--花札衛－月花見－
function c33541430.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),2,2)
	c:EnableReviveLimit()
	--draw
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(33541430,0))
	e2:SetCategory(CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetCountLimit(1)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCost(c33541430.drcost)
	e2:SetTarget(c33541430.drtg)
	e2:SetOperation(c33541430.drop)
	c:RegisterEffect(e2)
	--synchro level
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_SYNCHRO_MATERIAL_CUSTOM)
	e3:SetTarget(c33541430.syntg)
	e3:SetValue(1)
	e3:SetOperation(c33541430.synop)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e4:SetCode(89818984)
	e4:SetRange(LOCATION_MZONE)
	c:RegisterEffect(e4)
end
function c33541430.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetCode(EFFECT_SKIP_DP)
	e1:SetReset(RESET_PHASE+PHASE_DRAW+RESET_SELF_TURN)
	Duel.RegisterEffect(e1,tp)
end
function c33541430.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c33541430.drop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	if Duel.Draw(p,d,REASON_EFFECT)~=0 then
		local tc=Duel.GetOperatedGroup():GetFirst()
		Duel.ConfirmCards(1-tp,tc)
		Duel.BreakEffect()
		if tc:IsType(TYPE_MONSTER) and tc:IsSetCard(0xe6) then
			if Duel.GetLocationCount(tp,LOCATION_MZONE)>0
				and Duel.SelectYesNo(tp,aux.Stringid(33541430,1))
				and Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP) then
				local e1=Effect.CreateEffect(e:GetHandler())
				e1:SetType(EFFECT_TYPE_SINGLE)
				e1:SetCode(EFFECT_DIRECT_ATTACK)
				e1:SetValue(1)
				e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
				tc:RegisterEffect(e1,true)
				Duel.SpecialSummonComplete()
			end
		end
		Duel.ShuffleHand(tp)
	end
end
function c33541430.cardiansynlevel(c)
	return 2
end
function c33541430.synfilter(c,syncard,tuner,f)
	return c:IsFaceup() and c:IsCanBeSynchroMaterial(syncard,tuner) and (f==nil or f(c))
end
function c33541430.syncheck(c,g,mg,tp,lv,syncard,minc,maxc)
	g:AddCard(c)
	local ct=g:GetCount()
	local res=c33541430.syngoal(g,tp,lv,syncard,minc,ct)
		or (ct<maxc and mg:IsExists(c33541430.syncheck,1,g,g,mg,tp,lv,syncard,minc,maxc))
	g:RemoveCard(c)
	return res
end
function c33541430.syngoal(g,tp,lv,syncard,minc,ct)
	return ct>=minc and Duel.GetLocationCountFromEx(tp,tp,g,syncard)>0
		and (g:CheckWithSumEqual(Card.GetSynchroLevel,lv,ct,ct,syncard)
			or g:CheckWithSumEqual(c33541430.cardiansynlevel,lv,ct,ct,syncard))
end
function c33541430.syntg(e,syncard,f,min,max)
	local minc=min+1
	local maxc=max+1
	local c=e:GetHandler()
	local tp=syncard:GetControler()
	local lv=syncard:GetLevel()
	if lv<=c:GetLevel() and lv<=c33541430.cardiansynlevel(c) then return false end
	local g=Group.FromCards(c)
	local mg=Duel.GetMatchingGroup(c33541430.synfilter,tp,LOCATION_MZONE,LOCATION_MZONE,c,syncard,c,f)
	return mg:IsExists(c33541430.syncheck,1,g,g,mg,tp,lv,syncard,minc,maxc)
end
function c33541430.synop(e,tp,eg,ep,ev,re,r,rp,syncard,f,min,max)
	local minc=min+1
	local maxc=max+1
	local c=e:GetHandler()
	local lv=syncard:GetLevel()
	local g=Group.FromCards(c)
	local mg=Duel.GetMatchingGroup(c33541430.synfilter,tp,LOCATION_MZONE,LOCATION_MZONE,c,syncard,c,f)
	for i=1,maxc do
		local cg=mg:Filter(c33541430.syncheck,g,g,mg,tp,lv,syncard,minc,maxc)
		if cg:GetCount()==0 then break end
		local minct=1
		if c33541430.syngoal(g,tp,lv,syncard,minc,i) then
			if not Duel.SelectYesNo(tp,210) then break end
			minct=0
		end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL)
		local sg=cg:Select(tp,minct,1,nil)
		if sg:GetCount()==0 then break end
		g:Merge(sg)
	end
	Duel.SetSynchroMaterial(g)
end
