--召喚師ライズベルト
function c45103815.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--level
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_PZONE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1)
	e2:SetTarget(c45103815.lvtg)
	e2:SetOperation(c45103815.lvop)
	c:RegisterEffect(e2)
end
function c45103815.filter(c)
	return c:IsFaceup() and c:GetLevel()>0
end
function c45103815.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and c45103815.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c45103815.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,c45103815.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c45103815.lvop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_LEVEL)
		e1:SetValue(1)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		tc:RegisterEffect(e1)
	end
end
