--U.A.コリバルリバウンダー
function c17264592.initial_effect(c)
	--special summon rule
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetRange(LOCATION_HAND)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetCountLimit(1,17264592)
	e1:SetCondition(c17264592.sprcon)
	e1:SetOperation(c17264592.sprop)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,17264593)
	e2:SetTarget(c17264592.sptg)
	e2:SetOperation(c17264592.spop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetCondition(c17264592.spcon)
	c:RegisterEffect(e3)
end
function c17264592.thfilter(c)
	return c:IsFaceup() and c:IsSetCard(0xb2) and not c:IsCode(17264592) and c:IsAbleToHandAsCost()
end
function c17264592.sprcon(e,c)
	if c==nil then return true end
	return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>-1
		and Duel.IsExistingMatchingCard(c17264592.thfilter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function c17264592.sprop(e,tp,eg,ep,ev,re,r,rp,c)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectMatchingCard(tp,c17264592.thfilter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SendtoHand(g,nil,REASON_COST)
end
function c17264592.spfilter(c,e,tp)
	return c:IsSetCard(0xb2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(17264592)
end
function c17264592.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c17264592.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c17264592.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c17264592.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function c17264592.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()~=tp
end
