--DZW－魔装鵺妖衣
function c6330307.initial_effect(c)
	--equip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(6330307,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetRange(LOCATION_HAND+LOCATION_MZONE)
	e1:SetTarget(c6330307.eqtg)
	e1:SetOperation(c6330307.eqop)
	c:RegisterEffect(e1)
	--destroy sub
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--chain attack
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(6330307,1))
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_DAMAGE_STEP_END)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCondition(c6330307.atkcon)
	e3:SetOperation(c6330307.atkop)
	c:RegisterEffect(e3)
end
function c6330307.filter(c)
	return c:IsFaceup() and c:IsSetCard(0x107f) and c:IsSetCard(0x1048)
end
function c6330307.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c6330307.filter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(c6330307.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c6330307.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c6330307.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end
	local tc=Duel.GetFirstTarget()
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:GetControler()~=tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) or not c:CheckUniqueOnField(tp) then
		Duel.SendtoGrave(c,REASON_EFFECT)
		return
	end
	Duel.Equip(tp,c,tc,true)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_EQUIP_LIMIT)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD)
	e1:SetValue(c6330307.eqlimit)
	e1:SetLabelObject(tc)
	c:RegisterEffect(e1)
end
function c6330307.eqlimit(e,c)
	return c==e:GetLabelObject()
end
function c6330307.atkcon(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local at=Duel.GetAttackTarget()
	return at and a==e:GetHandler():GetEquipTarget() and at:IsRelateToBattle() and at:GetAttack()>0 and a:IsChainAttackable()
end
function c6330307.atkop(e,tp,eg,ep,ev,re,r,rp)
	local at=Duel.GetAttackTarget()
	local c=e:GetHandler()
	local ec=c:GetEquipTarget()
	if at:IsRelateToBattle() and not at:IsImmuneToEffect(e) and at:GetAttack()>0 then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(0)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		at:RegisterEffect(e1)
		Duel.ChainAttack(at)
	end
end
