--月光狼
local s,id,o=GetID()
function s.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--splimit
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CAN_FORBIDDEN)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	c:RegisterEffect(e1)
	--fusion
	local e2=FusionSpell.CreateSummonEffect(c,{
		fusfilter=s.fusfilter,
		pre_select_mat_location=LOCATION_MZONE|LOCATION_GRAVE,
		mat_operation_code_map={
			{ [LOCATION_REMOVED] = FusionSpell.FUSION_OPERATION_GRAVE },
			{ [0xff] = FusionSpell.FUSION_OPERATION_BANISH }
		},
	})
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCountLimit(1)
	c:RegisterEffect(e2)
	--pierce
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_PIERCE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(LOCATION_MZONE,0)
	e3:SetTarget(s.ptg)
	c:RegisterEffect(e3)
end

function s.splimit(e,c,sump,sumtype,sumpos,targetp)
	return not (c:IsSetCard(0xdf) and c:IsType(TYPE_MONSTER)) and bit.band(sumtype,SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
end

function s.fusfilter(c)
	return c:IsSetCard(0xdf)
end

function s.ptg(e,c)
	return c:IsSetCard(0xdf) and c:IsType(TYPE_MONSTER)
end
