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c19508728.tdcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,500) end
	Duel.PayLPCost(tp,500)
end
function c19508728.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local opt=Duel.SelectOption(tp,aux.Stringid(19508728,0),aux.Stringid(19508728,1))
	e:SetLabel(opt)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function c19508728.tdop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) then
		Duel.SendtoDeck(e:GetHandler(),nil,e:GetLabel(),REASON_EFFECT)
	end
end
